Solving Game Problems, Animating & Rigging Views & Opinions are my own, I hope

Yantar
Joined June 2023
Rainbowsix: Vegas was one of my favorite games growing up, I wanted to do a little tribute animation for the Mac-11 using all original assets from the 2 games. Credits to @UbisoftMTL & @Ubisoft for all Meshes, Textures, Sounds Notes in Comments #b3d #RainbowSix #animation
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Happy 30th Anniversary to @remedygames ! As a Finnish developer, I have had the honor of meeting multiple Remedy developers during my career and visiting their studio on several occasions. The inspiration that Remedy brings to Finnish game development is unparalleled. #RMD30
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Coming soon to craft with Craftable Zone for #Stalker2 ☕️
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Midsummer special devlog coming next week :)
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Soon we will fish! Here's the first set of early access fishing items and a fishing boat for enjoyable sea adventures :) Made by @ZunaSW
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Barry Bogs retweeted
For Byte Breakers, I adjusted Ai.Mi's model and rig specifically so she could turn into a loaf
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作業に集中できない‥ #3DCG
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This is how your FPS character really looks like in the game behind the camera.
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How it started vs how it's going
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Welcome to Public Demo 2 v2. Available now on Steam.
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Mannnn, Im so short my heights not even listed on here 🥹
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Been doing some soul-searching, decided to travel for a while and clear my head. Currently in Bangkok for a few months, still looking for work whenever I can & grinding away from my laptop. Stopped in Istanbul for a week along the way, Here's some photos I took while there.
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Remade the Pseudogiant mutant from @stalker_thegame for STALKER Anomaly :) You can download the mod at ModDB! moddb.com/mods/stalker-anoma…
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Hi! Here's few upcoming events and timelines: 1. Devlog #13 (Map Upgrades) - Includes special collaboration related to in-game equipment and gear. Release / time: This week or next week 2. Public Demo 2 v2 - The last demo before the Phase 2 of Road to Vostok. Release / time: This month (hopefully) 3. Phase 2 Launch (YT Livestream) - Early access feature list, production and milestones. Release / time: October 4. Lore video #3 - A lore video about the border zone "signal". Release / time: November
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Here's a new podcast from @PixelFabula about the development of Road to Vostok. This episode covers topics like Public Demo 2 v2, running an indie game studio, lore elements and much more. youtu.be/wdeE1orFbSs?si=5P3k…
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Super unique one to work on! Figuring out the rigging & weight-painting for the bellows in the middle was a really fun challenge Cant wait to see it in-game!
Not your typical FPS feature. Animation by @BogsBarry Audio by @AkiKnaappila
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Anyone need some rigging or animation work for a month or two? Im looking for something to fill some time while I have a fractured heel bone Shoot me a DM if so!
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The latest addition to the weapon arsenal: AKM With this, the upcoming demo will contain a total of 18 fully animated weapons. Animation by @BogsBarry
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Been a lot of fun learning character animation while doing the the locomotion animations for Vostok so far! Still a lot to learn, improve and many directions/heights to cover tho Super cool to see them actually in-game! Cant wait to see more
~75% of the AI ​​overhaul (Phase 1) is now complete. Here are some random behind-the-scenes video clips.
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Do you remember when you joined X? I do! #MyXAnniversary Mannn, what are these anniversary posts, can we go back to twitter already? 🥹
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New Features | Devlog #11 (Teaser) Jun. 1, 2024 | 10PM (EEST)
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