Naoya Takahashi (@zuNaoya) header
Naoya Takahashi (@zuNaoya) profile picture

Sr. Staff Research Scientist @SonyAI, PhD in Computer Science, Visiting Researcher @ETH_en Zürich. Multimodal AI (Vision, Audio), Robotics 🇨🇭🇯🇵

Japan
Joined April 2016
Photo by Naoya Takahashi (@zuNaoya)Photo by Naoya Takahashi (@zuNaoya)Photo by Naoya Takahashi (@zuNaoya)Photo by Naoya Takahashi (@zuNaoya)Photo by Naoya Takahashi (@zuNaoya)Photo by Naoya Takahashi (@zuNaoya)Photo by Naoya Takahashi (@zuNaoya)Photo by Naoya Takahashi (@zuNaoya)
I'm incredibly thrilled to share that our project on competitive robot table tennis, Ace, has been published today on the cover of @Nature
For 40+ years, building a robot that could rally with an elite human table tennis player at full speed was an unsolved problem. Sony AI's Ace research project set out to change that—and the results are now accepted for publication in @Nature and featured on the cover.
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#ECCV in 2 weeks! Attending & into vision for sports, tracking, real-time perception, or event cameras? Check out our spotlight paper: “Event-based Gaze Control Systems for Real-time Spin Estimation in Professional Ball Games”, Fri Sep 11, 14:25 CEST (spotlight), 16:00 (poster)
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Curious to see how much more competitive our table tennis robot Ace has become since the #Nature paper? Check out the latest match results against 9 professional players — including two-time Olympic medalist and 2017 World No. 5 Miu Hirano.
Since our @Nature paper, #Ace won against seven pro table tennis players, including two-time Olympic silver medalist Miu Hirano, and world No. 26 @KiharaMiyuu. Learn how improvements across #RL, hardware, #perception, and more helped close the gap: bit.ly/440oyPM
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Attending CVPR and interested in physical AI, perception, event cameras, or table tennis? 🏓Stop by the Sony booth (#329) to meet Asude Aydin from my team! She will be presenting our recent #Nature paper on the first table tennis robot capable of beating professional players.🔥
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She will cover our perception system that can measure the spin of high-speed, unaltered ball from a distance using event camera and active tracking.
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大変分かりやすい解説動画をありがとうございます!
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Low latency perception, agile robot HW, and dynamic control enable Ace to return the ball even when it suddenly changes its flight trajectory at net contact. Check out our project page for more details.ace.ai.sony/
What happens when a ball hits the net? In table tennis, net contact creates unpredictable trajectories. For Ace, Sony AI's physical AI research system, these rare events were one of the hardest real-world conditions to address.
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Check out the story behind our work on the first table tennis robot that compete with professional players under the official rules. Incredibly proud of being a part of this project. youtu.be/FrGq8ltb-_E?is=IRZw…
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AIロボット、卓球で人間に勝つ 全国大会選手と対戦、ソニーが開発 asahi.com/articles/ASV4Q0RN8… ソニーAIなどの研究チームは、卓球の国内トップクラスの選手にも勝てるAI(人工知能)ロボットを開発した。8関節の腕でラケットを操り、スピンやネットインにも対応。
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Ace outplayed several professional and elite players in table tennis for the first time, demonstrating very fast and robust perception, control, and robot hardware. Project page: ace.ai.sony/ Paper: nature.com/articles/s41586-0…
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We believe this is an important step towards fast and safe human-robot interaction in a dynamic environment. It has been a privilege to lead the development of the advanced perception system and physics models for simulation.
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Naoya Takahashi retweeted
For 40+ years, building a robot that could rally with an elite human table tennis player at full speed was an unsolved problem. Sony AI's Ace research project set out to change that—and the results are now accepted for publication in @Nature and featured on the cover.
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Naoya Takahashi retweeted
💫Proud to share that #FHIBE has been featured on the cover of @Nature. The issue spotlights images from our globally diverse, consent-driven dataset designed to benchmark fairness in AI. Read the full feature via Nature: bit.ly/4pIpcu3
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Our paper titled "SilentCipher: Deep Audio Watermarking" got accepted in @ISCAInterspeech 2024. Watermarking signal introduced by SilentCipher is inaudible even in challenging band-limited and silent regions, yet is robust to variety of distortions. arxiv.org/pdf/2406.03822
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Naoya Takahashi retweeted
🤯 Lowkey Goated When Spatial Recordings Is The Vibe! 🎧 Check out this audio-visual dataset of real scenes with spatiotemporal annotations from @zuNaoya, Kazuki Shimada et al. 🔗 deepai.org/publication/stars… #SoundEvents
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