Unlike humans, horses can't vomit, which makes drinking riskier for them. So on this hypothesis, their sense of thirst should be weaker than ours.
This is apparently true, and it's why "you can lead a horse to water, but you can't make it drink": they rarely want to drink water.
Replying to @psychiel
natural first guess is that water appetite is so weak because for almost all our ancestors, most water was bad to drink due to parasite load etc., so "don't drink water until you find a good source for big slurp" was better than "go drink that green puddle drink it go puddle go"?
Submit the fifth book we will read as a group!
Submit books now, then vote on them. Submissions close this Sunday 18 Oct at 23:59 GMT, we'll vote on the books submitted using a maximal lottery. Voting closes on Sun 25 Oct at 23:59 GMT.
grand-futures-reading-group-…
Nanosystems was the Condorcet winner. Get ready for this Sunday, 9pm London time. We'll be reading Chapter 1.
@mackagallagher @lu_sichu @abelian_soup @carbonadoks @almostlikethat @psychiel @mlbaggins @stanichor785 @bubbling_creek @trickylabyrinth
This Sunday at 9pm GMT we're going to discuss Romani Law from Ch. 2 of Legal Systems Very Different From Ours.
Will you join us?
In one hour we're going to discuss Romani Law, ch. 2 of Legal Systems Very Different From Ours. Will you join us?
meet.google.com/exa-invx-fed
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Incredible piece of technology
Name can't be blank (In London) retweeted
His breastplate broad and bright of hues,
woven by hand, should the waters try;
well could it ward the warrior’s body
that battle should break on his breast in vain
nor harm his heart by the hand of a foe.
–Beowulf, before the hero's battle with Grendel's mother
>A positive resolution essentially means quantum algorithms can be classically simulated in polynomial time on most inputs on big class of problems
!
Congratulations -- this would be a major result if it holds.
I’ve spent a fair amount of time on this problem myself. A positive resolution essentially means quantum algorithms can be classically simulated in polynomial time on most inputs on big class of problems.
PS. I recently obtained a partial (quasipolynomial-time) result with AI and was polishing the draft; since the problem is now claimed to be solved, I’ll just release the raw AI draft here: paatai.github.io/ai-proofs/a…
Replying to @zetalyrae
@zetalyrae As a fellow chronic procrastinator, could I ask you a question?
For treating ADHD, do you think it's more important to get a diagnosis and drug ASAP or focus on finding a psych who'll work with you on solving your issues?
Context: the few stims I've tried gave me
WTH?
Replying to @rikiyatakehi
2/6 First, a look at understandability:
We fed Astra raw weights from 4 game policies one at a time. All four share the exact same architecture, inputs, and actions.
With no tools or options given, it correctly named all four: Breakout, Pong, Pac-Man, Freeway.
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From the blog:
We asked GPT-6 Astra to edit Qwen3.5-0.8B weights to improve math.
It directly changed only 0.016% of weights, fixing 0.8B's reasoning loops & improving math up to 6x and even instruction following 3x, without gradients or training.
We call this Weight-Space Programming: frontier LLMs can now natively read/write neural network weights! 🧵
Blog: rikiyat.github.io/blog/weigh…
Readers added context they thought people might want to know
LLM was given weights explicitly as text in prompt and used code/forward passes (per authors' logs) to ablate Qwen looping direction, a known thinking-mode issue per model card. Primarily fixed repetition in that mode, not general 'natively' improving weights/math.
rikiyat.github.io/blog/weight-sp…
github.com/RikiyaT/lm_und…
huggingface.co/Qwen/Qwen3.5-0…
huggingface.co/RikiyaT/Qwen3.…
1/ Like many nerdy teenagers, cosmology was deeply fascinating to me. I’m a highly visual thinker (every other member of my family is a visual artist of some kind). Perhaps for this reason, when I first read about fitness landscapes in high school (in part thanks to a book written by an at-the-time undergraduate in Iran, who later became known as @genophoria), I was hooked on the topic that I saw as “the cosmology of biology”.
Fitness landscapes are maps between biological sequences and their function. They are the solution space in which biological evolution traverses. In grad school, I began studying these spaces using mathematics, but soon it became clear that I can learn a lot more from studying these spaces more directly: to build and use tools, biological telescopes if you will, to inspect and understand the space within which biological sequences operate: where there is mass, and where it is dark.
I’m happy to share the last study of my PhD and (7 years later, completing an AI+Virus Design trilogy with @ekelsic @geochurch), that takes the tools of machine learning (in collab with @GoogleDeepMind) and high- throughput DNA synthesis to study the structure of landscapes, beyond what evolutionary data can teach us. This lens is distinct from most AIxBio work that focuses on generating high performance molecules or models.
Studying the structure of fitness landscapes is hard because most sequences don’t function if you try sampling them randomly and relying on past evolutionary data alone (which is guaranteed to be functional in some form) is like trying to learn the structure of the cosmos by only observing a snapshot of the sky from a NYC rooftop. We take a different approach, and this paper is a journey through a vast and navigable sequence subspace that doesn't overlap much with the evolutionary data, yet provides plenty of functional viruses.
Replying to @Algon_33 @abelian_soup @lu_sichu @mackagallagher @psychiel @carbonadoks @bubbling_creek @trickylabyrinth @niplav_site @voooooogel @timfduffy @tr_babb @ryu0000000001 @stanichor785 @almostlikethat @mechadense @tkukurin
In ONE HOUR AND TWENTY MINUTES we're reading the intro and first chapter of Legal Systems Very Different From Ours. Will you join us?
Meet link: meet.google.com/exa-invx-fed
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Yes, it seems indeed the models even obtained the results on the same day. I haven't had a chance to look through the OAI claimed proof yet, but in the spirit of the AGMAI recommendations to improve exposition before release, some of us did read Claude's proof last week before release to try to incorporate a better quality high level overview and exposition overall, which I hope is reflected in the pdf (published via the AI repository Hexagon, see hexagonmath.org/2610.00577; lean available at github.com/anthropics/formal…; also see the google drive shared via @rrwilliams's post drive.google.com/drive/u/0/f… in preparation for the upcoming workshops he's organizing with Impagliazzo and Paturi).
Sharing what I understood from the proof below:
Basic idea (below is for runtime 2^{delta n} for arbitrary constant delta>0; it seems both proofs ultimately get roughly exp(O(n / sqrt(log n))) time with lower order terms in the exponent),
* can assume num clauses = O(n) wlog via previous sparsification results (n = num variables)
* Solve #3-SAT not 3-SAT (i.e. count satisfying assignments, don't just decide satisfiability)
* Convert to graph problem: clauses are nodes, and edges between clauses that share a variable (whether it's x or not(x) doesn't matter; we care about same variable, not same literal). Weight of an edge is # of shared variables.
* Divide and Conquer idea: if there's a cut with total weight W, you can iterate over all 2^W fixings of those shared variables, and for each fixing you recurse on both sides and multiply, then add it up. Base case is constant # vertices, then you can just brute force count in 2^O(1) time. Unfortunately, you're not going to always find such a cut.
(aside: from now on you can imagine every occurrence of a literal gets its own variable, and edges are functions enforcing equality constraints between those copies)
* Instead of the above D&C, group the vertices into g^2 groups for some large constant g = g(delta). It matters how to do this grouping (it's not arbitrary); without getting into the details (see paper), a random grouping has properties the D&C wants (probabilistic method), and this existence is enough to allow for a slow-but-fast-enough algorithm to find a good grouping deterministically.
* Imagine laying out the g^2 vertices arbitrarily on a g x g grid. Some edges are "side edges" (purely horizontal or purely vertical) and some are "diagonal" (the rest). There are (g choose 2)^2 = Theta(g^4) diagonal ones (choose two rows and two columns to define the corners) but only 2*g*(g choose 2) = O(g^3) side edges. You can pick g a large enough constant that the side edges have much less total weight than the diagonals -- the D&C will save on the diagonals, so we want there to be many more of them.
* The sum we want is
sum_z prod_{vertices a} W_a(z_a) * prod_{edges a,b} P(z_a,z_b),
where W_a(z_a) at the highest level of recursion is a table of 2^3=8 values for each of the settings of the 3 literals in clause a, with value 0 or 1 indicating whether z_a satisfies clause a or not, and P() is the equality constraint checker I mentioned on the edges (deeper levels of recursion also all involve sums of this form where P() is always an equality checker on some set of bits, but deeper W's have arbitrary integer outputs and not necessarily 0/1)
Write prod_{edges} P(..) = prod_{side edges} P(..) prod_{rectangles r} P_1(..) P_2(..) where P_1, P_2 are the diagonals for the rectangle r
*The key step* (eqn 15 in the pdf): first assume all edges in the entire graph have exactly 3 bits on them (it turns out reducing to this isn't *too* complicated; see (19)), and replace P_1*P_2 with a hyperedge that involves some function on the corners of the rectangle, times a sum of two products of edge functions. This replacement comes from something called the "eight square identity"; this is related to octonions, which I still know nothing about. :) So
P_1*P_2 = HyperEdgeFunction(corners)*(Q_1*Q_2 + Q_3*Q_4)
Two interesting things here: (1) Q_1,Q_2,Q_3,Q_4 are all side edges (Q_1,Q_2 are horizontal and Q_3,Q_4 are vertical), and (2) whereas P1,P2 have total weight 6 (3 and 3), if you merge each row of the grid into a supervertex then Q_1,Q_2 vanishes and the hyperedge becomes a regular edge with total weight 3 whereas hyperedge*Q_3*Q_4 still involves 6 bits (and vice versa if you merge each column into a supervertex). In particular, the average weight from using Q_1*Q_2 vs. Q_3*Q_4 is (3+6)/2 = 4.5. We went from weight 6 (P_1*P_2) to weight 4.5 "on average".
* So back to the original sum, we can rewrite it:
sum_a W_a(z_a) * prod_{side edges} P(..) * prod_{rectangles r} hyperedge(r) * (Q_1*Q_2 + Q_3*Q_4)
Now imagine distributing that product over that final sum involving the Q's, to get a new sum that has a factor 2^{# rectangles} more terms multiplicatively. (but there are only poly(g) = O(1) rectangles, so this is only a 2^{poly(g)} = O(1) blowup in the number of summands)
* Each one of these terms in the new, bigger sum, has a prod_rectangles in it. Either >=1/2 of the rectangles chose the Q_1*Q_2 when we distributed the product, or >=1/2 chose the Q_3*Q_4. That means we can either merge all row edges or merge all column edges, and one of those wil decrease the total number of weights on edges by a 4.5/6 factor. This is the heart of why D&C makes progress; D&C is supposed to reduce one instance to simpler instances, and "simpler" in this case means decreasing the total weight on all edges (here by a 4.5/6 factor).
This overall looks like a recursion with branching factor 2^{poly(g)} = O(1), but in reality the branching factor becomes poly(m) when you account for the trick in the proof to reduce to the case of 3 bits on each edge. In any case, there are more steps to get everything to work, but the above gives some taste of how the Divide & Conquer works.
If you optimize the right way to choose g to not be a constant but a slow enough growing function, you get runtime exp(O(n / log^c n)), but for a tiny c. If you replace the eight square identity with something fancier, and replace the black-box invocation of the sparsification lemma with a more white box version that adds in some more ideas, you get down to the exp(O(n loglog n / sqrt(log n))) in the paper.
The ETH repository has a paper where it appears an Anthropic internal model independently disproved the Exponential Time Hypothesis? teapaw.org/rrwilliams/status/2114…
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Update on Navier-Stokes: 🦜🦾
"On a technical level, the paper is unbelievable, maybe beyond what a human could have come up with but not beyond human understanding: there are several different groups of pde experts working on understanding it who say that they more or less understand now."
"Some on these ideas are in the literature (e.g. Leibovich-Stewartson 1983) but the way they are combined is definitely insane and definitely nowhere in the literature previously.
I also don't know of anyone suggesting that convex integration would play a role in the creation of a blow-up solution like this."
Since I'm now blocked by bluey from replying to this thread, I answer here by quote tweet
the openAI construction has more to do with convex integration than anything else.
In convex integration, the oscillations are typically built by hand and the iteration procedure creates wild weak solutions. The non-uniqueness construction of Albritton–Brué–Colombo used an unstable vortex to split solutions apart. The Córdoba–Martínez-Zoroa singularities amplify vorticity across scales by strain. In the openAI paper, a fluid instability is clever made so that the flow itself generates the oscillations: they grow by drawing energy from the background shear. The Reynolds stress then becomes the force that creates the collapsing smooth vortex. Using a physical instability to create the stress in this way has no precedent, and it is what produces a smooth force rather than a merely rough one.
Some on these ideas are in the literature (e.g. Leibovich-Stewartson 1983) but the way they are combined is definitely insane and definitely nowhere in the literature previously.
I also don't know of anyone suggesting that convex integration would play a role in the creation of a blow-up solution like this.
On a technical level, the paper is unbelievable, maybe beyond what a human could have come up with but not beyond human understanding: there are several different groups of pde experts working on understanding it who say that they more or less understand now. I expect digestions soon
td;lr: anyone saying that this OAI result is unsurprising is bullshitting
sorry!
































