Andrew retweeted
Nick Fuentes CALLS OUT right-wing Jews like Yoram Hazony and Ben Shapiro. They are NOT our allies: they support the invasion of White countries that criticize Israel.
"So what is the West exactly? Israel and Hungary, but not Ireland, France and Spain?"
Andrew retweeted
25 years ago, on October 22, 2001, Grand Theft Auto III was released.
This is the team that made it. (I'm second from the right)
Here's what I remember about making it.
For most of development, GTA3 was in a sorry state. It crashed frequently, the frame rate was terrible and the map was full of holes. Only in the last six months did everything come together.
For the longest time, it looked like the frame rate was going to be 20 fps. Only in the final months did we manage to hit 30.
In 1999, DMA Design, based in Dundee, Scotland, was going through some changes. The company had recently been bought by Take-Two Interactive, and a satellite office had opened in Edinburgh.
Space Station Silicon Valley for the N64 had been finished in 1998, but there was no new project lined up. Leslie Benzies and Aaron Garbut started working on GTA3. Unprompted.
Meanwhile, the original GTA1 and GTA2 team had started work on GTA2.5, set in Miami. It was called 2.5 because it used the 2.5D (isometric) perspective.
In March 2000, the Dundee office was closed and GTA2.5 was cancelled. Take-Two/Rockstar gave GTA3 the green light.
Everything was written from scratch. Only two people worked on both GTA2 and GTA3, and no code or art from GTA2 was reused.
The way we worked was organic. People would come up with ideas for missions and we'd just try them. If they were fun, they were in. The story was secondary. In fact, the opening plot involving Catalina trying to kill Claude was added well into development.
Leslie Benzies (the producer) plastered a wall in the boardroom with Post-it notes. They were yellow, green and pink, representing missions, contacts and locations.
Missions were moved around all the time, often handed from one contact to another. Only once the voice acting was recorded were these things set in stone.
You sometimes come across locations on the map that are more detailed than you'd expect. Chances are there used to be a mission contact there that got moved elsewhere.
Working on GTA3 was a lot of fun. Every day there was something new going in. A new mission, radio station, car, pedestrian, building or whatever. The game was growing at an incredible rate.
Other than the multiplayer mode we did some work on, I can’t remember a lot of wastage.
Although everybody worked hard, I don't remember many people doing crazy hours. On the rare occasions I was in over the weekend, there were usually only one or two others. Even during crunch time, most people left the office around 9 or 10 in the evening.
I always thought it was better to work eight focused hours than spend your life in the office.
Although we liked the game, it wasn't at all clear that it would be a hit.
GTA3 had a disappointing showing at E3 in May 2001. Most people weren't interested, and those who were thought it was too violent.
It had an OK launch, but sales never tapered off.
Our office was in Leith, Edinburgh. It was a fairly run-down neighbourhood at the time. Just a couple of years before we arrived, J.K. Rowling had been writing the first Harry Potter in that very same neighbourhood.
The thing I remember most is the camaraderie. In a small team, everybody relies on each other and everybody has a lot of input. Most of us were young and had only recently moved to Edinburgh. We went to the pub together.
It felt like a group of friends who happened to be working on a project together.
xitter.cf/ObbeVermeij/status/178…
xitter.cf/ObbeVermeij/status/175…
xitter.cf/ObbeVermeij/status/187…
xitter.cf/ObbeVermeij/status/182…
xitter.cf/ObbeVermeij/status/179…
For gta3, Vice and SA; Memory on the ps2 was tight. We had to limit the number of used vehicle models to 8.
My code would occasionally pick a car model to be phased out. Once there were none left on the map, this model would be removed and a new model could be loaded.
The code would pick a model that was appropriate for the area (sports cars in business district, old cars in run-down areas etc).
Most of the time this worked fine.
A few things could throw a spanner in the works:
If the player had gone up the wanted levels, some of the 8 slots would be taken up by police cars, FIB and swat vans and the police heli.
Level designers would sometimes load specific car models for missions. Often these were not appropriate to be used for ambient traffic.
Ambulance and firetrucks could be needed if there was an accident.
If the player travelled to a different area of the map; some of the loaded cars would look out of place and could not be used. It would take a while for replacement models to be loaded.
The game would keep the last player driven car, as it would be jarring if the player went back and it wasn’t there.
At times there would only be 1 or 2 cars models available for ambient traffic. This lack of variation was particularly noticeable if the player was driving the one car that had to be used.
To alleviate the problem, garages remove cars inside of them once the door has closed. This way the model could be removed. When the player opened the door, the cars were re-created in the same spot.
Npc models were loaded/removed the same way. It just wasn’t as noticeable if variety was lacking.
For each game we picked a generic looking character model that looked appropriate in each area of the map. This model was never removed and always ready to fill in.
Screenshot from this vid: youtube.com/watch?v=KWhjv4J6…
I've compiled a comprehensive map of Israel's air defence, radar, and military intelligence infrastructure.
All entries are based on imagery and publicly available information as of October 19, 2026.
For instructions on how to access the file, see the post in the replies.
Andrew retweeted
It has been months in the making, but today I launched the 2026 Midterms Candidate Due Diligence website.
midterms.theleahfiles.com
For far too long we have not had a comprehensive side-by-side picture of who is funding our candidates, who pays for them to get elected, their stance on issues we care about, and many more important factors.
So, I built what I could not find: a page for every single person on your ballot, showing exactly who is paying for them.
Pick your state and you get your voting rules, issues on your specific ballot this midterm, a map of your congressional districts, the measures on your ballot and what they actually do, and a profile on all 2,517 candidates for governor, Senate and House.
For each candidate it shows where their money came from and who wrote the checks, what outside groups spent for them and against them, the companies and nonprofits they own out of their own financial disclosure, and where they stand on the issues with the vote or the quote behind it.
Every number links back to the filing it came from. If something is missing or something is wrong, tell me and I will fix it.
Finalizing some of the smaller elections now, but it's 80% done.
It is free and the site doesn't ask for donations. But if you would like to support my work you can subscribe to my Substack (link in bio) or buy me a coffee at buymeacoffee.com/theleahfile…
I hope you enjoy!
Andrew retweeted
Replying to @JosephFordCotto
"My name is Joseph and I don't care about kids getting raped by the elites, in order for Israel to obtain blackmail material on the people in charge, so that we can wage more costly wars on their behalf, destroying the US and the world in the process"
Idk, some people simply don't care about it 🤷♀️
Andrew retweeted
The Muslim conquest did not displace the population. Government changed. People slowly, over generations, largely adopted Islam and started speaking Arabic.
How many times do we have to repeat this?
Andrew retweeted
I am the only candidate in this race who has the moral clarity to call for a full arms embargo on the Israeli government.
Andrew retweeted
Grand Theft Auto VI is bringing meteorological realism to gaming with dynamic severe weather across the fictional state of Leonida. Players will have to navigate extreme hazards like hurricanes and tropical storms that directly impact the game's environment and mechanics. This next-generation weather tech promises to closely mirror the real-life volatile climate of its Florida-inspired setting.
Andrew retweeted
Norman Finkelstein is asked if he believes there is "very rampant anti-Semitism in the US" by an interviewer who claims he himself has experienced it. Here is his response:
Andrew retweeted
Importantly Argon has frontier safeguards and we are rolling it out responsibly - it’s with the US gov’t and going to a set of trusted cyber defenders through our Fairwind Program today.
We’re going to make it available as soon as we can and as safely as we can. So hold tight, lots more coming, and you’re going to see us iterating rapidly.
blog.google/innovation-and-a…
Andrew retweeted
Lots of discussion out there about our next model(!), so I wanted to give an early look as soon as possible. Introducing Gemini 4 Argon!
It shows frontier performance in complex workflows, cyber defense and software engineering. Teams are using it extensively at Google, from coding to quantum computing, great feedback.
Here’s a look at the benchmarks:
Andrew retweeted
New Yorkers, here’s what you need to know about this week’s nor’easter:
The storm is expected to pass offshore, keeping the heaviest rain east of New York City. But we should still prepare for gusty winds, rain, and some high-tide flooding beginning today, peaking Friday, and potentially continuing through Sunday.
If you live near the coast, move your car to higher ground or away from streets that regularly flood.
Secure loose outdoor items, including furniture and garbage containers, that could be picked up by strong winds. Storm tracks can change, so please stay informed and be prepared.
For emergency alerts, text NOTIFYNYC to 692-692.
Andrew retweeted
Meet the Heart ES-36.
36 seats.
20% more passenger + payload capacity than ES-30.
125 miles all-electric / 745 hybrid, plus reserves.
Targeting ≥40% lower operating costs vs legacy regional aircraft.
Learn more about the ES-36: bit.ly/4yaKrth
Read the full announcement: bit.ly/4AtYdbY
Media kit + high-resolution assets: bit.ly/3V9OhUT

































