Sarah | @BounderGames (@CodingDino) header
Sarah | @BounderGames (@CodingDino) profile picture

Just a roly-poly #IndieDev dinosaur, part of @BounderGames working on #StardustSurvivors. I also teach people things @FifeCollege. She/They.

Dundee, Scotland
Joined March 2009
Isn't this Crystal Star Cache just the most tasty looking thing and you just desperately want to pick it up? I HOPE SO IT TOOK AGES TO MAKE! (new Stardust Survivors item!) #gamedev #indiedev
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Introducing Counter Eclipse, the second evolution of the Crescent Blade weapon in Stardust Survivors! This one is a big change - instead of regular sword swipes, it performs tons of slashes every full moon! #indiedev #gamedev
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First Stardust Survivors ability evolution - Crescent Edge! It's Crescent Blade, but better, perfect if you liked the ability you had and just want it to be EVEN COOLER. Better models and FX forthcoming, but functionality is there! #gamedev #indiedev
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Collect a Crystal Star Cache, evolve your abilities! Placeholder UI has now been added for ability evolution in Stardust Survivors. Icons, descriptions, and other UI elements all very temporary, but the functionality is there! #gamedev #indiedev
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New Stardust Survivors feature - weapon evolutions! This placeholder one currently just evolves into the same weapon, but yellow - but this will be more impactful once we get the real weapons in! Sneaky behind the scenes look at our debug menu too ;) #gamedev #indiedev
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Getting fmod implemented for Stardust Survivors. Really cool to finally use a proper audio tool instead of rolling my own. #gamedev #indiedev
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Knockback added to Stardust Survivors! Turned way up for visibility. Also made it so knocked-back enemies push through other enemies with a high priority. #gamedev #indiedev
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Not game dev, but still cool - went axe throwing and archery-ing yesterday with some work mates!
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Bug fixing today for Stardust Survivors. Turns out our Shooting Stars ability was super broken! The level 5 version now properly has a large star with double damage, size, and pierce, as well as a nice spread firing pattern! #indiedev #gamedev
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