Chitin Sample (@ChitinSample) header
Chitin Sample (@ChitinSample) profile picture

Official home of the #shrimpruns.

Joined June 2026
Photo by Chitin Sample (@ChitinSample)Photo by Chitin Sample (@ChitinSample)Photo by Chitin Sample (@ChitinSample)Photo by Chitin Sample (@ChitinSample)Photo by Chitin Sample (@ChitinSample)Photo by Chitin Sample (@ChitinSample)Photo by Chitin Sample (@ChitinSample)Photo by Chitin Sample (@ChitinSample)Photo by Chitin Sample (@ChitinSample)
Chitin Sample retweeted
I’m not @asalisbury, but yes! One of our goals for Expedition was to make the story content more accessible for players who wanted to engage with it but didn’t feel that was possible for them in Extraction.
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Chitin Sample retweeted
Replying to @spectatorindex
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Chitin Sample retweeted
Tomorrow morning feels like a good time for… something. 👀
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Chitin Sample retweeted
OK FUCK ME I GUESS?
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Chitin Sample retweeted
If Controller was so good and had a true competitive edge, they would use it. They stick to KB and M for a reason, only to bitch about when they lose. Or (and this is my personal favorite) KBM players will "showcase" or plug in a controller with ZERO modifications to either the Marathon Game, or software the controller comes with it, and go "hurr dur aim assist crazy". Actual troglodytes.
Pc players will never shut up about aim assist when they can play both inputs. They will plug a roller to get 1 kill and form an opinion that it’s “unfair”. Yet, they go back to mnk cause they know it’s better especially for endgame fights (slide shotguns, invis, etc…).
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Chitin Sample retweeted
Replying to @sama @birdabo
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Chitin Sample retweeted
scary
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The anomaly whispers... #MarathonART
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Chitin Sample retweeted
Excited to finally be able to share some of my designs for Marathon! Starting with some visdev for Vulcan. Definitely one of my favorites to have worked on! If you played the Alpha, then some of this should be pretty familiar.
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hey so I just got back from Perimeter and I brought snacks. Who wants some?
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Chitin Sample retweeted
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Hello marathon tweet. Felt a little defeated last week with Cryo and the feeling of being undergeared, and as someone who's not the most skilled in pvp that gear diffy is FELT... I'll be back after a few more game releases I'm playing this month to check off my season pass and other 2 / 2.5 codex tings. ✨💚 🪱
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found a weird door in dire marsh and had to force quit to get out
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Chitin Sample retweeted
I love Sparkleaf
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Chitin Sample retweeted
OK the final results are in. Here are the updated Vault Weapons NO SIGN OF UNIQUE ZEUS 1-Salt Wages (Conquest) 2-v99 Watchtower (v99 Channel Rifle) 3-Fist of Phobos (Stryder) 4-v85 Free-Tail (v85 Circuit Breaker) 5-M77 Omnipositor (M77 Assault Rifle) 6-Drrvsh (Brrt)
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Chitin Sample retweeted
Replying to @yeahitsjin
losses are going to be hard especially in a genre where losing everything can set you back (if you don’t snowball wins and have kits ready b2b2b) don’t get too attached to your gear but if you have an amount that is plenty start using ur best stuff :) u play best when u got the best. if not we go #FreeKitOutpost until it works
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Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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Chitin Sample retweeted
Terminus😇 so coool #marathonthegame #marathonart
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