EmteCoke 🇮🇹🇲🇽🇪🇸🇺🇸 (@EmteCoke) header
EmteCoke 🇮🇹🇲🇽🇪🇸🇺🇸 (@EmteCoke) profile picture

NOW YOU'RE PLAYING WITH POWER. SUPER POWER!!!😀

Chicago, IL
Joined November 2016
EmteCoke 🇮🇹🇲🇽🇪🇸🇺🇸 retweeted
Made some progress with Duke, so with the M3 doing all the real work of displaying the 3D itself, frees up the SNES to handle AI, sound, and input… Still not boding well for my FF7 - which entirely rests on how fast Knights of the Round comes out…
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EmteCoke 🇮🇹🇲🇽🇪🇸🇺🇸 retweeted
New for #3DO owners: the 3DO ODE Menu, a replacement menu for @flxel's FZ-1 ODE, XPort and most clones. Box art, favorites, recently played, multi-disc auto-queue, quick browsing of big folders, plus a one-click Cover Maker. Free on GitHub: github.com/thgill/3do-ode-me… ♥️
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EmteCoke 🇮🇹🇲🇽🇪🇸🇺🇸 retweeted
HAPPY HALLOWEEN 🎃 #Dreamcast Vampire Chronicles for Matching Service EX FULL ENGLISH TRANSLATION PATCH & DEE INTEGRADE + EX UNLOCKED HOW TO SELECT • DEE: Highlight the ? / Random square. Press and release START once, then confirm with any punch or kick. Works in Arcade and dedicated Versus. • DARK GALLON: Highlight Gallon. Press and release START, then confirm with any punch or kick. Press START again to return to ordinary Gallon; moving to another character resets the choice. ADDITIONS INCLUDED IN THIS BUILD 1. Playable Dee, with the CPS2 character graphics/data, special/super controller, guard animation, teleport and sword/effect corrections. 2. Native Dee voice integration: 24 recordings and 26 command bindings. Two cues remain silent because source recording hasn’t been implemented. 3. English native dialogue: 326 translated messages, plus Dee’s three existing approved English quotes. CAP/LOW gold dialogue glyphs retained. 4. Dee’s wordless ending route: native map/VS transition and Adult Anita encounter, READY/FIGHT, automatic whiteout, then ending/credits art. 6. Permanent access to EX Options and EX Editions. These expose the native option values and edition/stage-color choices. Some EX selections reset on a cold boot; the menus remain available. 7. Dark Gallon is selectable from Gallon. RC41 gives him Gallon’s winning themes for all character types. Alternate colors keep the approved Weak Punch dark fur/skin/red eyes and native alternate accent colors; their native pulse animation now follows the selected color.    REMAINING KNOWN BUGS:    DARK GALLON MAY ADD LOAD TIME WHEN USING ALT PALETTE'S. OTHER NATIVE SHORTCUTS RETAINED • EX Options: Options + hold L and R + A; also accessible in the expanded menu. • Oboro Bishamon: Bishamon + hold START + attack. • Shadow: Random + START five times + attack. • Marionette: Random + START seven times + attack. • Alternate stage palette: hold START when confirming the Versus stage. Grab the patch on free Patreon membership, or head over to GIT. It’s because of paying Patreon members & community support that this happened. Thanks all! patreon.com/NEONBitchi/posts…
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EmteCoke 🇮🇹🇲🇽🇪🇸🇺🇸 retweeted
Still so much work to do… But thanks to k0b3n4irb… I have more math to do 😭… this is why people use AI instead of doing this ish by hand 😭…
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EmteCoke 🇮🇹🇲🇽🇪🇸🇺🇸 retweeted
It’s alive 👾
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EmteCoke 🇮🇹🇲🇽🇪🇸🇺🇸 retweeted
🏹 QUIVER is out! An original archer battle for the SNES: 3 arrows, one hit and you're out, the screen wraps around. 1-4 players, with CPU opponents in 3 levels to play solo. Free ROM, runs on real hardware. 🎮 ludufre.itch.io/quiver 🌐 ludufre.com/quiver/ #SNES #homebrew
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EmteCoke 🇮🇹🇲🇽🇪🇸🇺🇸 retweeted
Ultra Street Fighter II RC5 is out! MODERN controls bring the Switch command shortcuts and more forgiving input windows to our CPS-2 backport. They're the default; choose CLASSIC in ULTRA CONFIGURATION for the previous inputs. arcadepatches.com/usf2-backp…
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EmteCoke 🇮🇹🇲🇽🇪🇸🇺🇸 retweeted
Mortal Kombat on Master System gets an Arcade Edition, and Kano is back. Six arcade stages, The Pit fatality, a Battle Plan tower, new music, blood, saved high scores and arcade FMV bios. v0.9 is out today. romhackplaza.org/romhacks/mo… #MasterSystem #MortalKombat #RomHack
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EmteCoke 🇮🇹🇲🇽🇪🇸🇺🇸 retweeted
PCエンジン版『忍者龍剣伝』に、背景強化&新機能を追加する凄いハックロムが登場!! 本作は、11ステージの背景に多重スクロールを追加。遠景がゆっくりと流れることで、奥行きのある映像表現を実現している。 さらに、全22ステージ区間を選べるステージセレクトや、ダメージを無効化する練習オプションも搭載。 romhacking.net/hacks/10217/ 子供の頃にPCエンジン版『忍者龍剣伝』をプレイして、「背景の動きがちょっとぎこちないな……」と感じていた電脳中年の皆さんは、当時との違いを確かめてみると良いぞッッ!!
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EmteCoke 🇮🇹🇲🇽🇪🇸🇺🇸 retweeted
So for a few things to understand cause I keep seeing "why Street Fighter the Movie" 1) I'm also a software engineer... I wanted to use AI to do things I don't know how to do, and to utilize that to learn more about what it is I'm working on. I now know more about the SNES, so much so that this particular project is now about 30/70 me/AI whereas it was originally all AI (or at least 10/90). 2) I've studied the SD2SNES, or at least my particular model. I've also asked AI to analyze what the FPGA system is doing inside of the SD2SNES... I've also learned from other MiSTer core devs, both all by hand and AI assisted, that everything doesn't require FPGA gating... the SD2SNES has a fully capable Cortex M3 (My mkII variant has it, the newer ones has an M4) in it that it itself could be used as an enhancement chip along with SD Reading to do something completely different... It could help with things such as essentially being an asset server, decompressing and feeding to the SNES on the fly, tuned to be more in line with the SNES itself. 3) So why SFTM? It helps with understanding the basics of early PS1 2D ports, that are still simple enough to be able to go back to SNES with some slight modifications. This doesn't just use MSU-1 for streaming FMV and Data, it relies on the MSU-1 core, pretty heavily, and I'm learning how to push that further, with Capcom vs SNK on SNES.
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EmteCoke 🇮🇹🇲🇽🇪🇸🇺🇸 retweeted
Street Fighter the Movie SNES - Fix 4 drive.google.com/file/d/1MZE… Had to manually fix the $2177 fix for the HDMA for SNES Chip A systems. Also to select Akuma, its L+R+A now. L+R+Start is in use in the firmware.
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EmteCoke 🇮🇹🇲🇽🇪🇸🇺🇸 retweeted
drive.google.com/file/d/1MZE… Street Fighter the Movie SNES Fix 3 applies fixes @ludufre pointed me to fixes Akuma's Shun Goku Satsu flashy screen Ten symbol discord.gg/6379em3dh - I created a discord to start putting all the data in, and start getting better feedback organized.
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EmteCoke 🇮🇹🇲🇽🇪🇸🇺🇸 retweeted
⭐️Wii64 1.5.0 by emukidid Nintendo 64 emulator for Wii and GameCube. 📥github.com/emukidid/Wii64/re…
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EmteCoke 🇮🇹🇲🇽🇪🇸🇺🇸 retweeted
Ninja Gainden - PC Engine Parallax FIX by KMFMS
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EmteCoke 🇮🇹🇲🇽🇪🇸🇺🇸 retweeted
FALLEN CITY BRAWL! Coming to Playstation, Switch and XBOX Wednesday, please Wishlist and RT!!👊🔥 #fallencitybrawl #beatemup #Switch #PS4 #PS5 #XBOX
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