EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ (@EmteCoke) header
EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ (@EmteCoke) profile picture

NOW YOU'RE PLAYING WITH POWER. SUPER POWER!!!๐Ÿ˜€

Chicago, IL
Joined November 2016
Photo by EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ (@EmteCoke)Photo by EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ (@EmteCoke)Photo by EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ (@EmteCoke)Photo by EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ (@EmteCoke)Photo by EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ (@EmteCoke)Photo by EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ (@EmteCoke)Photo by EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ (@EmteCoke)Photo by EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ (@EmteCoke)Photo by EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ (@EmteCoke)Photo by EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ (@EmteCoke)
Did some rearranging of my gaming setup, got the Retro Tower of Power, the new age console set up and last but not least the PC Thor and the soldering/desoldering station...
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
New for #3DO owners: the 3DO ODE Menu, a replacement menu for @flxel's FZ-1 ODE, XPort and most clones. Box art, favorites, recently played, multi-disc auto-queue, quick browsing of big folders, plus a one-click Cover Maker. Free on GitHub: github.com/thgill/3do-ode-meโ€ฆ โ™ฅ๏ธ
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
HAPPY HALLOWEEN ๐ŸŽƒ #Dreamcast Vampire Chronicles for Matching Service EX FULL ENGLISH TRANSLATION PATCH & DEE INTEGRADE + EX UNLOCKED HOW TO SELECT โ€ข DEE: Highlight the ? / Random square. Press and release START once, then confirm with any punch or kick. Works in Arcade and dedicated Versus. โ€ข DARK GALLON: Highlight Gallon. Press and release START, then confirm with any punch or kick. Press START again to return to ordinary Gallon; moving to another character resets the choice. ADDITIONS INCLUDED IN THIS BUILD 1. Playable Dee, with the CPS2 character graphics/data, special/super controller, guard animation, teleport and sword/effect corrections. 2. Native Dee voice integration: 24 recordings and 26 command bindings. Two cues remain silent because source recording hasnโ€™t been implemented. 3. English native dialogue: 326 translated messages, plus Deeโ€™s three existing approved English quotes. CAP/LOW gold dialogue glyphs retained. 4. Deeโ€™s wordless ending route: native map/VS transition and Adult Anita encounter, READY/FIGHT, automatic whiteout, then ending/credits art. 6. Permanent access to EX Options and EX Editions. These expose the native option values and edition/stage-color choices. Some EX selections reset on a cold boot; the menus remain available. 7. Dark Gallon is selectable from Gallon. RC41 gives him Gallonโ€™s winning themes for all character types. Alternate colors keep the approved Weak Punch dark fur/skin/red eyes and native alternate accent colors; their native pulse animation now follows the selected color. ย  ย REMAINING KNOWN BUGS: ย  ย DARK GALLON MAY ADD LOAD TIME WHEN USING ALT PALETTE'S. OTHER NATIVE SHORTCUTS RETAINED โ€ข EX Options: Options + hold L and R + A; also accessible in the expanded menu. โ€ข Oboro Bishamon: Bishamon + hold START + attack. โ€ข Shadow: Random + START five times + attack. โ€ข Marionette: Random + START seven times + attack. โ€ข Alternate stage palette: hold START when confirming the Versus stage. Grab the patch on free Patreon membership, or head over to GIT. Itโ€™s because of paying Patreon members & community support that this happened. Thanks all! patreon.com/NEONBitchi/postsโ€ฆ
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
Still so much work to doโ€ฆ But thanks to k0b3n4irbโ€ฆ I have more math to do ๐Ÿ˜ญโ€ฆ this is why people use AI instead of doing this ish by hand ๐Ÿ˜ญโ€ฆ
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
Ys III TurboGrafx-CD Smooth Parallax โ€“ Milestone 1: First Working Proof of Concept (Tigray Quarry) youtu.be/Reertt1KHIc?si=FW6Tโ€ฆ
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
Itโ€™s alive ๐Ÿ‘พ
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
๐Ÿน QUIVER is out! An original archer battle for the SNES: 3 arrows, one hit and you're out, the screen wraps around. 1-4 players, with CPU opponents in 3 levels to play solo. Free ROM, runs on real hardware. ๐ŸŽฎ ludufre.itch.io/quiver ๐ŸŒ ludufre.com/quiver/ #SNES #homebrew
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
Ultra Street Fighter II RC5 is out! MODERN controls bring the Switch command shortcuts and more forgiving input windows to our CPS-2 backport. They're the default; choose CLASSIC in ULTRA CONFIGURATION for the previous inputs. arcadepatches.com/usf2-backpโ€ฆ
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
I thought I'd have a go at this AI porting gold rush, so here is my attempt at Rolling Thunder for the NeoGeo. Enjoy. hoffman.home.blog/2026/10/28โ€ฆ
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
Mortal Kombat on Master System gets an Arcade Edition, and Kano is back. Six arcade stages, The Pit fatality, a Battle Plan tower, new music, blood, saved high scores and arcade FMV bios. v0.9 is out today. romhackplaza.org/romhacks/moโ€ฆ #MasterSystem #MortalKombat #RomHack
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
PCใ‚จใƒณใ‚ธใƒณ็‰ˆใ€Žๅฟ่€…้พๅ‰ฃไผใ€ใซใ€่ƒŒๆ™ฏๅผทๅŒ–๏ผ†ๆ–ฐๆฉŸ่ƒฝใ‚’่ฟฝๅŠ ใ™ใ‚‹ๅ‡„ใ„ใƒใƒƒใ‚ฏใƒญใƒ ใŒ็™ปๅ ด!! ๆœฌไฝœใฏใ€11ใ‚นใƒ†ใƒผใ‚ธใฎ่ƒŒๆ™ฏใซๅคš้‡ใ‚นใ‚ฏใƒญใƒผใƒซใ‚’่ฟฝๅŠ ใ€‚้ ๆ™ฏใŒใ‚†ใฃใใ‚Šใจๆตใ‚Œใ‚‹ใ“ใจใงใ€ๅฅฅ่กŒใใฎใ‚ใ‚‹ๆ˜ ๅƒ่กจ็พใ‚’ๅฎŸ็พใ—ใฆใ„ใ‚‹ใ€‚ ใ•ใ‚‰ใซใ€ๅ…จ22ใ‚นใƒ†ใƒผใ‚ธๅŒบ้–“ใ‚’้ธในใ‚‹ใ‚นใƒ†ใƒผใ‚ธใ‚ปใƒฌใ‚ฏใƒˆใ‚„ใ€ใƒ€ใƒกใƒผใ‚ธใ‚’็„กๅŠนๅŒ–ใ™ใ‚‹็ทด็ฟ’ใ‚ชใƒ—ใ‚ทใƒงใƒณใ‚‚ๆญ่ผ‰ใ€‚ romhacking.net/hacks/10217/ ๅญไพ›ใฎ้ ƒใซPCใ‚จใƒณใ‚ธใƒณ็‰ˆใ€Žๅฟ่€…้พๅ‰ฃไผใ€ใ‚’ใƒ—ใƒฌใ‚คใ—ใฆใ€ใ€Œ่ƒŒๆ™ฏใฎๅ‹•ใใŒใกใ‚‡ใฃใจใŽใ“ใกใชใ„ใชโ€ฆโ€ฆใ€ใจๆ„Ÿใ˜ใฆใ„ใŸ้›ป่„ณไธญๅนดใฎ็š†ใ•ใ‚“ใฏใ€ๅฝ“ๆ™‚ใจใฎ้•ใ„ใ‚’็ขบใ‹ใ‚ใฆใฟใ‚‹ใจ่‰ฏใ„ใžใƒƒใƒƒ!!
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
Full open-source build tools, ROM validation docs, and technical PC Engine hardware notes on GitHub: github.com/tigermonkeyfish/nโ€ฆ #TurboGrafx16 #NinjaGaiden #RetroGaming #RomHacking #PCใ‚จใƒณใ‚ธใƒณ
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
So for a few things to understand cause I keep seeing "why Street Fighter the Movie" 1) I'm also a software engineer... I wanted to use AI to do things I don't know how to do, and to utilize that to learn more about what it is I'm working on. I now know more about the SNES, so much so that this particular project is now about 30/70 me/AI whereas it was originally all AI (or at least 10/90). 2) I've studied the SD2SNES, or at least my particular model. I've also asked AI to analyze what the FPGA system is doing inside of the SD2SNES... I've also learned from other MiSTer core devs, both all by hand and AI assisted, that everything doesn't require FPGA gating... the SD2SNES has a fully capable Cortex M3 (My mkII variant has it, the newer ones has an M4) in it that it itself could be used as an enhancement chip along with SD Reading to do something completely different... It could help with things such as essentially being an asset server, decompressing and feeding to the SNES on the fly, tuned to be more in line with the SNES itself. 3) So why SFTM? It helps with understanding the basics of early PS1 2D ports, that are still simple enough to be able to go back to SNES with some slight modifications. This doesn't just use MSU-1 for streaming FMV and Data, it relies on the MSU-1 core, pretty heavily, and I'm learning how to push that further, with Capcom vs SNK on SNES.
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
Street Fighter the Movie SNES - Fix 4 drive.google.com/file/d/1MZEโ€ฆ Had to manually fix the $2177 fix for the HDMA for SNES Chip A systems. Also to select Akuma, its L+R+A now. L+R+Start is in use in the firmware.
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
drive.google.com/file/d/1MZEโ€ฆ Street Fighter the Movie SNES Fix 3 applies fixes @ludufre pointed me to fixes Akuma's Shun Goku Satsu flashy screen Ten symbol discord.gg/6379em3dh - I created a discord to start putting all the data in, and start getting better feedback organized.
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
โญ๏ธWii64 1.5.0 by emukidid Nintendo 64 emulator for Wii and GameCube. ๐Ÿ“ฅgithub.com/emukidid/Wii64/reโ€ฆ
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
Ninja Gainden - PC Engine Parallax FIX by KMFMS
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
FALLEN CITY BRAWL! Coming to Playstation, Switch and XBOX Wednesday, please Wishlist and RT!!๐Ÿ‘Š๐Ÿ”ฅ #fallencitybrawl #beatemup #Switch #PS4 #PS5 #XBOX
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EmteCoke ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡บ๐Ÿ‡ธ retweeted
First public release of Street Fighter Alpha 3 Upper (NAOMI) Capcom Fighting Collection 2 back port (Patcher). Big list of things on GIT: Please report bugs on GIT or over at Patreon. github.com/Zer0-NexuS/sfa3u-โ€ฆ
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