
arbitrum & sanko enjoyer / building @chaincraftgames
TX
Joined September 2021
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Gaming is the single biggest opportunity in AI right now
2027 will be an absolute gold rush for anyone who dedicates the time to build a game with AI
Gaming is BY FAR the biggest entertainment industry on Earth
Double the size of the ENTIRE movie, music, and U.S. sports industry combined (NFL, NBA, NHL, MLB)
Over the past year the economics of gaming has completely collapsed. Despite the industry making over $200 billion a year, it has become completely unaffordable to make good games anymore
The work needed to make a detailed game that keeps up with today's tech is beyond comprehension
This is where AI comes in. AI fixes those economics
AI allows solo devs to build the AAA games of their dreams with very little resources.
The thing is the gaming industry up to this point has completely rejected AI. This won't last much longer though. Disruption is coming and quite literally nothing is going to stop it
The first domino fell today. Asha the CEO of Xbox announced Xbox Labs today. This appears to be one of the first times a major gaming brand is embracing the disruption (for the record Asha has done an INCREDIBLE job being the shepherd of the Xbox brand)
It is so painfully obvious where all of this is going. In the next 12 months every digital game store will be filled with AAA quality, incredibly fun games built entirely with AI by a single developer
The $200 billion flowing through the gaming industry will be redirected from massive studios with thousands of devs to solo developers/small teams embracing the latest tech
The largest entertainment industry in the world will be 100% owned by indie AI developers. Hundreds of billions of dollars up for grabs
And unlike other sectors of software, gaming has built in moats.
One of the last moats in software will be network effects
If I build a community based piece of software that has a million users and you build the exact same piece of software and it has 0 users, everyone will buy my software instead
Gaming encapsulates this perfectly. If you build a banger multiplayer game that has millions of players, even if someone copies you and builds the exact same game, you're going to win because of network effects
This is one of those moments. One of those moments where the future is so obvious and so clear.
AI is about to disrupt a multi hundred billion dollar industry and every penny of that will be up for grabs.
There is absolutely no reason why you can't be one of the people who capitalizes on this
Download Claude Code. Download Codex. Whatever your choice is, just get it. Then start building the game of your dreams
GTA 6 will be a landmark game for many reasons. One of those reasons is it will be the one of the last AAA games from a massive developer studio. That model doesn't work anymore.
The new model is you. A person with an idea and access to the most powerful technology ever created.
Don't screw this opportunity up.
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
there is a massive market at the intersection of fun video games and generating datasets for frontier labs
Bucho retweeted
Short appreciation post to $ARB for breaking the L2 curse and showing that L2 tokens can have value.
ARB is up ~123% in 30 days vs $OP ~18%.
Arbitrum proved you CAN ACTUALLY monetize technical IP through Robinhood's fee sharing model.
The DAO earned $6.19M in H1. Standard Chartered now gives ARB a $10 target by 2030.
From ~$0.22 today...
Their thesis is more banks and fintechs launch chains on Arbitrum -> more licensing revenue.
But DAO revenue doesn't automatically reach $ARB holders.
There's a DAO discussion asking for a plan connecting growing revenue to the token. but still early.
Btw, OP could've probably done better if Base hadn't left the Superchain and ended its original revenue sharing deal.
$ARB looks like it’s about to do something silly
Published on @theeverboard — The Perpetual Homepage.
80 tiles · 16 × 5 placement at (42, 52).
theeverboard.com/placements/…
ok this is neat
Introducing Everboard — The Perpetual Homepage.
One million pixels. 10,000 ownable tiles. A public canvas on @RobinhoodCrypto
Place an ad. Publish your artwork. Own a piece of the board.
The board remains. Its occupants change.
1/8
Bucho retweeted
Rolling back to Episode 32 with Ryan Beltran of @chaincraftgames. Merging AI and blockchain for indie game creators, invisible blockchain infrastructure, and why AI still needs human taste.
🎧 Cue it up: theboost.fm/episode-32-ai-is…
Bucho retweeted
OASIS represents the largest content update for SankoQuest ™️ to date, to be followed by Token Integration ©️ and Map Expansion ©️ Updates
Patch Notes:
New quest: Desert Adventure, with new interactions and animations
New enemies and updated loot tables
The Wise Old Man now sells elemental shards
Tin of Beer now provides a temporary Strength boost at the cost of Attack
Shops now support limited stock and restocking, and the Apparel Shop has a rare Hamburger Hat
Quest completions now celebrate with confetti and fireworks
Improved combat and auto-retaliation when eating during a fight
Improved trade and duel reliability
Improved music playback and transitions
Chopping and mining sound improvements
Performance, navigation, animation, equipment, dialogue, and world fixes
























