Thibaud Gayraud❕ retweeted
We are releasing the update for Rolling Hamster! In this update, we've added gamepad support. We've also reworked the navigation in the menu, and now you can resize the game window. Additionally, we've made some minor bug fixes. Stay tuned for the next update!
#gamedev #indiegame
Thibaud Gayraud❕ retweeted
I was hoping to have this book finished by SIGGRAPH, but I've decided to take a little longer to do everything right without being rushed. The book is turning out to be amazing, and it will definitely be worth the wait. I will have some preview materials available at SIGGRAPH.
Thibaud Gayraud❕ retweeted
#UnityTips: ✨ Post-processing outlines. ⭕
A simple (but effective) algorithm for generating post-processing outline masks in #Unity3D, using only the built-in camera depth texture.
FREE asset/GitHub repo coming SOON.
👉 Keep an 👁️ out!
#gamedev #indiedev #vfx
Okay so I have a big announcement... I'll be leaving Belgium soon (next month) to go work in Zurich for a year!
On an unrelated note: here's what the prototypes for the perfect 3d printed magnetic joint look likes
#3Dprinting
Thibaud Gayraud❕ retweeted
I'm rewriting clean spritesheets shaders for the #unity URP pipeline, to properly import #Embergen resources. This includes depth map and motion vectors support, flames recoloring, looping and more. Once it's done, I'll share the project on my github. Stay tuned ... #techart
Thibaud Gayraud❕ retweeted
nok 69
Physics-based melee weapons, red trail is just for debug.
Throwing the weapon was unexpected and emergent from dropping it during a swing.
Small character picks up heavy sword at the end and struggles with it.
Thibaud Gayraud❕ retweeted
📢NEW VIDEO ALERT📢
Let's take a look at how we can use Scriptable Renderer Features, and Scriptable Render Passes to completely overhaul our rendering in Unity and replicate some of the techniques on show in Hi-Fi Rush.
Watch now on YouTube 👇🏻
youtu.be/9fa4uFm1eCE
Thibaud Gayraud❕ retweeted
#unitytips Did you notice that onValueChanged is called for most UI elements when you directly set their value?
This may lead to problems and/or loops. 😱
Use Set[...]WithoutNotify to avoid calling onValueChanged.
#indiedev #gamedev
Thibaud Gayraud❕ retweeted
On commence la semaine avec une bonne nouvelle !
Desktop Dinosaurs, notre jeu de simulation de dinosaures en pixelart, sera disponible sur Steam le 23 juin !
tinyurl.com/steamdino
Nous avons hâte de voir vos dinosaures grandir et évoluer !
#pixelart #dinosaure #indiegames
Little @Croquette__n_n was missing her favorite plush! Meet little Grouty
#sculpture #miniature #bellegosse
Look at all that juicy destruction! Go wishlist right now to make the world a little greener ^^
Enoki is back! 🤗
Wishlist FROM ASHES, BLOOM now!
#madewithunity #gamedev
FROM ASHES, BLOOM
Wishlist now!
The new #CS2 smoke system looks pretty awesome and it reminded me of this volume based explosion I prototyped a year ago
#indiedev #gamedev #madewithunity
Thibaud Gayraud❕ retweeted
Peak Park opened in December as part of a major free update to Shredders. It is the largest snowpark in Shredders to date, descending through a canyon that goes on and on. It is located in Gnarnia, the high mountain area—hence the name. 🦅
#snowboarding #gaming #leveldesign
I just love SDF based sculpting! I'll keep my eye on this but in the meantime... Do you have any sdf sculpting tool recommandation?
Testing the SDF tools as I add more primitives and operations 🙌 Even has a shiny new material now👀
Various changes behind the scenes as well, but those don't look very good on video of course.
Hope to get a prototype out before the summer.🙏
#b3d #blender #blender3d
Thibaud Gayraud❕ retweeted
MeshSync is a must-add *FREE* tool for Unity(@unitygames) that enables you to create a live link between Max, Maya & Blender to the Unity game engine. Even cooler, it's a two way link in Blender and it supports Geometry Nodes
gamefromscratch.com/meshsync…
#gamedev #indiedev #Unity3d
Thibaud Gayraud❕ retweeted
hey! i'm opening up game commissions. for a flat fee i will make you an entire video game to your specifications.
details and signup form below ⤵️
#indiedev #gamedev #screenshotsaturday
Résultat du stream de cet après-midi : Un controller de base VR et un puppet que l'on peut bully
@OpenXR pour le controller dans unity
@SyntyStudios pour l'environement de test
@PrtlLang Puppet master for the character




















