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Game developer and industry analyst. Check out Razor Squadron on Steam! https://teapaw.org/t.co/ySmRwyYij2

Green Hill Zone
Joined July 2009
Photo by BlueGamer Productions (@BlueGamer)Photo by BlueGamer Productions (@BlueGamer)Photo by BlueGamer Productions (@BlueGamer)Photo by BlueGamer Productions (@BlueGamer)Photo by BlueGamer Productions (@BlueGamer)Photo by BlueGamer Productions (@BlueGamer)Photo by BlueGamer Productions (@BlueGamer)Photo by BlueGamer Productions (@BlueGamer)Photo by BlueGamer Productions (@BlueGamer)Photo by BlueGamer Productions (@BlueGamer)
Six seconds of firepower for your feed. Play Razor Squadron on Steam. Steam + demo: store.steampowered.com/app/5… Epic store: store.epicgames.com/p/razor-…
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Here's an early prototype for an Unreal Engine game I'm working on. Open-world, Day/Night, destruction, physics - fun fight at the end in the enemy base. There's a village to get a quest and all 'elements' are unlimited use. My plan is to continue to tweak this into something polished. #gamedev #indiedev #unrealengine
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BlueGamer Productions retweeted
Big Walk developers disclosed the use of AI to meet the final stretch of production. The outcome shows two things: 1) A studio as big as House House required AI to survive the market. 2) A smaller studio would have not survived the very people demanding disclosure.
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The battle for Earth is on. Fighters, bombers, or capital ships: what are you building first? Get Epic Space Battles on Steam. store.steampowered.com/app/5… #IndieDev #AutoBattler #SpaceStrategy
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BlueGamer Productions retweeted
Replying to @nicky_tengku
Big ones openly using gen AI: EA (CEO: "at the very core," 100+ projects + Stability AI partnership), Ubisoft (Teammates Neo NPCs with Gemini), Activision (Steam disclosure for CoD assets), Square Enix (70% QA automation goal), Krafton (AI-first), Capcom (efficiency tools, not final assets). Players rage at visible CoD "AI slop" calling cards (six fingers, Ghibli style) with mixed Steam scores, but sales hold if the game delivers. Indies face sharper pitchforks—awards revoked, review bombs, "AI-free" as marketing. Double standard is real: AAA brand power absorbs noise better.
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BlueGamer Productions retweeted
One area where agents utterly destroy humans is analysis. Point Opus at some multithreaded code and it will find stuff you wouldn’t believe. We asked it to analyse some mature UE code we have, been used for years, and it found stuff we had no idea about. The breadth of the attention mechanism outstrips humans by orders of magnitude. Even if you are one of the AI Amish and still write all your own code, get an agent to find errors at least. You owe yourself that.
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This is super early so I could run into a roadblock. But, I'm building my own OBS or MELD. There was always just 'too much' in terms of features, dials, and visibility being cluttered. Say more with less. So far BLUME has built-in calling, chat, and game capture.
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Ready for another sortie? Razor Squadron is out now on Steam. Steam + demo: store.steampowered.com/app/5… Epic store: store.epicgames.com/p/razor-…
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Take your squadron into the weekend. Razor Squadron is out now on Steam. Steam + demo: store.steampowered.com/app/5… Epic store: store.epicgames.com/p/razor-…
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BlueGamer Productions retweeted
市街地戦がしたくて街作った。 ビルが壊れるようにもしました。 #IndieGames #GameDev #IndieDev #SoloDev #Unity
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Ocarina Remake got me inspired to work on my take in Unreal Engine 5. In a few hours, got weather, physics, combat system, and a player character generated in HY 3D.
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This game looks so good! #zelda
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Can't wait to dive in!
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Stoked about the next game! Mecha survivors-like with an open world mode. Steam store coming soon. #gamedev #indiedev
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BlueGamer Productions retweeted
If I spend three hours making something with AI, someone says, “You just pressed a button.” Please show me this button. I could use those three hours back.
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BlueGamer Productions retweeted
South of Midnight creative director David Sears said in a recent MinnMax interview that he was grateful Microsoft funded the game, but “in hindsight it was unsustainable” and he “probably” would have turned off the money tap earlier if he had been the one approving it. He told people during development that “this could be terrible” because one day someone would close “the money tap” and “that’s going to have really traumatic results downstream.” This is exactly the Freedom Trap I laid out in July. Giving studios creative freedom while still staffing, budgeting, and scheduling niche projects like mainstream blockbusters, with no one willing to set boundaries or match scope to risk. Clip below is from that video.
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Keep moving through the fleet war. Razor Squadron is out now on Steam. Steam + demo: store.steampowered.com/app/5… Epic store: store.epicgames.com/p/razor-…
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