Web 3 Video production & post-production

Sofia, Bulgaria
Joined September 2016
4DVのanimated Gaussian splatsに未来を感じた。 4DVがやっているのは、映像生成というより 「現実の時間ごとキャプチャして配信する技術」に近い。 まだ推論が不完全な所はあるが、それでも動画から4D空間を生成できるのは次世代の動画コンテンツを感じる。 デモは🧵
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it's nearly time.
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🧅"Generate on Frame Change" updates the onion skinning when jump between keyframes, tap to the next one and also when finish the time-line scrubbing (works with Grease Pencil Tools extension Timeline Scrub too!). Great for reviewing the evolution of poses, learning and teaching.
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Thank you to our filmmaker @DimitarDrew 🏆
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Blender soon better than UE5?😂🤣#b3d #Eevee
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Voxyde@VoxydeVFX2 Sep 2024
Master the secrets to Houdini FX with a massive 25-hour Workshop. Learn all the techniques I've honed over the years while working on cinematics for League of Legends, Valorant & many other games. Stylized lightning, art-directable destruction, magical FX, advanced compositing in Nuke & much more. Pre-Sale extended! Get 25% discount until 9th September voxyde.com/ultimate-fx-in-ho…
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Stage Duel #b3d #kineticrush
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今度のBlender Fesに向けていろいろ準備中……、 看板マテリアルの実演をしつつ、シェーディングについても語る予定です #blender #b3d
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Free fonts for your next project:
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Testing Rain Trails on Moving Meshes #b3d #geometrynodes
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What kind of sorcery is this? Based on FLUX? by Christoph 'gizmo' Mütze on Linkedin.
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Flowmaps and advanced water effects in a shader. No simulations, no geo nodes. Turbulent is getting a long overdue update. v1.1 brings built-in flow painting and all settings available directly in the 3D viewport. #b3d #blender #blender3d #blendercommunity
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Dimitar Drew retweeted
recorded a performance for an in-game UE5 cinematic yt: youtube.com/watch?v=L8E6Hlx3…
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Claw Slices Test #b3d #geometrynodes
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OpenAI Sora has a big problem now. Chinese tech firm Kuaishou just introduced KLING. You can generate AI-powered text to videos easily. 32 wild examples and reveals:
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This is completely nuts. Can't wait until the paper is released! "SuperGaussian: Repurposing Video Models for 3D Super Resolution" Project: supergaussian.github.io/ Paper video ⬇️ 1 I 2
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The future of Street View looks like this 😍 Basically City-scale 3D Gaussian Splatting. Thanks to a hierarchical level of detail (LOD) approach, you get real-time rendering of massive scenes at 30+ FPS! But capturing city scale at street level is SUPER messy, with people, cars, and pets (!) moving everywhere - resulting in reconstruction artifacts. In this paper, these 'movers' were detected and removed in a pre-processing step using Mask R-CNN and checking against the SfM point cloud. Vehicle license plates were also detected and masked out. Not only is this CNN segmentation step useful to eliminate movers — it is crucial for privacy and aesthetic reasons too! All the stuff you need to ship this stuff commercially.
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【Free Shader + Project File】 Hi, today I'm sharing a FREE Blender project file I made.✨ It features a cool effect created with Geometry Nodes and Shader Nodes (not sure what to call it🤣) Download for FREE:👇 caseysheep.gumroad.com/l/nua… I hope this project file is helpful to you!💖 #b3d #blender #blender3D #shaders #gamedev #free #3danimated #geometrynodes
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Oh my god! 🤯 Beeple explaining how he uses Magnific for his artworks in public! 🔥 Kaboom!!! 🔥
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Adobe presents SynCHMR! A method that can reconstruct camera trajectory, human motion, and scene in one global coordinate from videos 🔥 paulchhuang.github.io/synchm…
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