A Game/3DAnimation tools development company. https://xitter.cf/t.co/15giffLdZW

Chengdu
Joined January 2011
AI Animation Generation Write any character performance. AI breaks it down into editable actions, then generates the animation with one click. #AIAnimation #AIGC #CharacterAnimation #TextToAnimation #MotionGeneration #Maya #3dsMax #3DAnimation #AIAnimationTool
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Animcraft AI 6.0 Animcraft 6.0 brings our own AI rigging model for automatic skinning and weighting, plus NVIDIA Kimodo-powered text-to-animation and intelligent animation. #Animcraft #AIAnimation #AIRigging #3dsMax #Maya #3DAnimation #GameDev #AIGC
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UE5 MetaHuman Motion Capture Tutorial Learn how to generate animations from a video and quickly apply them to MetaHuman and Unreal Engine characters with Animcraft. #Animcraft #MetaHuman #UE5 #UnrealEngine #MotionCapture #VideoMocap #MarkerlessMocap #CharacterAnimation #GameDev
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Quick start: Animcraft 3ds Max accessories simulation for hair, skirt, and ribbon. Quickly master Animcraft Dragon Ribbon in 3ds Max and create realistic hair and skirt dynamics. Learn cloth simulation, collider setup, and secondary motion adjustment for character animation.
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Real-Time iPhone Face Capture Build facial animation faster with AnimCraft. This video demonstrates the complete facial animation workflow, from facial rigging and cross-platform rig conversion to real-time iPhone facial capture. #AnimCraft #FacialRig #FacialAnimation #FaceCapture #FaceMocap #LiveLink #iPhoneFaceCapture #Blendshape #FacialRigging #CharacterRigging #GameAnimation #RealTimeAnimation #MotionCapture #Mocap #3dsMax #AutodeskMaya #MayaRigging #MaxRigging #CharacterAnimation #CG #GameDevelopment #UnrealEngine #Unity #AnimationPipeline
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Maya Dragon Breath ribbon simulation tutorial Maya Dragon Breath ribbon simulation tutorial: full skirt & ribbon dynamics for walk, run, and attack. Model: @Cygames, Inc. #Maya #DragonBreathRibbon #RibbonSimulation #ClothSimulation #MayaTutorial #SkirtSimulation #RibbonAnimation #SecondaryAnimation #DynamicsSimulation #nCloth
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Animcraft 5.7 for MAX Released In this update, we optimized the 3ds Max animation production workflow with comprehensive upgrades focused on AI assistance, batch simulation, animation processing efficiency, and rigging experience. #3dsMax, #Max, #Rigging, #Animation, #MotionCapture, #Simulation, #Biped, #GameProduction, #AnimationProduction, #AnimationPlugin, #RiggingPlugin, #AutoRigging, #AIRigging, #AIAnimation, #AIMotionCapture
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Ribbon Dynamics – One Set Is All You Need Fully compatible with Maya / 3ds Max / Animcraft. Gravity, inertia, centrifugal force simulation, bone-driven, cloth simulation – all individually adjustable. Ribbon animation, hassle-free from now on. #RibbonDynamics #MayaRibbon #3dsMaxRibbon #Animcraft #ClothSimulation #BoneDriven #GravityInertiaCentrifugal #GameDevTools #VFXPipeline #CGAnimation #Maya #3dsmax
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Basefount retweeted
Animcraft UE 5.6 Release: A Feast for Game Development! This update delivers a systematic upgrade across asset referencing, import workflows, scene operations, and validation capabilities. With dependency tracking and Blueprint preview, asset relationships are clearer and more intuitive. Combined with flexible import methods, array placement, and instance replacement, workflows become more streamlined and efficient. On the validation and optimization side, the toolset supports reference checks and unused asset detection, along with new automatic LOD generation—creating three levels of detail for skeletal meshes or models with a single click, reducing manual workload. Additional features like texture validation help identify issues early in production, minimizing risks and improving overall efficiency.#ue #unrealEngine #game #UnrealEngine5 #GamePipeline #LOD #RealtimeWorkflow #Blueprint #3DWorkflow #GameDevTools see more on Animcraft.com
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Animcraft UE 5.6 Release: A Feast for Game Development! This update delivers a systematic upgrade across asset referencing, import workflows, scene operations, and validation capabilities. With dependency tracking and Blueprint preview, asset relationships are clearer and more intuitive. Combined with flexible import methods, array placement, and instance replacement, workflows become more streamlined and efficient. On the validation and optimization side, the toolset supports reference checks and unused asset detection, along with new automatic LOD generation—creating three levels of detail for skeletal meshes or models with a single click, reducing manual workload. Additional features like texture validation help identify issues early in production, minimizing risks and improving overall efficiency.#ue #unrealEngine #game #UnrealEngine5 #GamePipeline #LOD #RealtimeWorkflow #Blueprint #3DWorkflow #GameDevTools see more on Animcraft.com
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Any FBX Character Directly Converted to a Maya/3ds Max Rig
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Have you ever encountered a situation where a character rigged in Maya needs to be re-rigged in Max? Or a character rigged in Max, when brought into Maya, needs to be rigged again? AnimCraft rig conversion can help you achieve that quickly.#maya #animation #rigging #3dsmax #unrealengine #ue #mocap #metahuman Find more resouces on miarmy.com
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如何将FBX动画转移到3ds Max Biped?又该如何将这些数据传递给Maya ADV? 对于跨软件、跨绑定动画工作流程,Animcraft 帮助你一键无缝连接所有内容——库、匹配、导出——全部轻松完成。#maya #3dsMax #Blender #ue #unity #fbx #AutoAnimation #AIAnimationPlugin #AnimationProduction #GameDevelopment #GameMaking see more on Animcraft.com
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