BlueGamer Productions retweeted
Big Walk developers disclosed the use of AI to meet the final stretch of production.
The outcome shows two things:
1) A studio as big as House House required AI to survive the market.
2) A smaller studio would have not survived the very people demanding disclosure.
Replying to @nicky_tengku
Big ones openly using gen AI: EA (CEO: "at the very core," 100+ projects + Stability AI partnership), Ubisoft (Teammates Neo NPCs with Gemini), Activision (Steam disclosure for CoD assets), Square Enix (70% QA automation goal), Krafton (AI-first), Capcom (efficiency tools, not final assets).
Players rage at visible CoD "AI slop" calling cards (six fingers, Ghibli style) with mixed Steam scores, but sales hold if the game delivers. Indies face sharper pitchforks—awards revoked, review bombs, "AI-free" as marketing. Double standard is real: AAA brand power absorbs noise better.
BlueGamer Productions retweeted
One area where agents utterly destroy humans is analysis. Point Opus at some multithreaded code and it will find stuff you wouldn’t believe. We asked it to analyse some mature UE code we have, been used for years, and it found stuff we had no idea about.
The breadth of the attention mechanism outstrips humans by orders of magnitude. Even if you are one of the AI Amish and still write all your own code, get an agent to find errors at least. You owe yourself that.
BlueGamer Productions retweeted
If I spend three hours making something with AI, someone says, “You just pressed a button.”
Please show me this button. I could use those three hours back.
BlueGamer Productions retweeted
South of Midnight creative director David Sears said in a recent MinnMax interview that he was grateful Microsoft funded the game, but “in hindsight it was unsustainable” and he “probably” would have turned off the money tap earlier if he had been the one approving it. He told people during development that “this could be terrible” because one day someone would close “the money tap” and “that’s going to have really traumatic results downstream.”
This is exactly the Freedom Trap I laid out in July. Giving studios creative freedom while still staffing, budgeting, and scheduling niche projects like mainstream blockbusters, with no one willing to set boundaries or match scope to risk. Clip below is from that video.
BlueGamer Productions retweeted
Taken from the comments section of my Castlevania: Belmont's Curse video...
I couldn't agree more.
BlueGamer Productions retweeted
All main heroes from the Nintendo DS Castlevania games.
Finished version of my ~Team Dominus~ artwork!🦇
Happy Halloween!🎃
This is what an experienced gamedev with AI can do.
Those who think this will only bring slop are wrong. In good hands, we can now raise the ceiling much higher.
BlueGamer Productions retweeted
How me and the twin fearie sit knowing we are the superior successor to the genre
BlueGamer Productions retweeted
What will you discover as time passes? ☀️🌙
Get ready to experience dawn, day, dusk, and night, with shifting light and darkness that transform both the gameplay and the way you interact with the world.
#TheScarletEngagement #Bloodstained
BlueGamer Productions retweeted
I'm gonna spell this out because this issue is deceptively subtle:
1. The Steam client and infrastructure is somewhere between "not that hard" and "trivial". It's a download service attached to a payment processor with a smattering of services on the side. Cloud providers handle all the infrastructure these days.
2. Steam takes 30% of gross revenue; ostensibly for the privilege of using these services, but in reality it is purely to get access to the massive Steam userbase.
3. Steam users love Steam and having their whole library in one place. It works. It's dependable. It has sales and cards and achievements, oh my!
4. PC developers have no option but to distribute through Steam or lose the vast majority of sales. Not releasing on Steam destroys the business model.
5. Therefore, no amount of competition will ever unseat Steam. People post-hoc rationalize this with memes about how gracious Gabe is. And how brilliant their services are. But realistically, no avid Steam user wants other stores to succeed.
The mere existence of other stores risks splintering their precious collection. They are "all in" on Steam. Invested.
Even if an alternative were objectively better, by whatever metric you care about, it would still be of no interest to Steam users. They would in fact find it to be a problem and a threat to their investment.
Competition in this space is not only uninteresting to most Steam users, it's actively denigrated!
The CONSEQUENCE of this situation, is that 30% of all gross revenue is siphoned out of the PC games industry into a black hole.
It doesn't recirculate into studios.
It doesn't pay any bonuses.
It doesn't fund any sequels or DLC.
This is a particularly insidious tax because it's well hidden. It's a second order effect. Most Steams users don't know, and the few that do never consider the aggregate effect this has on their favorite hobby.
It's undeniable that, at this point in history, Valve could EASILY lower the distribution fee while maintaining healthy margins. But they don't have to.
Users are locked into Steam and therefore developers are stuck paying 30% of gross revenue to Valve.
The irony is that Steam users, the very ones maintaining this unbreakable stalemate, would benefit the most from a better financed game development ecosystem.
I don't think this is fixable. It's just sad.
It's really sad that the games industry is drained by a 30% tax on gross revenue.
You could vibe code a Steam alternative in a week. Cloudflare egress is basically free.
The industry is in desperate need of a distribution platform that allows developers to keep their revenue.
Networks effects and the fanatic obsession with "muh Steam library" will make this very difficul.
But if devs could actually keep their earnings, we'd have a greater selection of better games and far more financial success stories.
BlueGamer Productions retweeted
GBAの名作『キャッスルヴァニア 白夜の協奏曲』を、まさかの「スーパー32X」に勝手移植するプロジェクトが始動!!
本作は、メガドライブ向けに開発されていた移植を発展させ、スーパー32Xの描画性能を活用するプロジェクト。
背景やスプライトの描画に32Xを使用することで、半透明エフェクトなどを再現し、実機でもほぼ60fpsで動作するところまで最適化済みとのこと。
youtube.com/@andorvogel4768
これは完成が楽しみな作品だッッ!!
BlueGamer Productions retweeted
The creator of Super Mario wants everyone to be able to make games. Meanwhile, r/opensource is banning AI projects and erecting new barriers to entry.
Shigeru Miyamoto is celebrating the elimination of technical barriers to creativity, calling it a very good era.
Meanwhile, a community supposedly dedicated to openness is imposing restrictions on AI-assisted work, minimum contributor requirements, and years of development before projects are welcome.
One side is celebrating the democratization of creation. The other is desperately trying to preserve the gatekeepers.
Pick your side. I know which side I want to be on.
Shigeru Miyamoto, creator of Super Mario and The Legend of Zelda, on generative AI and the evolution of videogame creation:
'As you mentioned earlier, this is an era where even people who aren't game designers can make games. If we broaden the definition of a 'game,' I think the era has already arrived where everyone can make games. I had always thought it would be ideal for those boundaries to disappear, so I think this has become a very good era.'
youtu.be/7M3S78Igxak?si=eaGY…
BlueGamer Productions retweeted
Castlevania: Order of Ecclesia (悪魔城ドラキュラ 奪われた刻印) texture match. The brick wall comes from an image found in Sozaijiten Vol. 8 CD. Spotted by GabiShy
BlueGamer Productions retweeted
This is nuts.
I will continue to use AI, both local and cloud models, in all of my open source work. It makes me insanely more productive. I'm not going back. I've been coding since 1985 - there is no way I'm ignoring AI technology.
The r/OpenSource subreddit has officially banned anything using AI. In any way. Violators will be permanently banned.
Which means… r/OpenSource will ban anyone submitting anything that, in any way, involves… the Linux kernel.
reddit.com/r/opensource/comm…

































