A Game/3DAnimation tools development company. https://xitter.cf/t.co/15giffLdZW
In Animcraft 6.0, we have independently trained our own AI character rigging foundation model, bringing AI-powered automatic skinning and weighting to the animation workflow. We have also introduced t…
From now on, we’re bringing LLM-powered workflows into every part of Animcraft.
nimcraft 5.7 focuses on 3ds Max Toolkit of AI assistance, batch ribbon simulation, animating efficiency, and rigging experience.
Recently, we partnered with a leading AAA game studio to co-develop a controllable batch ribbon simulation API, delivering not only several times the production efficiency for large-scale game project…
Overview
Animcraft 5.5.1 has been released on schedule, continuing to refine character animation production efficiency. This update focuses on improving rigging workflows and the realism of secondary motion, w…
This update is built directly from real-world, production-proven workflows across the animation industry. Animcraft 5.5 delivers system-level enhancements focused on video-based motion capture quality…