
Head of Product @KovaaKs and helper @StudioAtelico 🎸
Portugal
Joined September 2016
- Tweets5.1K
- Following571
- Followers1.5K
- Likes91.5K
Pinned Tweet
Marvel Rivals music is pretty nice, so I made a guitar cover + the entire backing track 😀🎸
@MarvelRivals
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Pack it up Portugal, it's over.
In 2025, the EU house price-to-income ratio was 6.8% higher than in 2015, meaning that house prices rose relative to household income over the decade.🏡📈
Largest increase in:
🇵🇹Portugal (+60.8%)
Largest decrease:
🇷🇴Romania (-42.8%)
Read more 👉link.europa.eu/nPM3R3
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🎃 Last chance to get your Halloween 2026 leaderboard entry in! 🏃💨
Don't miss out on the exclusive badge!
Only until tomorrow at 5 PM UTC! ⌛️
Any Godot, Unreal Engine or Unity devs who want access, send me a DM!
Meet the Atelico AI Engine: language, image and audio models running on the player's own hardware, inside your game.
Avoid cloud dependencies or per-call costs.
Optimized for Unity, Unreal and Godot.
Learn more and sign up for access:
atelico.studio/blog/the-atel…
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DrUninstall retweeted
What new kinds of games become possible when AI runs directly on players' devices?
Our CEO, Piero Molino, spoke with Pulse 2.0 about our vision for Studio Atelico and the technology we're building to explore that question.
Read the interview:
pulse2.com/studio-atelico-pr…
Careful with a bot impersonating me on Discord under "drunins.tall".
My account is safe, but I don't want anyone getting scammed. Stay safe out there!
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DrUninstall retweeted
Endgame Gear has provided us with three Raw Input OP1s to give away!
to enter:
- Follow @endgamegear and @m_rawinput
- play through our custom kovaak's playlist! The code is: KovaaKsCrackingPetulantPrecision
- like and retweet!
if you don't own KovaaK's, leave a reply, we have a few keys to hand out too :D
THIS IS NOT A COMPETITION, anybody who completes the full playlist will be entered into the raffle. if you'd like a bit more info about the scenarios, watch the video and read the first reply!
A big part of this is just how difficult it is to create scenarios, even more so with movement.
The UX/workflow makes movement significantly harder to build, so naturally fewer people build it and players end up training it less.
After a decade of @KovaaKs, this has also cemented a false perception that the average player wouldn't be enticed by movement in aim training.
If it was as easy to create as stationary scenarios, we'd see way more of it. Movement is fun, FPS games and their audiences keep proving that.
Replying to @viscose
@viscose Because none of the major benchmarks incentivize player movement, a huge percentage of the aim trainer community neglects movement. How do we get a few of these to include movement multipliers as a primary score source?
Turret gameplay should not be a badge of honor.
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DrUninstall retweeted
Our CEO and co-founder Piero Molino is speaking at The AI Conference tomorrow!
He'll share what we've learned building Bobium Brawlers with fully on-device generative AI.
📅 September 30 · 4 PM
📍 Theater 3
If you’re there, say hi!
aiconference.com
pulsar AIM CHALLENGE 9/20 AM #4
































