BubuAi (@BubuStd) profile picture

Ai builder, I love games. Business inquiries & collaborations: DM or email [email protected]

Auckland, New Zealand
Joined September 2024
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Built a Bakusou Kyoudai Let’s & Go!! game with GPT-6 Astra—one of my childhood favorites animate. Astra Pro’s first browser build blew past my expectations, so I pulled it locally and kept polishing with Astra High. stack: Three.js playable: storm-race.vercel.app post: bubucn.com/en/ai-model-evals…
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the barrier used to be the engine. now it's just taste.
It's out! You can now read how I'm building Dark Veil + its custom engine with Codex, a game I've been thinking, building, and talking about for the past few weeks!
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我的首款独立游戏,借助Claude和Codex开发,角色是我的熊布布和养的荷兰猪绵绵,使用Godot引擎,计划发Steam。
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the 5-hour limit hits way harder than the weekly. i KNOW there's usage left, it's right there, i just can't touch it.
The results of this poll has gotten me confused. I definitely thought it would sway much more favorably in the 2X direction across Pro 100/200/500 at the cost of bringing back 5h limits in order to smoothen the demand curve.
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Gotta draft 'em all😆
NFL Twitter has been completely one-shot by Pokemon NFL simulator games that were vibecoded in a day This is probably the first experience many people have with the latest models
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Set subagents to Opus 5.5 medium and run the main session on Opus 5.5 high. Also set /autocompact to 400k. Powerful and durable.
Just to avoid some confusion: auto-compact does summarize. When it runs, your whole conversation is replaced by a short summary. It doesn't keep the last 1M tokens around. The ~967K is only when it runs on 1M models. Compacting itself is just one request that reads about as many tokens as the message you sent right before it, and it's mostly cache reads if your cache is still warm. What @rohit3a found is that waiting until 967K means every message before that point uses a lot of tokens, because each one includes your whole conversation so far. Most of it is read from the cache, which is much cheaper (so this is usually fine as long as your cache is warm), but it still counts toward your usage and adds up as your conversation grows. /autocompact 400k makes it summarize at 400K instead, so your messages never get that big.
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Used Gpt 6 Astra Pro(site) and three.js build this cyber arm lab demo Webcam hand tracking to drive it yourself. Three.js + WebGPU. Still tuning the motion, but the workshop is coming alive. Playable:bubucn.com/en/ai-model-evals… Astra is so much faster.....than sol...
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GPT x Claude, build a Chinese dreamcore-style scene. I let GPT 6.1 Sol build the scene, and Opus 5.5 handle render settings and the final video.
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Voxel Musou update New: 7 hero, 4 story chapters, 3 ranked trials. This trailer made by Claude Opus 5.5. Play🎮 voxel-musou.vercel.app Repo📁 github.com/mike007jd/voxel-m…
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Voxel Musou updates🏹 • New Hero: Huang Zhong, a bow fighter with aimed shots, fire arrows and a volley Musou • Story Mode, Ch.1 "Mt. Dingjun" • Allied troops now fight beside you • New main screen and character selection page Playable: bubucn.com/en/ai-model-evals… Repo:github.com/mike007jd/voxel-m…
Opus 5.5 ultracode is unreal. I just built the game I wanted most as a kid on PS2 — Dynasty Warriors — with Opus 5.5 ultracode. Zhao Yun vs 300 soldiers: combos, dodges, Musou. Halfway through I wanted it to go faster. Then I opened the preview link and just… stopped. Let it cook. Play it :bubucn.com/en/ai-model-evals… Repo:github.com/mike007jd/voxel-m… stack:three.js
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Contributions are welcome! If you find a bug, have a feature request, or have ideas for improvements, please open an issue. If you’ve already made changes you’d like to contribute, feel free to submit a pull request
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Opus 5.5 ultracode is unreal. I just built the game I wanted most as a kid on PS2 — Dynasty Warriors — with Opus 5.5 ultracode. Zhao Yun vs 300 soldiers: combos, dodges, Musou. Halfway through I wanted it to go faster. Then I opened the preview link and just… stopped. Let it cook. Play it :bubucn.com/en/ai-model-evals… Repo:github.com/mike007jd/voxel-m… stack:three.js
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let GPT-6 Sol build Yuanmingyuan 🌿 GPT-6 Sol High handled the implementation, with Astra high/xhigh as the orchestrator and refine details Rebuild the palace back to life
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Let GPT 6 Astra fold a crane(not one-shot)~ Squeezed this in before reset lol. … out of expectation The spatial accuracy blew my mind. Built with Three.js. Should I turn this into an interactive origami tutor? 🤔 playable link: bubucn.com/en/ai-model-evals…
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We share a similar idea and saw the opportunity for illustrated kids’ books that enhance the storytelling experience. Here is Apertale, powered by Webmcp and built by Astra. It lets anyone create a beautiful illustrated book with ease. Worth trying. teapaw.org/bubustd/status/2095449…
I built StoryComet with Fable 5.1 in three days. 15 animated children's books in five languages, with translated voiceovers, covers and UI. storycomet.app Parents can track progress. Kids can take quizzes, collect pins and 3D souvenirs, and switch languages on the fly. Six books teach English, Spanish, French, Japanese or Chinese. My three-day workflow: - Day 1: prototype (and post on X) - Day 2: 9 more books, languages, progress, quizzes, pins and souvenirs - Day 3: polish, domain name, supabase, accounts, Stripe and optimization The first three books are 100% free so you can try the whole experience. Members unlocks the other 12 at early-bird pricing. The 3D models and tokens cost me hundreds of dollars, so your support means a lot.
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This Contra 3D remake just expanded to a full 8-stage campaign 🎮 8 bosses, 5 weapons + grenades, local 2P co-op Built entirely in the browser with GPT-6 Astra Pro (cause my usage ran out haha), great as usual 🎮 Play: bubucn.com/en/ai-model-evals… 📦 Repo: github.com/mike007jd/eightfr… #GPT6 #threejs
Built this 3D run-and-gun tribute to classic Contra with GPT-6 ASTRA PRO on the ChatGPT website. It’s a single-file H5 using JS + WebGL2+ GLSL. playable:contra-jungle-strike.vercel.… post:bubucn.com/zh/ai-model-evals…
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And language supports EN,CN,JA
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