The ERFPS2 beta test will end in a week!
More details:
youtu.be/w4Bb674W__U?si=q_XG…
Back to first person in ELDEN RING with ERFPS Ver.2!
The mod development has restarted, and new releases are being posted on GitHub.
Massive thanks to CupCakeSnake on Discord for the footage.
#ELDENRING
When you want to play Elden Ring, but boot up just Ring instead
#ELDENRING
Lowering #ELDENRING's RAM usage by a whole GIGABYTE with mimalloc:
(WIP)
New #ELDENRING mod release:
What if Elden Ring enemies only moved when you could not see them (and you really have to blink):
FULL dynamic shadow casting in Elden Ring by me & @chainfailure 👁️👄👁️
#ELDENRING
A rewrite, a rework, and a redesign. Also on Linux and the Steamdeck. With lock-on?
More next week.
#FPSouls #ELDENRING
What if your Elden Ring character could look around? Or right at the camera? Or...
#ELDENRING
SkeletonMan, my Elden Ring runtime C++ skeleton modification library is out!
github.com/Dasaav-dsv/ERSkel…
What it lets you do:
- Beefy characters
- Thin characters
- Scaled characters
- Custom body types
- Fantasy races
- Custom character variations
etc
#ELDENRING
I am working on a modding tool that lets you modify the skeleton of any character in any way you like.
...I test it in interesting ways
#ELDENRING
BONUS:
Lore accurate Soldier of Godrick
#ELDENRING
Guys, my pet iguana has been acting kinda weird lately. Is he sick?
#ELDENRING
On a (more than usual) 🤓note, I have a new release! It's a C++ library for hooking virtual functions in games. It's really easy to use and sky's the limit when it comes to what you can do with it (example in video). Details in the gh repo:
github.com/Dasaav-dsv/RTTIHo…
#ELDENRING
Figured out runtime bone editing!
Customizable player height with accurate hitboxes (and working animations) soon-ish?
#ELDENRING
Hi @RichJStanton, I enjoyed the article, however, fix the name.
It's Dasaav, like it says in my bio, not Dakeev.
Get a fresh perspective on the Lands Between. trib.al/zOjPlVY









