
Online multiplayer RPG where you build a village with friends- coming to Steam! Developed by @BradyInstead (lead), @SonOfJacks, Anna Sophia, @themuck
Windows, Mac, & Linux
Joined February 2015
- Tweets164
- Following48
- Followers612
- Likes165
Dwell retweeted
Hello all, @DwellGame is still under development! I've been reworking the food system and adding lots of personalization this past month!
Follow along on our Discord: discord.com/invite/hYGDDeG
Dwell retweeted
Reminder that we have a Dwell Discord! Come show off your projects and get feedback from myself and other developers :) discord.gg/hYGDDeG
Dwell retweeted
Some more @DwellGame gameplay. Making some promotional videos and GIFs that show off farming, building, etc.
#indiedev #gamedev #pixelart
Thanks to community member Kralith for this cool picture of his home. It was taken during our recorded group playtest.
Dwell retweeted
Dunno why my GIF recorder insists on speeding everything up, but here's a sample of what's to come with @DwellGame's lighting system.
#gamedev #pixelart
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Added a nighttime color grading shader. Gonna have a lot of fun with this for sunsets, lighting, and cool effects.
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This weekend I'll be working on HLSL shaders for Dwell. Gonna implement day/night, water shaders, etc. Should be fun.
Dwell retweeted
Dwell is the lovechild of crafting sandboxes and a SNES art style - bit.ly/2sqsYxo @dwellgame
Dwell retweeted
We're presenting the first preview of In Development, @DwellGame is a very creative MMORPG Sandbox with a twist on the classic RPG genre. You won't be able to try this one just yet. But it's looking pretty cool take a look connect.unity.com/p/in-devel…
#indiegames #IndieGameDev
Dwell retweeted
Added outfits to @DwellGame. I'll post some GIFs once we draw up some more clothes to show off. Any outfits you'd like to see?
Dwell retweeted
XeonFaux added a nice little fade effect to @DwellGame when you walk behind objects
#pixelart #gamedev
Our website has been redone. Check it out for more info about the game!
👉playdwell.com
Dwell retweeted
I've been handling a lot of random business/life things in January so I apologize for the lack of updates. Last week I finished the bundles system, and this week I'm touching up the UI 😊
Dwell retweeted
Attempting to rewrite parts of this A* pathfinding library because it doesn't have set maxes (if a path isn't possible, it will search the entire map). Mobs will be a lot smarter after this 👌
Dwell retweeted
Our next test (after this one) will start including those who signed up on our site. You can still sign up here:
docs.google.com/forms/d/e/1F…







