Icy Tower launches on November 10th! 🥳 We're looking for streamers who want to cover the release and are working with lurkit for key distribution.
Check this out if you want in!
lurkit.com/campaigns/icy-tow…
picoCAD 2 is a tiny modeler for tiny models
* build low poly models
* texture with built in pixel art editor
* animate!
Have you already tried it?
Pep retweeted
We've added a ton of new features in this build, go try it outtttttt!
Pep retweeted
Reverie v1.010 is now out. It's a lovely update, wth the unique Reflect page getting a full Respond trail.
Lots of other improvements.
Free to download and try.
Buy it only if you like it, or want to support my work.
Pep retweeted
Dev update, VR mode is now complete, news on release to follow. 🏁
#SuperPolygonGrandPrix
My tiny 64x64 #metroidvania, Ascent DX, is coming to Nintendo Switch on August 20th!
Originally a #pico8 jam game, the DX version has a 98.96% positive rating on Steam.
Wishlist or pre-order here:
nintendo.com/us/store/produc…
Pep retweeted
#SuperPolygonGrandPrix
V0.819 is now LIVE on Steam
Full keyboard support added, plus a load of fixes and updates🤗🏁
Thanks as always for your feedback and support.
Pep retweeted
We have delivered: VectorayGen as it originally was, free forever. Go download it if you need vector fields. Certainly not as polished as our tools today, but, it does work and do its "one" thing quite well. IlluGen will officially support exporting vector fields later this year to keep the tech moving forward.
jangafx.com/software/vectora…
I've been following Louis Rossmann for a while and am continually impressed and inspired with his views on business, selling products, and so on. He's brought up numerous times how companies will kill a software but remove access to said software, even if the users "own" it. In most recent news we've seen Adobe cancel Adobe Animate and because its subscription based, customers will completely lose access next year. In my opinion thats similar to killing games and is a shit move.
In our own company we have a similar adjacent story. With our terrain and planet editor, GeoGen, we've more or less put the software on pause and though it gets periodic updates, we don't see a way forward to make it a commercial success and fund continued development considering we lost 99.9% of our investment in it. It has a few active users, it is a functional, useful tool that outputs great results and so its still available on our website and will continue to be.
We've also completely killed a tool in our past even though a small number of people paid for it, VectorayGen. It seemed smart at the time to just sweep our first born software under the rug, but in hindsight, if we follow Louis's belief system it was a shitty move on our part to remove access to download it on our website. Granted, if people ask for the tool we usually try to provide an exe to it, but that's not super artist friendly. What sucks for artists who did enjoy the tool is it was the only real and easy way to generate vector fields for games and this is still the case to this day. So within the next month or two we'll recompile VectorayGen, rip out the licensing and put it up on our website, as is, free of charge. In the off chance someone needs a vector field, at least they'll have a moderately shitty way to do it than no way at all.
In the future we hope that IlluGen will be a true successor and provide a wonderful modern vector field authoring workflow. Until then, VectorayGen will become available soon once again. No extended support or bug fixes from us, just provide the tool as is and restore availability to something that shouldn't have been pulled in the first place.
Pep retweeted
Replying to @GlitchedWares
Fun! As it's an arcade game, I wanted to do a classic self-playing attract screen. Rules are: you can't touch enemies from the side- you have to stomp them from above. I find myself sitting and watching the cpu player. He isn't perfect, so I root for him, see how far he'll get!
If you know someone that loves Deckbuilders, could you please kindly tell them about Becoming Captain?
Won't cost you a dime and they might have fun!
Pep retweeted
Had the privilege to play test this, lots of old school fun, well worth a follow :)
#screenshotsaturday has arrived! Check out STOMPIT:
It's a precision platformer with leaderboards,
where only one player in the world can wear the daily or overall crown in-game...
#indiegame #steam #platformer #retro #indie #pixelart
Pep retweeted
STOMPIT is a precision-platformer that releases on Steam May 21st. It features asynchronous multiplayer, leaderboards and will be available in Japanese. Wishlist now!
First feature update for #picoCAD2 is out on Steam and itch!
🎨 Copy color, move them, make gradients, and use predefined palettes!
+ a whole bunch of QoL and fixes
Also - support for x86 Macs!
Check it out -> picoCAD.net
Pep retweeted
Holy moly, this game is good. I would say that right? Well I think the main game is even BETTER than the demo. It opens up more in terms of enemy variety, tactical use of jokers and of course the creepy meta story. Also just the vibe is chef's kiss!
store.steampowered.com/app/3…
Pep retweeted
The GBA Pixel Book
The Game Boy Advance landed on shelves in 2001, dazzling fans as it put 2D worlds front and centre of its offering.
Reprints due May 21st, get a stock alert: bitmapbooks.com/collections/…
#bitmapbooks #books #gameboyadvance #nintendo #gba @elektrospieler
Pep retweeted
I'm nearly ready to take you back to the 90's
Version 0.7 drops on Tuesday 🏁
#SuperPolygonGrandPrix
Pep retweeted
I've been playing the distilled essence of gaming + async multiplayer:
Looks simple, right? Sure is on the surface Hahah..! and yes, I will reach into YOUR game and take YOUR crown from YOUR head! Via Async multiplayer that ACTUALLY works.
Wishlist it👀
store.steampowered.com/app/4…






















