Thibaud Gayraud❕ retweeted
We are releasing the update for Rolling Hamster! In this update, we've added gamepad support. We've also reworked the navigation in the menu, and now you can resize the game window. Additionally, we've made some minor bug fixes. Stay tuned for the next update!
#gamedev #indiegame
Thibaud Gayraud❕ retweeted
I was hoping to have this book finished by SIGGRAPH, but I've decided to take a little longer to do everything right without being rushed. The book is turning out to be amazing, and it will definitely be worth the wait. I will have some preview materials available at SIGGRAPH.
Thibaud Gayraud❕ retweeted
#UnityTips: ✨ Post-processing outlines. ⭕
A simple (but effective) algorithm for generating post-processing outline masks in #Unity3D, using only the built-in camera depth texture.
FREE asset/GitHub repo coming SOON.
👉 Keep an 👁️ out!
#gamedev #indiedev #vfx
Thibaud Gayraud❕ retweeted
I'm rewriting clean spritesheets shaders for the #unity URP pipeline, to properly import #Embergen resources. This includes depth map and motion vectors support, flames recoloring, looping and more. Once it's done, I'll share the project on my github. Stay tuned ... #techart
Thibaud Gayraud❕ retweeted
nok 69
Physics-based melee weapons, red trail is just for debug.
Throwing the weapon was unexpected and emergent from dropping it during a swing.
Small character picks up heavy sword at the end and struggles with it.
Thibaud Gayraud❕ retweeted
📢NEW VIDEO ALERT📢
Let's take a look at how we can use Scriptable Renderer Features, and Scriptable Render Passes to completely overhaul our rendering in Unity and replicate some of the techniques on show in Hi-Fi Rush.
Watch now on YouTube 👇🏻
youtu.be/9fa4uFm1eCE
Thibaud Gayraud❕ retweeted
#unitytips Did you notice that onValueChanged is called for most UI elements when you directly set their value?
This may lead to problems and/or loops. 😱
Use Set[...]WithoutNotify to avoid calling onValueChanged.
#indiedev #gamedev
Thibaud Gayraud❕ retweeted
On commence la semaine avec une bonne nouvelle !
Desktop Dinosaurs, notre jeu de simulation de dinosaures en pixelart, sera disponible sur Steam le 23 juin !
tinyurl.com/steamdino
Nous avons hâte de voir vos dinosaures grandir et évoluer !
#pixelart #dinosaure #indiegames
Thibaud Gayraud❕ retweeted
Peak Park opened in December as part of a major free update to Shredders. It is the largest snowpark in Shredders to date, descending through a canyon that goes on and on. It is located in Gnarnia, the high mountain area—hence the name. 🦅
#snowboarding #gaming #leveldesign
Thibaud Gayraud❕ retweeted
MeshSync is a must-add *FREE* tool for Unity(@unitygames) that enables you to create a live link between Max, Maya & Blender to the Unity game engine. Even cooler, it's a two way link in Blender and it supports Geometry Nodes
gamefromscratch.com/meshsync…
#gamedev #indiedev #Unity3d
Thibaud Gayraud❕ retweeted
hey! i'm opening up game commissions. for a flat fee i will make you an entire video game to your specifications.
details and signup form below ⤵️
Thibaud Gayraud❕ retweeted
Hey Twitter! We are excited to introduce 𝗠𝗔𝗥𝗔𝗖𝗔𝗦 𝗦𝗧𝗨𝗗𝗜𝗢, our game development studio. We work hard to craft creative games that inspire and connect players around the world. 🎉
👇Read more about our philosophy in the thread.
Thibaud Gayraud❕ retweeted
By popular demand, we’re releasing a physical version of Shredders for PS5. This @LimitedRunGames edition includes the OST by Jennifur and a hand-numbered Certificate of Authenticity. We’re only selling 2,160 copies (that’s 6 full rotations).
Wishlist: bit.ly/3Ydwkkb 🔥
Thibaud Gayraud❕ retweeted
Absolutely obsessed with this polar coordinate colour palette generator.
meodai.github.io/poline/
Thibaud Gayraud❕ retweeted
Shredders is back with a massive new park, new moves, lots of optimization, and a huge multiplayer update. This season we shred together!
Shredders Season 2023 update is OUT NOW! 🤘
#shreddersgame #snowboarding #gaming #gamedev
























