Did some rearranging of my gaming setup, got the Retro Tower of Power, the new age console set up and last but not least the PC Thor and the soldering/desoldering station...
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
New for #3DO owners: the 3DO ODE Menu, a replacement menu for @flxel's FZ-1 ODE, XPort and most clones.
Box art, favorites, recently played, multi-disc auto-queue, quick browsing of big folders, plus a one-click Cover Maker.
Free on GitHub: github.com/thgill/3do-ode-meโฆ
โฅ๏ธ
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
HAPPY HALLOWEEN ๐
#Dreamcast Vampire Chronicles for Matching Service EX
FULL ENGLISH TRANSLATION PATCH & DEE INTEGRADE + EX UNLOCKED
HOW TO SELECT
โข DEE: Highlight the ? / Random square. Press and release START once, then confirm with any punch or kick. Works in Arcade and dedicated Versus.
โข DARK GALLON: Highlight Gallon. Press and release START, then confirm with any punch or kick. Press START again to return to ordinary Gallon; moving to another character resets the choice.
ADDITIONS INCLUDED IN THIS BUILD
1. Playable Dee, with the CPS2 character graphics/data, special/super controller, guard animation, teleport and sword/effect corrections.
2. Native Dee voice integration: 24 recordings and 26 command bindings. Two cues remain silent because source recording hasnโt been implemented.
3. English native dialogue: 326 translated messages, plus Deeโs three existing approved English quotes. CAP/LOW gold dialogue glyphs retained.
4. Deeโs wordless ending route: native map/VS transition and Adult Anita encounter, READY/FIGHT, automatic whiteout, then ending/credits art.
6. Permanent access to EX Options and EX Editions. These expose the native option values and edition/stage-color choices. Some EX selections reset on a cold boot; the menus remain available.
7. Dark Gallon is selectable from Gallon. RC41 gives him Gallonโs winning themes for all character types. Alternate colors keep the approved Weak Punch dark fur/skin/red eyes and native alternate accent colors; their native pulse animation now follows the selected color.
ย ย REMAINING KNOWN BUGS:
ย ย DARK GALLON MAY ADD LOAD TIME WHEN USING ALT PALETTE'S.
OTHER NATIVE SHORTCUTS RETAINED
โข EX Options: Options + hold L and R + A; also accessible in the expanded menu.
โข Oboro Bishamon: Bishamon + hold START + attack.
โข Shadow: Random + START five times + attack.
โข Marionette: Random + START seven times + attack.
โข Alternate stage palette: hold START when confirming the Versus stage.
Grab the patch on free Patreon membership, or head over to GIT.
Itโs because of paying Patreon members & community support that this happened. Thanks all!
patreon.com/NEONBitchi/postsโฆ
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
Still so much work to doโฆ
But thanks to k0b3n4irbโฆ I have more math to do ๐ญโฆ this is why people use AI instead of doing this ish by hand ๐ญโฆ
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
Ys III TurboGrafx-CD Smooth Parallax โ Milestone 1: First Working Proof of Concept (Tigray Quarry)
youtu.be/Reertt1KHIc?si=FW6Tโฆ
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
๐น QUIVER is out! An original archer battle for the SNES: 3 arrows, one hit and you're out, the screen wraps around.
1-4 players, with CPU opponents in 3 levels to play solo. Free ROM, runs on real hardware.
๐ฎ ludufre.itch.io/quiver
๐ ludufre.com/quiver/
#SNES #homebrew
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
Ultra Street Fighter II RC5 is out!
MODERN controls bring the Switch command shortcuts and more forgiving input windows to our CPS-2 backport. They're the default; choose CLASSIC in ULTRA CONFIGURATION for the previous inputs.
arcadepatches.com/usf2-backpโฆ
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
I thought I'd have a go at this AI porting gold rush, so here is my attempt at Rolling Thunder for the NeoGeo. Enjoy.
hoffman.home.blog/2026/10/28โฆ
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
Mortal Kombat on Master System gets an Arcade Edition, and Kano is back.
Six arcade stages, The Pit fatality, a Battle Plan tower, new music, blood, saved high scores and arcade FMV bios. v0.9 is out today.
romhackplaza.org/romhacks/moโฆ
#MasterSystem #MortalKombat #RomHack
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
PCใจใณใธใณ็ใๅฟ่
้พๅฃไผใใซใ่ๆฏๅผทๅ๏ผๆฐๆฉ่ฝใ่ฟฝๅ ใใๅใใใใฏใญใ ใ็ปๅ ด!!
ๆฌไฝใฏใ11ในใใผใธใฎ่ๆฏใซๅค้ในใฏใญใผใซใ่ฟฝๅ ใ้ ๆฏใใใฃใใใจๆตใใใใจใงใๅฅฅ่กใใฎใใๆ ๅ่กจ็พใๅฎ็พใใฆใใใ
ใใใซใๅ
จ22ในใใผใธๅบ้ใ้ธในใในใใผใธใปใฌใฏใใใใใกใผใธใ็กๅนๅใใ็ทด็ฟใชใใทใงใณใๆญ่ผใ
romhacking.net/hacks/10217/
ๅญไพใฎ้ ใซPCใจใณใธใณ็ใๅฟ่
้พๅฃไผใใใใฌใคใใฆใใ่ๆฏใฎๅใใใกใใฃใจใใใกใชใใชโฆโฆใใจๆใใฆใใ้ป่ณไธญๅนดใฎ็ใใใฏใๅฝๆใจใฎ้ใใ็ขบใใใฆใฟใใจ่ฏใใใใ!!
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
Replying to @Admazorca1
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
Full open-source build tools, ROM validation docs, and technical PC Engine hardware notes on GitHub:
github.com/tigermonkeyfish/nโฆ
#TurboGrafx16 #NinjaGaiden #RetroGaming #RomHacking #PCใจใณใธใณ
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
So for a few things to understand cause I keep seeing "why Street Fighter the Movie"
1) I'm also a software engineer... I wanted to use AI to do things I don't know how to do, and to utilize that to learn more about what it is I'm working on. I now know more about the SNES, so much so that this particular project is now about 30/70 me/AI whereas it was originally all AI (or at least 10/90).
2) I've studied the SD2SNES, or at least my particular model. I've also asked AI to analyze what the FPGA system is doing inside of the SD2SNES... I've also learned from other MiSTer core devs, both all by hand and AI assisted, that everything doesn't require FPGA gating... the SD2SNES has a fully capable Cortex M3 (My mkII variant has it, the newer ones has an M4) in it that it itself could be used as an enhancement chip along with SD Reading to do something completely different... It could help with things such as essentially being an asset server, decompressing and feeding to the SNES on the fly, tuned to be more in line with the SNES itself.
3) So why SFTM? It helps with understanding the basics of early PS1 2D ports, that are still simple enough to be able to go back to SNES with some slight modifications. This doesn't just use MSU-1 for streaming FMV and Data, it relies on the MSU-1 core, pretty heavily, and I'm learning how to push that further, with Capcom vs SNK on SNES.
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
Street Fighter the Movie SNES - Fix 4
drive.google.com/file/d/1MZEโฆ
Had to manually fix the $2177 fix for the HDMA for SNES Chip A systems.
Also to select Akuma, its L+R+A now. L+R+Start is in use in the firmware.
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
drive.google.com/file/d/1MZEโฆ
Street Fighter the Movie SNES Fix 3
applies fixes @ludufre pointed me to
fixes Akuma's Shun Goku Satsu flashy screen Ten symbol
discord.gg/6379em3dh - I created a discord to start putting all the data in, and start getting better feedback organized.
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
โญ๏ธWii64 1.5.0 by emukidid
Nintendo 64 emulator for Wii and GameCube.
๐ฅgithub.com/emukidid/Wii64/reโฆ
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
4 days left - and we already got 4 valid submissions!
#snesdev #snesdev2026 #snes
itch.io/jam/snes-dev-game-jaโฆ
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
First public release of Street Fighter Alpha 3 Upper (NAOMI) Capcom Fighting Collection 2 back port (Patcher).
Big list of things on GIT:
Please report bugs on GIT or over at Patreon.
github.com/Zer0-NexuS/sfa3u-โฆ
























