Has anyone seen any footage of being able to use hookshot on a chest yet? Given some changes like the hookshot target above forest temple entrance instead of hookshoting a tree, and this hookshot target next to this chest inside forest temple, which wasn't in the original, I'm becoming increasingly worried you might not be able to hookshot chests.
Boss doors no longer lead to a loading zone going into the boss, its on the same map 👀
New gameplay footage from ‘The Legend of Zelda: Ocarina of Time’ remake shows adult Link battling enemies in the Forest Temple ⚔️
(via @BlueThunderReal)
More new footage, some interesting details I noticed
Can now use fire arrows on Epona. Also, there was some purple mist seen in Hyrule Field in previous footage that was speculated to be an indicator of a big poe spawn (when there previously was no visual cue) and this seems to be confirmed with the purple mist around the big poe.
Lake Hylia seems to have multiple new islands and land masses far out in the lake. The original also had 2 gossip stones around the edges of the map, which seem to be moved to near the tree, and on a new island. The fire arrow island seems to still be there, just barely out of frame.
There's a visible crumbling rock circle in Zora's Domain which seems to be what grottos look like in this game. There was a grotto hear before, but it was opened with song of storms, not bombs. I also noticed a bomb grotto in hyrule field in previous footage which was in the location of where a song of storms big fairy spawn was in the original. This makes me think song of storms grottos, and possibly big fairies, might be gone.
I was also trying to piece together where the stone of agony would go in the inventory before and couldn't find an obvious place that would make sense, and this is starting to make me think it may be gone entirely.
A few weeks ago, a new method of becoming human in first cycle was found, which was a big discovery and led to skipping magic, but getting ocarina and song of time was still required to get song of healing.
But the check for song of healing just looks for anything in the ocarina inventory slot, not ocarina specifically.
And now another new glitch was discovered to get a bottle over the ocarina slot, allowing completely skipping song of time.
For people that think its not the same room youtu.be/8N6k5d_H24I?t=7243
I also did a much more in depth review of all the new footage from today on stream youtube.com/live/8N6k5d_H24I
What I think is the likely layout for the equipment screen.
This is from footage before entering Forest Temple, meaning the 2nd item on the right column cannot be quiver.
Since its clearly the capacity upgrade section, I'm fairly sure quiver is the bottom one. Bomb bag and seed bag look almost exactly like the original so those should be right. The original did not have inventory icons for stick and nut capacity, but they did have capacity upgrades, which seem to be visible now. This also goes in order you would normally acquire them (with wallet being a default).
The middle section is a bit hard to say because the 1 icon isn't something recognizable from the original, but with it being in a set of 3, I think Magic/Double Magic/Double Defense from the fairy upgrades makes most sense here
3rd slot in column 3 seems hard to pin. Stone of Agony/Gerudo Card seem to be the only notable equipment left I'm not sure on, but they are also paired next to each other in the original. Low confidence on this one.
For the Gauntlets position, in the original, the gauntlets just overwrite goron bracelet, but I suspect they'll want to keep goron bracelet visible in this menu for canonical reasons. Child isn't "supposed" to be able to use gauntlets (although having gauntlets does let Link pick up things you need Goron bracelet for in the original), plus you also keep both ocarinas, so it would make sense to keep bracelet too.
Answering a bunch of questions about this new glitch
This glitch works by having the actor tied to the hitbox disappear during the bottle cutscene, while the hitbox is still active, and the new bottled item takes the place of the now despawned actor. Whatever happens to be in the memory space for the damage type becomes overwritten with whatever is in that memory space with the new actor. Because this has to do with memory loading and unloading stuff, this sometimes needs specific setups with things you need to do beforehand. That's why there was a seemingly random bomb in the ganondorf clip. What needs to be done beforehand will be very situational. Though the magic spin + fairy version seems pretty consistent without prior setup though.
This works on all releases of OoT (with potentially different setups on different versions). However, this seems to work very inconsistently on Ship of Harkinian. SoH changes how memory works which affects this glitch. The spin + fairy version doesn't seem to work at all, but the slingshot version can still work situationally.
This does also work in MM, most often using magic spin or deku bubble as the hitbox, and bugs or spring water as the bottled item. This usually gives powder keg damage. So it can be used to get to Romani Ranch and Goron Racetrack easily. They do need setups though. The best I've gotten for the ranch boulder is getting rid of the keaton grass, then bugs -> spin -> water. For goron racetrack boulder, slash the sign, then bugs -> spin -> water in front of the boulder.
Similarly to SoH, this trick seems inconsistent on 2Ship as well, with it working in some cases but not others. Hard to test everything right now but likely just needs different setups. MM recomp seems to work the same as console though.
For speedrunning viability - Although this seems like something obviously very useful on the surface, there's actually a bunch of minor details that makes it not as simple to just be an automatic timesaver in runs. The most obvious use would be volvagia without hammer for any categories that fight volvagia, mainly All Dungeons and MST.
This needs either magic or slingshot, both of which all dungeons currently skips. Magic would be way too far out of the way, but there is an idea got getting slingshot and beating volvagia as child that is being worked on, though no guarantee its faster (volvagia as adult without magic would need both slingshot and bow, because of how slingshot as adult works, so thats just too slow).
In MST, you get magic, so volvagia w/o hammer is free, but there's 1 single hammer switch in Ganon's Castle that hammer is still needed for, and this glitch unfortunately does not work on rusted switches. So for now MST can't skip it.
Even for low% categories, low% all dungeons and low% MST both skip bottle, so at best it could only be an item tradeoff, and not skip an item.
For GSR, the rules were redefined a while ago so that it actually requires bow/magic/light arrows rather than just being a ban on certain glitches like RBA/GIM/Wrong warp, so no use for it there.
The one main category this seems immediately good for is No Wrong Warp, which can now skip the long process to get magic in exchange for just slingshot, saving a few minutes.
Randomizer is definitely the biggest winner, with beating volavgia without hammer being huge for glitched/no logic. Because it gives hammer damage, it can also do other things like breaking rocks without bombs, so it'll have a good number of rando uses (though again, not in SoH, which kinda sucks).
Beating ganondorf w/o light arrows is also technically a huge deal in rando, but realistically, being able to skip light arrows in rando kinda breaks it too much, so I think its probably best to ignore it.
For MM glitched/no logic rando, early powder keg damage is really cool, also for being able to use it for destroying rocks without explosives or goron mask.
This is still being researched though, so things could change.





















