WarMode wasn't a bad addition to the game, it had flaws, it was too convenient, but the idea behind it can still work, how about you put a long cooldown on it? At least a day, and give bonus XP to warmode off players to encourage world pvp, with how layers work now I don't see how you couldn't group players with their warmode choice more easily so if im warmode off I would see other people with same setting too
What feels bad is trying to play with friends on the same faction and being denied because balance is bad, give some incentives for people to play the other faction but don't limit if my friends want to join me @WarcraftDevs @AggrendWoW
You could also create "Invite a friend to my faction" codes system for referrals
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These dungeons XP nerfs just make everyone run them once, people are only doing them for the quests.. Also makes them less social lol, spamming dungeons was very social idk where they got this idea that it wasn't #WoWForever @wowclassicdevs @AggrendWoW
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This is probably part of some agreement she signed so he doesn't take away the kids, otherwise super weird
This quoted post is unavailable.
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guy walks up to you on wowf beta and puts 1000g in the window
Explain to me like I'm five years old why this guy isn't permabanned from the beta and his account? Is this not the perfect opportunity to stick to your word about banning gold buying? Is this streamer privilege?
Is he not the perfect example of what happens when you put your hand on the stove? What are we even doing here, boys?
Keep your word.
@Blizzard_Ent @AggrendWoW @QuestTheLine @WarcraftDevs @Warcraft
🔥
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class.
I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself.
Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone.
Since the day I started working on the Riverglades I have lived by three sayings.
"Convenience is the death of the journey."
"If you're making a game for everyone then you're making it for no one."
"Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid."
These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place.
That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
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