FPS - The First Person Souls Project (@FPSoulsProject) header
FPS - The First Person Souls Project (@FPSoulsProject) profile picture

The First Person Souls Project is aimed at creating free, open source mods for FROMSOFTWARE titles, specifying in camera mods. Managed by Dasaav.

Joined August 2022
The ERFPS2 beta test will end in a week! More details: youtu.be/w4Bb674W__U?si=q_XG…
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Back to first person in ELDEN RING with ERFPS Ver.2! The mod development has restarted, and new releases are being posted on GitHub. Massive thanks to CupCakeSnake on Discord for the footage. #ELDENRING
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When you want to play Elden Ring, but boot up just Ring instead #ELDENRING
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Lowering #ELDENRING's RAM usage by a whole GIGABYTE with mimalloc: (WIP)
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New #ELDENRING mod release: What if Elden Ring enemies only moved when you could not see them (and you really have to blink):
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FULL dynamic shadow casting in Elden Ring by me & @chainfailure 👁️👄👁️ #ELDENRING
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A rewrite, a rework, and a redesign. Also on Linux and the Steamdeck. With lock-on? More next week. #FPSouls #ELDENRING
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What if your Elden Ring character could look around? Or right at the camera? Or... #ELDENRING
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SkeletonMan, my Elden Ring runtime C++ skeleton modification library is out! github.com/Dasaav-dsv/ERSkel… What it lets you do: - Beefy characters - Thin characters - Scaled characters - Custom body types - Fantasy races - Custom character variations etc #ELDENRING
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I am working on a modding tool that lets you modify the skeleton of any character in any way you like. ...I test it in interesting ways #ELDENRING
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BONUS: Lore accurate Soldier of Godrick #ELDENRING
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Guys, my pet iguana has been acting kinda weird lately. Is he sick? #ELDENRING
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On a (more than usual) 🤓note, I have a new release! It's a C++ library for hooking virtual functions in games. It's really easy to use and sky's the limit when it comes to what you can do with it (example in video). Details in the gh repo: github.com/Dasaav-dsv/RTTIHo… #ELDENRING
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Figured out runtime bone editing! Customizable player height with accurate hitboxes (and working animations) soon-ish? #ELDENRING
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