Ian Maclure (@Fearian) header
Ian Maclure (@Fearian) profile picture

VFX Artist and game dev ▨ Avaliable for Freelance to add juice to your game!

UK
Joined December 2008
Photo by Ian Maclure (@Fearian)Photo by Ian Maclure (@Fearian)Photo by Ian Maclure (@Fearian)Photo by Ian Maclure (@Fearian)Photo by Ian Maclure (@Fearian)Photo by Ian Maclure (@Fearian)Photo by Ian Maclure (@Fearian)Photo by Ian Maclure (@Fearian)Photo by Ian Maclure (@Fearian)
Temporal Anti Aliasing kills a lot of frames, but it also helps a lot of frames get to work on time, so, it;s impossible to say if its bad or not,
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Ian Maclure retweeted
As a big 'monitor the situation' guy, there are currently way too many situations to monitor.
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Replying to @mrmaxm
Man, I just can't with people nowadays. We have one crowd shouting "I blinked and computed made AAA game for me, ppl are not needed anymore!!11" and another crowd shouting "you opened gpt once and now you're cursed and all your previous achievements and talents are discarded!"
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This is irrespective of any will on your part to avoid AI, so you get forced into a moral compromise, much like many things under capitalism. – at Bellevue, NE
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Hell Yeah
for the wireframeholics
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for the wireframeholics
wip little house spot
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okay well. yeah. the gaming singularity is here. buckle up.
Ocarina of Time multiplayer running on Lichii Emulator. full animations, synced combat, and real-time state sync.
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Ian Maclure retweeted
added more body shield mechanics and an MP7 #screenshotsaturday #gamedev #indiedev
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Congratulations to Unity and Unreal Engine on becoming Godot's first ultra-premium titanium diamond patrons for introducing so many new users to Godot!
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Prediction: Godot development is going to increase faster than maintainers can keep up with it, as a every developer bailing from Unity uses AI to patch up missing dependencies during migration.
Reuters - 'Gaming software provider Unity Software has held recent talks to be acquired by a consortium of investors ‌including private equity firm Silver Lake Partners and Saudi Arabia’s sovereign wealth fund PIF' 'Valuation of $25 billion was discussed in recent weeks' reuters.com/world/silver-lak…
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agents are going to cause a breakdown of human behavior assumptions underlying today's systems. i've started thinking about it as friction collapse. without friction, a number of norms will collapse. consider selling tickets to a concert/event. today, you can post them at a certain time and it's first come first serve. soon everyone's agent will persistently monitor, and as soon as they are posted for sale, thousands of people will instantaneously be trying to buy the same ticket. how do you even resolve this? sell the ticket to the person whose agent gets there fractions of a second before? we're seeing the same thing with job applications, restaurant reservations, but basically anything that relies on participation requiring effort is going to break down. sales emails/calls, participation in government benefits, apartment rentals, doctors appointments, RFP responses. customer support won't be able to handle the user who will not drop their point of dissatisfaction. with no friction, these systems just don't work anymore. business models will break down: - flights/hotels will be consistently cancelled and rebooked at the lowest price (great use case for your agent if you don't have this already set up) - subscriptions will be cancelled - retailers won't be able to arbitrage price differences as the agent will find the cheapest place to buy anything - insurance denials (health/auto/home/etc.) will be fought tooth and nail - bank interest rates will be optimized and avoidable charges will be avoided a lot of what we perceive as stable social coordination is actually an equilibrium sustained by human inefficiency. rationing is a product of human slowness. signaling effort/interest/intent is a key part of our social infrastructure. inertia is a key to many business models. information asymmetry is everywhere. and attention is monetized thoroughly. with agents, none of these things are true. humans will simply demand what they want and have their agents get it for them. there is going to be a fundamental renegotiation of how markets allocate resources, how people signal intent, and how businesses capture value.
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my spidey senses are telling me the labs are, as we speak, using unguardrailed versions of their unreleased models to systematically reverse-engineer ALL of the internet’s software, apps, and games, then feeding the reconstructed source code straight into their training pipelines while simultaneously building guardrails to ladder-pull the rest of us
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Ian Maclure retweeted
🫧
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It's crazy seeing cool editor tools show up on the asset store that combine all the feelings of: - This is exciting, I would love to use that! - They definitely vibe coded that thing in a week, I don't trust it. - I could definitely vibe code it for cheaper (I wouldn't trust it.)
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And then after poking around a bit... - The AI definitely stole all this code from an existing mature plugin that does the same thing for $75. (or is open source) So basically - don't expect to make money off your plugin unless it's really polished and preferably battle tested.
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god FUCKING damn. SPARTH WAS THE ART DIRECTOR????
in light of last week’s news about BioWare’s closure, I felt it was time to share something I haven’t talked about publicly: from April until last week, I was the art director of the Mass Effect franchise.
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Ian Maclure retweeted
in light of last week’s news about BioWare’s closure, I felt it was time to share something I haven’t talked about publicly: from April until last week, I was the art director of the Mass Effect franchise.
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Ian Maclure retweeted
Dying soldier holding my hand: When we get back home we're gonna develop that game we've been talking about Me: Honestly the market is oversaturated, I don't see it working out
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