brady (@BradyInstead) header
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♦ interaction designer, creative coder, shader artist ♦ building worlds w/ @DwellGame (https://teapaw.org/t.co/JgBwH9TrFW) ♦ DM for bookings, contracts, etc.

Baltimore × DC
Joined July 2009
this is the village a couple of us have been working on for the past week #pixelart #gamedev
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I've been off Twitter for a while now, but my name is @BradyInstead on all platforms (mainly Instagram) if you want to follow my interactive art/tech
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Deviation Hope you're having a gorgeous day! Here's a fractal. Created with code. No 2D/3D software used. GLSL Fragment Shader. #generativeart #genartclub #algorithmicart
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Hello all, @DwellGame is still under development! I've been reworking the food system and adding lots of personalization this past month! Follow along on our Discord: discord.com/invite/hYGDDeG
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I have a full time job now, which means I'll have MORE time to work on Dwell (after 5PM). Previously I was a contractor/freelancer, which meant I constantly had to choose between making rent and working on my games.
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Additionally, I'd like to start posting about my graphics programming / art projects on here. If you're only here for Dwell, follow @DwellGame instead.
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Will's shader programming skills are on another level. Check it out.
I just listed “Reflectology 01” for sale on @withFND! 🌐 This my very first NFT! I am so excited and scared, someone hold me. I could also really used the help spreading the word. Please retweet this if you can! foundation.app/@willstall/re… #shader #realtime #NFTs
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Somehow I got 2000 followers :D Tnx everyone! #pixelart #animation
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1of4: Water simulations running on my large flip-digit kinetic display. #kineticdisplay
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I wrote an article about natively building SDF fractal noise (say for procedural terrains) by iteratively blending spheres as opposed to traditional noise displacement; because we need more "SDF-Native" techniques. Article iquilezles.org/www/articles/… Shader shadertoy.com/view/3dGSWR
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Beachy 03 Loving this series title so much that today I’m taking a beach day. Hope everyone out there is living their best life! Happy Weekend! Couldn't get 02 to upload for some reason. I'll try again soon! #realtime #gamedev #generativeart
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Hero - New Series! This will be my 20th shader series for this year!! I’m psyched! This entire series was about pulling together a lot of my recent knowledge. This marcher has glows, reflections, blur, ao, dof, and 'complex-ish' ui mapping #procedural #glsl #shaders #gamedev
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Discovery 34046 #gif #abstract #design #geometry #generative #retro #digitalart (via sound-dream)
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New Shader Series this Week - Beholden Really excited for this series. This is something I've wanted to try and tackle for awhile now. Don't forget, you can join my challenge of creating an art in a single glsl shader a week w/ #willstallchallenge #procedural #glsl #shader
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"Blossom" - Another variation of my GPU based particle system to drive 250k cubes in real-time with @1null1, then stagged the result in a room created with @Blender.
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Updated Oceanarium's title screen today. What do you think about it? Any suggestions to make it more interesting? #gamedev #indiedev #indiegame #indiedevhour #gaming #game
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