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Web3 gaming being “inevitable” is one of the biggest delusions in this space.
80%+ of gamers don’t even know what Web3 gaming is.
You haven’t won them over.
You haven’t even figured out what they want.
Yet somehow we’ve already decided it’s inevitable. 🤦🏾♂️
I asked 5 gamers from completely different genres about NFTs and owning their in-game assets.
Guess what?
They were OPEN to it.
But then imagine telling them:
“Yeah, you can own your assets… but you need to buy our token first. It might pump. It might dump. You need a wallet. You need gas. You need to understand the ecosystem…”
Their response?
“Scam.”
And honestly, can you blame them?
Gamers aren't rejecting ownership.
They're rejecting the financial circus attached to it.
The problem isn't necessarily Web3.
The problem is that we've taken something gamers might actually want—ownership—and wrapped it in tokens, speculation and financial jargon.
Build the game first.
Make people WANT to play.
Give them ownership.
Then let Web3 work quietly underneath.
Stop trying to convince gamers that Web3 gaming is inevitable.
Make it inevitable by building something they can't imagine gaming without.
Web3 gaming doesn't have an NFT problem. It has a gameplay problem.
You can give players ownership of their weapons, characters, skins and achievements, but what happens when the game itself isn't worth playing?
Gamers don't wake up looking for NFTs. They wake up wanting to play something fun, competitive, challenging and rewarding.
Ownership should enhance the gaming experience, not become the entire experience.
Build a game people genuinely want to play. Give them assets worth owning. Let them trade, use and carry their achievements beyond the game.
That's the real opportunity of Web3 gaming.
Make people gamers first. Let ownership be the bonus. 🎮
NFTs in Web3 gaming should be more than digital collectibles. They should have actual utility within the games they represent.
I've seen this through games like @metaspace_verse and @OSP_TD
In MetaSpace, NFTs aren't just assets sitting in your wallet. They are playable items. Weapons, equipment and characters you can actually use in-game, each contributing to your experience.
In Operation Safe Place Defence, Turret Card NFTs have functional roles in gameplay and can unlock more gameplays.
This is what I want to see more of.
Give players a reason to own NFTs beyond speculation. Let them equip them, use them, trade them and make them part of their gaming journey.
An NFT shouldn't derive its entire value from someone else being willing to buy it.
Its utility should be experienced, not just advertised.
That's where I believe NFTs can make a real difference in Web3 gaming.
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NFTs in Web3 gaming should be more than digital collectibles. They should have actual utility within the games they represent.
I've seen this through games like @metaspace_verse and @OSP_TD
In MetaSpace, NFTs aren't just assets sitting in your wallet. They are playable items. Weapons, equipment and characters you can actually use in-game, each contributing to your experience.
In Operation Safe Place Defence, Turret Card NFTs have functional roles in gameplay and can unlock more gameplays.
This is what I want to see more of.
Give players a reason to own NFTs beyond speculation. Let them equip them, use them, trade them and make them part of their gaming journey.
An NFT shouldn't derive its entire value from someone else being willing to buy it.
Its utility should be experienced, not just advertised.
That's where I believe NFTs can make a real difference in Web3 gaming.
If your Web3 game is mint-to-play, how exactly do you plan to onboard non-Web3 gamers?
You're asking people who have never interacted with blockchain to understand wallets, acquire crypto, pay gas fees and mint NFTs before they can even experience your game.
Here's the problem: gamers lose interest easily when a game feels unnecessarily complicated. Some won't even bother with tutorials. 😭
So why make understanding blockchain a prerequisite for enjoying your game?
Your game can be Web3 without making every aspect of the player experience technically complicated.
Integrate blockchain into the experience. Make ownership meaningful. Make NFTs useful.
But don't make the learning curve a barrier to entry.
The goal should be to onboard gamers into Web3 through gaming, not require them to understand Web3 before they can become gamers.
Something web 3 gaming needs to work on!
There's a lot of copy-and-paste in Web3, and Web3 games are few and far between. I like zombie survival and building games, but they don't exist. I like historical military war games, and they don't exist either; I like fighting games, and they don't exist either... just copy-and-paste 🫠 How boring.
One thing I've noticed about Web3 gaming is how heavily concentrated we are around farming games.
Farming games have their audience, and there's nothing wrong with that. But farming is largely an individual gaming preference.
Competitive gaming, on the other hand, has a much broader appeal.
Think about multiplayer games, esports, rivalries, team competitions, tournaments and leaderboards.
These are some of the experiences that pushed gaming into mainstream entertainment.
Yet, Web3 gaming seems to be paying far more attention to resource gathering and earning loops than competitive multiplayer experiences.
Where are the Web3 equivalents of MLBB, PUBG, COD, FIFA and other competitive games?
We need more than games where players spend hours farming resources.
We need games where players want to challenge each other, improve their skills, compete, form teams and build rivalries.
Web3 gaming shouldn't just give people something to farm. It should give people something to compete for.
Web3 gaming's success should start with the game itself.
How fun is it?
How competitive is it?
How captivating is it?
How thrilling is it?
Would people genuinely want to play even if there were no tokens to earn?
That's where the foundation should be.
Tokens can come later. In fact, they're not even necessary for every game.
But NFTs have an interesting role to play beyond mint-to-play models.
Imagine actual in-game assets that players can own, trade, buy, sell or collect.
Weapons, skins, equipment, land, trophies and other items that have real utility within the game.
Some players will use them. Others will trade them. Some will simply collect them.
That's where digital ownership can make gaming interesting.
But here's the bigger challenge: sustainability.
Game developers are building businesses. Of course they want to make money. They should.
But relying on token launches and NFT sales as the primary source of profit creates a dangerous dependency on continuous money flowing into the ecosystem.
And when the hype fades, players are often left holding the bag.
We need business models where developers profit from creating something people genuinely enjoy and are willing to spend money on.
Sell the game. Sell meaningful content. Sell cosmetics. Build a marketplace. Create value that players actually want.
Let the game's success drive its economy, not the other way around.
Build a game people love first. Give them ownership where it makes sense. Let the economy grow around the experience.
That's the direction I want to see Web3 gaming move towards.
GM ☀️
Doing nothing consumes time.
Doing something consumes time.
But doing the right thing at the right time?
That saves time.
Time will pass regardless of what you do. The difference is whether you're simply spending it or making it count.
Choose wisely. 🫡
What a cook!!!!!
@stevewilldoit you need to check this out.
What happens when you mix animation, music, and a little imagination? 👀
Had the pleasure of collaborating with my friend @CXDeGreat to bring this idea to life and we cooked something special.
When life kicks you down, you rise. When the world pushes back, you fight harder.
This is the story of GAMDOM MAN.
@stevewilldoit @SirGamby @kingadukes @Romeo_Onchain
#Gamdom100kRound2
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I've been playing Starfall by @OSP_TD , and honestly, this is the kind of experience I want to see more of in Web3 gaming.
You can literally reach out to the developer through Telegram, suggest features or improvements, and actually get a response.
Even better? The developer listens and implements suggestions.
Think about that for a moment.
You're not just playing a game and waiting for the next update. You're actively contributing ideas that could shape the game's development.
I think this is an underrated aspect of Web3 gaming.
We're so caught up in NFTs, tokens, play-to-earn and ownership that we sometimes overlook something equally important: community participation.
Players should have a voice. Developers should listen. Communities should grow alongside the games they support.
Web3 gaming shouldn't just be about owning assets in a game.
It should also be about having a stake in the ecosystem you're helping build.
Starfall is a cool example of the kind of relationship I want to see between gamers and developers.
@unclefunkdrew more of this, please. 🫡
A lot of people confuse consistency with persistence.
Consistency is about showing up repeatedly.
Persistence is about getting back up, no matter how many times life knocks you down.
One is about maintaining the rhythm.
The other is about refusing to quit.
You can lose your streak without losing your determination. ✍️
Same nfts across multiple games!!!!
Ownership in gaming 🤝
IMPORTANT-ish ANNOUNCEMENT of @OSP_TD .
OSP Starfall (Pure browser) and OSP Gridlock (Discord App) are ready for mass player adoption.
OSP Soulfall (Unreal Engine) is almost ready for an official launch.
We are sending out play invites to 2000 registered players on email and around 7k on TG.
From tonight we will be NFT holder gating all our TG and Discords.
We will be doing a mass onboarding run to hit our 500000 player goal across different platforms.
Gonna try our best to lock out bots and scammers as much as we can.
NFT's start at $1, so it shouldn't be too difficult for poeple to grab one.
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Not everyone will play your game. And it doesn't always mean they don't want to. 👀
Sometimes, they just don't like the game.
Gaming is personal. One player loves MOBAs, another loves football games, another wants an FPS, while someone else would rather explore an open-world RPG.
Different players. Different tastes. Different gaming experiences.
You can't expect everyone to enjoy the same game, no matter how good the rewards are.
And this is something Web3 gaming needs to understand.
You don't onboard gamers by forcing them to like your game. You onboard them by building games they actually enjoy playing.
Ownership, NFTs, and rewards can be great additions, but they shouldn't be the only reason to play.
At the end of the day, people have different tastes. That's why gaming is so diverse.
The goal shouldn't be to make one game for everyone, but to build games for different kinds of gamers. 🎮
Web3 gaming is lacking hardcore competitive games that makes you lose your mind....make them mobile btw🤝
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Tested my new @metaspace_verse character with @cryptoabby17...got humbled tho😭💔
I am planning to get a new character on @metaspace_verse ...this is what nfts in gaming feels like🫡
I am planning to get a new character on @metaspace_verse ...this is what nfts in gaming feels like🫡



















