Ben Stern retweeted
Excited to share more about the work behind Figma's first-party model: a specialized model for design editing that competes with top models.
When we set out to build an agent, we wanted a model that understands design concepts and Figma's tools to help you quickly make edits on the canvas.
We started with supervised fine-tuning (SFT) using Figma's native file format, pairing designs with synthetic edit requests. Deterministic validators, visual judges, and a self-healing pipeline helped evaluate and refine our outputs. We've since added reinforcement learning (RL) to our recipe to push for more improvements.
Design is subjective, but we can still evaluate structural correctness, visual alignment, and request fulfillment using judges calibrated with expert designers. That includes checking whether an edit preserves everything it should. AI models often create unintended changes like dropped text or mismatched chart labels that we need to catch.
Proud of the work of our incredible AI research team. Read more about the model here, and if this work sounds interesting, come join the team!
Ben Stern retweeted
I understand being a fan but I don’t understand how anyone can defend what the Eagles have done throughout this entire process with Jalen Hurts.
It feels like he should’ve received a scan before boarding the flight to London — that didn’t happen.
Then once arriving in London and learning that Hurts had a blood clot, they still allowed him to play against the Jaguars and fly back to Philadelphia.
Upon returning to Philadelphia, Hurts was still a full participant in practice and it was once again reported as only a “calf injury.”
Then the public finally learned that it was a blood clot that traveled and that Hurts would miss this week’s game.
Earlier today, Hurts reportedly wasn’t going to be placed on injured reserve by the team.
Fast forward a few hours and now Hurts is being placed on injured reserve and won’t be eligible to return until Week 11 after the bye week.
Given how the Eagles have mismanaged the injury situations for Lane Johnson, Jalen Carter and Nolan Smith Jr. in recent years, it’s hard to have much faith in the team’s medical staff and training staff.
Ben Stern retweeted
Meet Specs, a way to build rich context with your team, right on the Figma canvas. Bring the brief, designs and technical details together, so your teammates and AI agents can understand what you’re building (and why).
the thinking and context behind your work deserve a home in figma. specs gives you, your team, and your agents a place to make sense of it all, right alongside your designs and code.
it’s still early, but i’m super proud of this one. we started incubating it shortly after joining figma, and it’s been a blast :)
rolling out in beta to paid plans now!
Ben Stern retweeted
the thinking and context behind your work deserve a home in figma. specs gives you, your team, and your agents a place to make sense of it all, right alongside your designs and code.
it’s still early, but i’m super proud of this one. we started incubating it shortly after joining figma, and it’s been a blast :)
rolling out in beta to paid plans now!
Ben Stern retweeted
When we announced Code Layers earlier this year, we wanted design and code to live side by side so you can collaborate with code directly on the Figma canvas.
Excited to share it's now rolling out in open beta!
Today at Config India, we announced new ways of building in Figma
→ Collab with code on the canvas with Code Layers (open beta)
→ Shape and share context with Specs (open beta)
→ Give your agent more design system context with Guidelines (open beta) and Code Sources (closed beta)
→ Ship websites with Payload (rolling out in the coming weeks)
Ben Stern retweeted
Super pumped about the Figma Agent going to GA. One of the things I'm excited about is the 1st-party model we're training to help power it.
We're using a multi-agent architecture and been post-training a specialized design subagent. Its job is pretty specific: understand Figma, make reliable edits, follow design systems.
And we're already seeing awesome progress. The Figma Agent can deliver excellent design and design system adherence at much lower latencies.
Strong base models, high-quality domain data, post-training, and really good evals are giving us a path to models that are extremely good at specific parts of design.
More to come, but excited to see our AI research team cooking!
Figma Agent is now GA!
At Figma, we're not looking to replace designers. We're looking to maximally empower designers.
With this release, Agent is now faster, higher quality and excellent at removing tedium from your everyday work.
Perhaps most importantly, we've improved the Agent's ability to find the right context. As a result, you can prompt less extensively... and you're able to work closer to the speed of thought.
Still tons to improve. For example, while Design System adherence is better than before, it isn't where we want it to be yet. (More on this soon.)
Please give it a spin and let us know what you think!
Ben Stern retweeted
We launched the @figma agent out of beta today!
Check out this blog post covering some great uses for it:
figma.com/blog/3-ways-produc…
Huge congrats to many people who worked on this (too many to name) — so proud of all the work under the surface that went into this one!
convergence to the mean
when everyone looks at everyone else to decide what to make, we eventually stop making anything of our own.
we copy what works. borrow the language, the aesthetic, the features. we call it learning from the market, following best practices, staying competitive. together, everything starts to feel familiar. polished, interchangeable. nothing wrong. nothing alive.
the mean isn’t necessarily bad. it’s where everything lands when we remove the reasons for it to be different.
numbers are easier to compare than feelings, so we make things that produce numbers. we study what gets attention, then shape ourselves around it. eventually the feedback stops informing the work and starts authoring it. we’re no longer asking what we want to say. we’re asking what will be rewarded for saying.
ai makes this loop frictionless. it can draw from more references than we could see in a lifetime. but access to every perspective isn’t the same as having one. it hasn’t lived a particular life that makes one detail unbearable and another beautiful. when we ask it to choose for us without bringing any intention of our own, we get something plausible, easy to approve.
then we ship it, measure it, copy it, and feed it back into the next round. a tidal wave of mid.
this changes not just the work, but the people making it.
we describe ourselves in categories platforms can distribute and markets understand. designer. founder. creator. pick a niche. build a brand. be consistent. the parts that don’t fit become inconvenient, even when those contradictions might produce our most interesting work. we become easier to classify and harder to tell apart.
i think we need to approach making things more like artists.
an artist develops a perspective through the work. making, noticing, choosing, failing, returning. learning what matters even when nobody else cares. craft gives that perspective a form precise enough for someone else to experience.
the life outside the work matters too. the places you’ve lived, the people you’ve loved, the things you’re embarrassed to care about. these aren’t distractions from having something to say. they’re how you come to have something to say.
we understand this with music, paintings, photographs, movies. we expect a person to be present in the choices. we want to experience something we wouldn’t have encountered without them.
software can do this too.
a piece of software expresses beliefs about how life should feel. what deserves your attention. what you should be free to change. whether a task should feel like paperwork or play. even a small interaction can carry someone’s care, humor, or curiosity.
but we rarely talk about software as a medium. we talk about it as an industry. markets to capture, workflows to optimize, competitors to catch up with. we add a feature because someone else has it, without asking whether it belongs. products accumulate the same parts and lose what made them worth choosing.
underneath the branding, it’s all the same thing.
artists learn from others too. the question is whether you’re absorbing those influences into a point of view, or using them to avoid developing one.
what are you trying to let someone feel, understand, or do? why this particular shape? what have you noticed that the existing tools don’t seem to notice?
those questions don’t have answers you can borrow from a competitor’s roadmap.
if we can make almost anything, deciding what deserves to exist becomes more important, not less. speed gives us more chances to exercise judgment. it doesn’t remove the responsibility.
i don’t want a world where every person becomes a more efficient distributor of the same ideas. i want people to use these tools to go further into what they actually care about. to make things specific enough that we can feel someone behind them.
what is the point of everyone being able to make something, if we all end up making the same thing?
Ben Stern retweeted
Amazing intro from Scott Franzke on the radio. Thank you @MrUram for pointing it out.
Ben Stern retweeted
LeBron was at like 9% to come to the Sixers.






















