Dimitar Drew retweeted
4DVのanimated Gaussian splatsに未来を感じた。
4DVがやっているのは、映像生成というより
「現実の時間ごとキャプチャして配信する技術」に近い。
まだ推論が不完全な所はあるが、それでも動画から4D空間を生成できるのは次世代の動画コンテンツを感じる。
デモは🧵
Dimitar Drew retweeted
🧅"Generate on Frame Change" updates the onion skinning when jump between keyframes, tap to the next one and also when finish the time-line scrubbing (works with Grease Pencil Tools extension Timeline Scrub too!). Great for reviewing the evolution of poses, learning and teaching.
Dimitar Drew retweeted
Thank you to our filmmaker @DimitarDrew 🏆
Dimitar Drew retweeted

Voxyde@VoxydeVFX2 Sep 2024
🇷🇴!
RomaniaConnected via Romania Android AppLocation may be affected by a proxy or VPN.Account-level information, not a live location or per-post device.
Master the secrets to Houdini FX with a massive 25-hour Workshop.
Learn all the techniques I've honed over the years while working on cinematics for League of Legends, Valorant & many other games.
Stylized lightning, art-directable destruction, magical FX, advanced compositing in Nuke & much more.
Pre-Sale extended! Get 25% discount until 9th September
voxyde.com/ultimate-fx-in-ho…
Dimitar Drew retweeted
What kind of sorcery is this?
Based on FLUX?
by Christoph 'gizmo' Mütze on Linkedin.
Dimitar Drew retweeted
Flowmaps and advanced water effects in a shader.
No simulations, no geo nodes.
Turbulent is getting a long overdue update.
v1.1 brings built-in flow painting and all settings available directly in the 3D viewport.
#b3d #blender #blender3d #blendercommunity
Dimitar Drew retweeted
recorded a performance for an in-game UE5 cinematic
yt: youtube.com/watch?v=L8E6Hlx3…
Dimitar Drew retweeted
OpenAI Sora has a big problem now.
Chinese tech firm Kuaishou just introduced KLING.
You can generate AI-powered text to videos easily.
32 wild examples and reveals:
Dimitar Drew retweeted
This is completely nuts. Can't wait until the paper is released!
"SuperGaussian:
Repurposing Video Models for 3D Super Resolution"
Project: supergaussian.github.io/
Paper video ⬇️ 1 I 2
Dimitar Drew retweeted
The future of Street View looks like this 😍
Basically City-scale 3D Gaussian Splatting. Thanks to a hierarchical level of detail (LOD) approach, you get real-time rendering of massive scenes at 30+ FPS!
But capturing city scale at street level is SUPER messy, with people, cars, and pets (!) moving everywhere - resulting in reconstruction artifacts.
In this paper, these 'movers' were detected and removed in a pre-processing step using Mask R-CNN and checking against the SfM point cloud. Vehicle license plates were also detected and masked out.
Not only is this CNN segmentation step useful to eliminate movers — it is crucial for privacy and aesthetic reasons too! All the stuff you need to ship this stuff commercially.
Dimitar Drew retweeted
【Free Shader + Project File】
Hi, today I'm sharing a FREE Blender project file I made.✨
It features a cool effect created with Geometry Nodes and Shader Nodes (not sure what to call it🤣)
Download for FREE:👇
caseysheep.gumroad.com/l/nua…
I hope this project file is helpful to you!💖
#b3d #blender #blender3D #shaders #gamedev #free #3danimated #geometrynodes
Dimitar Drew retweeted
Oh my god! 🤯
Beeple explaining how he uses Magnific for his artworks in public!
🔥 Kaboom!!! 🔥
Dimitar Drew retweeted
Adobe presents SynCHMR!
A method that can reconstruct camera trajectory, human motion, and scene in one global coordinate from videos 🔥
paulchhuang.github.io/synchm…























