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los wachines jugaban mundo gaturro los verdaderos chad jugabamos su contraparte con ratas
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Consumers don't want AI.
Boomers don't want AI.
Younger generations don't want AI.
Even actual COMPANIES don't want AI.
But they kept pushing it thanks to botd and paid shills.
And now, it's crashing, and everyone is celebrating lmao
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El emotivo tráiler de DRAWQUARIUM:
Un juego indie de arte donde dibujas y crías a los peces que nacieron de tu imaginación.
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Prada’s new campaign! They hired Legendary ex-Disney artist John Pomery and even used his process sketches in the campaign🥹
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Our needle in a haystack game has been cloned so many times we made a new game mode
find the original game
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A few months ago this place was filled with gamedevs posting clips and progress. (and toonsouls insanity)
Now its just "white backround random guy" profile pic andy's with checkmarks glazing AI.
I miss seeing cool stuff and wondering how / why the dev did what they did.
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My goal with Chapter I was to make it clear that we're fully embracing RPG elements, not shying away from them. Now, as I said before, it's also important to work on the basics: better crafting, progression, and everything around them that makes a good game. A lot is going to change; I don't say this lightly. I'm not afraid of it all. The game loop we have today serves early access quite well, but it won't be the one we have in the future. The world will be the main character, thanks to world gen v2.
That being said, I had a great time working on and playing Chapter I myself, but I'm not blind to the fact that the old world gen, progression, and crafting feel very dated. Our vision for Hytale is much grander than what it is today, and given how well Chapter I went, I truly believe we have the team, community, and support to get there.
Another goal was to see how our production would hold up. This is a brand new team, rebuilt from the ground up just a few months ago, so we needed to learn where to hire and how to adjust our planning. Chapter I was a great first chapter to learn from, and the results were incredible. More than 80% of our hires in the past few months were from the modding community!
While the team is busy with the cozy stuff, I'm personally working on revamping weapon and armor itemization by adding affixes and ways for players to improve their crafted and looted items. As simple as it sounds, it's another transformative change, because it lets us add reward vectors across the entire game. The first version will look basic at first glance, but it will grow over time, with affixes like "minion damage" that work with future minion runes, and much more, to create a wide variety of builds. I've been a big ARPG player since the late 90s, so you can expect to see a lot of inspiration.
Cheers all, see you soon.
Simon
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This is time! We're again looking for animators capable of working in #Blockbench.
Please share your most impressive blockbench animations in this thread, or please RT it if you want to help someone get a job on @Hytale 💫
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Hi everyone! ( ̄▽ ̄)ノ
I'm Mathieu a VFX artist who makes sharp and colorful #VFX
It's been a while since I participated in a #PortfolioDay
🎨artstation.com/mathieurakoto
✉️[email protected]
For commissions:
📮[email protected]


































