
Game developer @pugstormgames. Also working on my air combat game UHawk now and then.
Sweden
Joined April 2012
- Tweets747
- Following71
- Followers3.8K
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Felix Westin retweeted
Replying to @FewesW @chena_cpp
I made some tiny modifications, I used the power of 4(or 2 or any value bigger than 1) of the estimated density to multiply the cloud alpha, and the result is much better, I can also set higher blend factor for better covering the scene behind in this. way.
Felix Westin retweeted
This incredible application of our structured volume sampling technique is driving a bunch of interest in our work ♥️ so I updated the documentation and fleshed out the code comments on our reference implementation here: github.com/huwb/volsample
Felix Westin retweeted
... it is #webGL / #pex / @nodes_io again. The dream? Physically based sky model with atmospheric perspective. @FewesW open sourced his implementation of sky shaders from Unreal Engine as Unity project and I managed to port it back to WebGL/GLSL. teapaw.org/FewesW/status/13646423…
Uploaded a minimal (single cginc) atmospheric scattering implementation for Unity to use as a reference for other projects, maybe someone else will find it handy as well: github.com/Fewes/MinimalAtmo…
Felix Westin retweeted
Wild stream appears.
I'll be composing the soundtrack for UHawk live during the next couple of hours. Join me and let's have some fun!
twitch.tv/josepavli
Felix Westin retweeted
I'm live now, composing Briefing track for UHawk VR - ENG/FR twitch.tv/josepavli
Join me if you're interested in the process of composing for video-games, or if you're just bored !
Felix Westin retweeted
Bakery RTPreview (real-time ray traced preview) is finally released!
You can now interactively tweak lighting before baking it.
#gamedev #raytracing
assetstore.unity.com/package…
Felix Westin retweeted
Replying to @FewesW
It happens in the new prefab editing workflow when you have a custom editor script that uses EditorUtility.SetDirty without any other checks. Enclose it in an if(GUI.changed) to fix it
Felix Westin retweeted
Blown away by the debut of @0rugos in the #dota2 Merchandise Workshop! Vote it up here: bit.ly/2mzSv30 @welovefine @TheValveStore
Felix Westin retweeted
windrunner steamcommunity.com/workshop/…
now with hat
Felix Westin retweeted
Replying to @FewesW
@FewesW Your new ambient lighting doesn't seem to hit performance. Which is nice! :) #screenshotsaturday #indiedev
Felix Westin retweeted
New video up. Dark Souls 2 Critique: youtube.com/watch?v=UScsme8d…
Felix Westin retweeted
Here is a prototype trailer for #thehongkongmassacre game I´m currently working on. youtu.be/vcBOUie-LyA #indiedev #gamedev
Felix Westin retweeted
#PAYDAY2 - Gage Weapon Pack #02, solution #1 is revealed! overkillsoftware.com/gagewea…
Felix Westin retweeted
A new soundtrack titled "Merry Payday Christmas" is out! Check it out here! overkillsoftware.com/merrypa…
Felix Westin retweeted
Second and consecutive time with an item showcased in a big update, again with @Brontothunder (+ his textures!) #nerf
Felix Westin retweeted
My new awesome @NaViKuroKy autographed Rubick set! Thanks @xairylle ♥ ♥ ♥ And @BlackDotA2 teapaw.org/nikkomito/status/40527…
Felix Westin retweeted
Player-affiliated sets are ♥. Much thanks to the artists! @tvidotto @TheDanidem @FewesW @Brontothunder gamesinasia.com/5-player-aff…
Felix Westin retweeted
Haha, this is great. RT @Dota2gifs: "#37 Pyrion Flax shows us the true meaning of Casual Thursday": dota2gifs.com/37-pyrion-flax… #Dota2
Felix Westin retweeted
BurNIng Anti-Mage set finished!! made in coop with the amazing @cesarsampedro
steamcommunity.com/sharedfil…



























