Known for Physynth, The Other Brothers, STOMPIT and more.

London
Joined October 2011
Observation: 'we should know what's in our food' is not coming from the market, its coming exclusively from games industry professionals who seem to really want to say 'if they don't want to hire us, our mob will remove them from the industry'.
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Truth is humans are required, and arguably MORE now. But if you burn down 3/4 of indie for this, you'll have no work there just like you feared. Self fulfilling prophecy.
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Because it's nothing to do with gamers, it's to do with games industry professionals, a righteous mob of them scanning for, targeting and trying to remove from the field those employers that the artists believe will no longer hire them because theyre AI users, right @TheMG3D?
If the majority of gamers don’t care about ai being in a game why is the pro ai crowd upset about Steam having an AI tag on their game?
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Truth is the majority of activist artists right now are not ethically driven, they're survival driven. When you internalise this idea that there'll be no work for you, all that's left is to try to change the industry. It's a mistaken belief, though.
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There's plenty of work, but if you destroy the companies that would hire you because you believe they wont, you're doing something pretty stupid IMO.
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I've asked 8 people if a '100% handmade' label would be a better solution than trying to get every developer to disclose AI use. Not a single activist has replied, I think because it's not about what's in the game - its simply about actively hurting developers that use AI.
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Artists turned activists largely truly believe their career is over. Their job opportunities are over. etc. They truly believe the people that would have employed them will now use a machine that leaves them out of the picture. As a result they want to ruin the devs that would.
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That is why they're going after developers in the way that they are, they internally feel they're not employable any more, so burn down the employers.
GameMaker is going free to use! I paid for a license, shipped a game, here's my honest take: For pixel perfect 2D its a fun toolbox and it'll ship to a lot of platforms, It's roadtested.The runtime might be new but the engine + editor is ancient & archaic, you'll deal with that
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You might find its better supported than Godot, but with less editor. That might not be a problem to you, depending on what you need though!
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I visited itch.io without an ad blocker and WOAH. WOAH.
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It's interesting watching fellow artists navigate AI. I saw one guy who had been fighting it tooth and nail modify his position from: 'i'll never use ai' to "you'd never catch me vibe coding" (but not necessarily not using ai). And so on.
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Fact is his collaborators are using AI, it's an interesting social thing to observe.
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First few rooms of our metroidchainia - Demon Chain! #pico8
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Reproducing bugs really is easier when you record your test sessions :D
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That middle age where you start groaning for 10+ seconds as you stretch your back.
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Quite satisfying ngl, though I wish i were still as spry as I was.
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So rare to see a sprite character with proportions like this. Interesting. Really clean sprite work on Lara here...
Tomb Raider (Game Boy Color, Core Design, 2000)
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Man, I lost 2 years of sprite art, at least, and it sucks but I can just do new stuff!
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So once again, my experience with Godot has been very poor. Don't bother if you're doing Quest 2 VR. Go with Unity. It's well proven.
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