Basefount retweeted
Animcraft UE 5.6 Release: A Feast for Game Development!
This update delivers a systematic upgrade across asset referencing, import workflows, scene operations, and validation capabilities. With dependency tracking and Blueprint preview, asset relationships are clearer and more intuitive. Combined with flexible import methods, array placement, and instance replacement, workflows become more streamlined and efficient. On the validation and optimization side, the toolset supports reference checks and unused asset detection, along with new automatic LOD generation—creating three levels of detail for skeletal meshes or models with a single click, reducing manual workload. Additional features like texture validation help identify issues early in production, minimizing risks and improving overall efficiency.#ue #unrealEngine #game #UnrealEngine5 #GamePipeline #LOD #RealtimeWorkflow #Blueprint #3DWorkflow #GameDevTools
see more on Animcraft.com
Basefount retweeted
A Comprehensive Overview of Basefount's New Animcraft 4.1 & Miarmy UE 1.1 80.lv/articles/a-comprehensi…
#gamedev #gamedevelopment #indiedev
Basefount retweeted
The @Basefount Technology team has offered a comprehensive overview of Animcraft 4.1 and Miarmy UE 1.1, a couple of great tools for animation and game development:
80.lv/articles/a-comprehensi…
Basefount retweeted
Animcraft : un outil pour vous aider à animer @basefount 3dvf.com/animcraft-un-outil-…
Basefount retweeted
Have a look at @Basefount's Animcraft, a neat tool for setting shared animation libraries, that allows users to retarget motion between characters from #Maya, #Blender, #C4D, #UE4, and other tools:
80.lv/articles/animcraft-1-1…
#animation #3dmodeling #gamedev #indiedev #3dart
Basefount retweeted
See the article of Better Spine and Palm Retargeting in Animcraft.
linkedin.com/pulse/better-sp…
Basefount retweeted
デジタル・フロンティア-Digital Frontier | DF TALK | crowdツールチュートリアル ~Miarmy入門!~ dfx.co.jp/dftalk/?p=12947 #CGWjp... fb.me/6AOu5IDEn










