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Gamer | Movie & Show Enjoyer | Tech Nerd | Late Night Thinker

The Lands Between
Joined January 2013
Photo by DonMare (@DonMareTV)Photo by DonMare (@DonMareTV)Photo by DonMare (@DonMareTV)Photo by DonMare (@DonMareTV)Photo by DonMare (@DonMareTV)Photo by DonMare (@DonMareTV)Photo by DonMare (@DonMareTV)Photo by DonMare (@DonMareTV)Photo by DonMare (@DonMareTV)Photo by DonMare (@DonMareTV)
DonMare retweeted
Wolfenstein 3 is officially in production at @MachineGames. One of gaming's most important franchises, and a team that has done remarkable work bringing it forward. Looking forward to sharing more.
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*Slaps Roof of WoW: Forever* This baby is running on: 3,924 Virtual Machines 251,136 GB of Memory 70,480 CPU Cores
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DonMare retweeted
Embark on your next journey to Tamriel in The Elder Scrolls VI: Sentinel.
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DonMare retweeted
No Man's Sky Forsaken 🥀 🚀New Ships 🦑Bio Specimens 🐛Grub Multi-Tool 👾Forsaken Traders 🦐Larva Helmet 🛰️New Cockpits 😍Minimal HUD Mode 🔫Radial Menu 🎁Haulage Missions 🧑‍🚀New Corvette Interiors 😮Seamless Warping 👽Space Holo-Arenas 🪄Upload Space Bases 💪Launching on iOS
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Horde. Alliance. War. Nov 4. Pick your side of the story and fight for your faction when WoW: Forever launches!
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I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it. But here's the uncomfortable truth: The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement. BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago. What remained was the brand. The IP. Basically just the name on the building. But a studio's name doesn't make great games. Insanely talented people do. And that's the lesson our industry somehow keeps refusing to learn. The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand. You can't simply replace those people, keep the logo on the door and expect the magic to continue. Yet, that's precisely what publishers have been doing for the past 10-20 years. They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games. And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so. And... the results speak for themselves. I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry. Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out. At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired. I remember telling our team back then that I'd seen this movie before. The exact same thing happened in the 90s, when EA went on its acquisition spree. Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus. History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position. And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy. There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp. They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful. They bought the names, the buildings, the IPs and whatever teams happened to be there at the time. But those things don't matter at all. You can buy a studio. You can buy its IP. You can even buy its entire back catalogue. But you can't buy the magic that made those games special in the first place. And the sooner our industry understands that, the better.
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// NEW UPDATE INCOMING… [v.2.5][22.10.26]
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30 Days until release⏳
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Watch the Grand Theft Auto VI Launch Trailer, featuring the debut of “Flower in a Hurricane" from original score composers Justice feat. Tame Impala, SZA, and King Gizzard & The Lizard Wizard. Grand Theft Auto VI arrives November 19: rockstargames.com/VI/ps5
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Arisen! Join us today at 3pm PT/11pm BST for a new video sharing a brief glimpse at what awaits in Dragon's Dogma 2: Dark Arisen. Ron Perlman lends his voice to guide us through Norgan and beyond. #DD2DA Watch here: bit.ly/DD2DARP
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Cyberpunk: Edgerunners 2 arrives October 20th, only on Netflix.
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Later this month, METRO 2033 Redux and METRO Last Light Redux will get a next-gen update on Consoles and PC. Now has never been a better time to enter the tunnels of METRO ahead of METRO 2039. Find out more: deepsilver.com/games/metro20…
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11 years after launch, more witchers are now walking the Path across the Continent than ever before. Seeing so many of you set out on this journey for the very first time, or relive it once more, means the world to us. Thank you for putting your trust in us, all these years later. ❤️
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The Blood of Dawnwalker has been nominated in 3 categories at the @GoldenJoysticks! 🩸 Best Storytelling 🩸 PC Game of the Year 🩸 Best Lead Performer (Will de Renzy-Martin) We are deeply moved 🌗 Now, sink your teeth into a vote: gamesradar.com/goldenjoystic…
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We hope you’re enjoying CONTROL Resonant and taking your time with it. We wanted to talk about a few things we are working on as we head into post-launch. ➕ NG++ coming in October 📸 Photo Mode coming in November More details in our blog: ow.ly/vZxP50ZRptO #CONTROLResonant
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Since we’ve been receiving lots of questions about the size of The Witcher 3 Remastered update, here’s what to expect on each platform: 💻 PC (Steam): ~45 GB (may vary depending on installed language packs) 🔵 PS5: ~45 GB 🟢 Xbox: ~45 GB 🔴 Nintendo Switch 2: ~50 GB (separate product) Hope this helps you prepare for launch over the weekend!😊
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Congrats to our friends @remedygames on the launch of CONTROL Resonant! controlgame.com
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