A Game/3DAnimation tools development company. https://xitter.cf/t.co/15giffLdZW

Chengdu
Joined January 2011
Basefount retweeted
Animcraft UE 5.6 Release: A Feast for Game Development! This update delivers a systematic upgrade across asset referencing, import workflows, scene operations, and validation capabilities. With dependency tracking and Blueprint preview, asset relationships are clearer and more intuitive. Combined with flexible import methods, array placement, and instance replacement, workflows become more streamlined and efficient. On the validation and optimization side, the toolset supports reference checks and unused asset detection, along with new automatic LOD generation—creating three levels of detail for skeletal meshes or models with a single click, reducing manual workload. Additional features like texture validation help identify issues early in production, minimizing risks and improving overall efficiency.#ue #unrealEngine #game #UnrealEngine5 #GamePipeline #LOD #RealtimeWorkflow #Blueprint #3DWorkflow #GameDevTools see more on Animcraft.com
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Basefount retweeted
Animcraft video markerless mocap test #mocap
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Basefount retweeted
The @Basefount Technology team has offered a comprehensive overview of Animcraft 4.1 and Miarmy UE 1.1, a couple of great tools for animation and game development: 80.lv/articles/a-comprehensi…
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Basefount retweeted
Animcraft : un outil pour vous aider à animer @basefount 3dvf.com/animcraft-un-outil-…
Basefount retweeted
Have a look at @Basefount's Animcraft, a neat tool for setting shared animation libraries, that allows users to retarget motion between characters from #Maya, #Blender, #C4D, #UE4, and other tools: 80.lv/articles/animcraft-1-1… #animation #3dmodeling #gamedev #indiedev #3dart
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Basefount retweeted
デジタル・フロンティア-Digital Frontier | DF TALK | crowdツールチュートリアル ~Miarmy入門!~ dfx.co.jp/dftalk/?p=12947 #CGWjp... fb.me/6AOu5IDEn
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