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Queer #indiedev couple making @ukgamesfund funded, CULTIVATE: BEFORE TIME, a mystery scifi farming adventure! We're @JenMakesGames & @Gwenhyver.

South West, England
Joined August 2017
Photo by Fox Tor Games (@FoxTorGames)Photo by Fox Tor Games (@FoxTorGames)Photo by Fox Tor Games (@FoxTorGames)Photo by Fox Tor Games (@FoxTorGames)Photo by Fox Tor Games (@FoxTorGames)Photo by Fox Tor Games (@FoxTorGames)Photo by Fox Tor Games (@FoxTorGames)Photo by Fox Tor Games (@FoxTorGames)Photo by Fox Tor Games (@FoxTorGames)Photo by Fox Tor Games (@FoxTorGames)
Fox Tor Games retweeted
We’re kicking off tonight fittingly with our Debut Game award 🎮 And the BAFTA goes to…Venba 👏👏👏 #BAFTAGamesAwards @venbagame
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What?! Everything about this is ridiculous, but charging per INSTALL?!
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
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Happy #NationalVideoGamesDay! Here are four new screenshots of my meditative adventure game, Europa. I love video games - I love playing them and I love making them. I can't imagine myself doing anything else. Thank you for your support. 💖 Excited for you to play it in 2024!
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Fox Tor Games retweeted
A gentle primer on 2D rotations for #gamedev. ⚠️ May contain traces of trigonometry ⚠️ alanzucconi.com/?p=4275
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Things in our game: ✅Hungry T-Rexs ✅Spaceships on fire ✅Pterodon nests ✅Prehistoric hairdressers
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Fox Tor Games retweeted
On my last days working with Unity I was exploring a lot of things using Compute Shaders. One of them was this mesh blend technique that transfers normals and positions from the ground to the mesh based on proximity or the vertices. It was taking 30 seconds on the CPU! #unity3d
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Fox Tor Games retweeted
the portal - repost
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Fox Tor Games retweeted
📰ROUND 10 OPEN📰 📆Deadline: Wed 2nd Nov (10:00). Established UK-based companies and solo devs can apply for grants of up to £12,000, with an opportunity to pitch later for up to £18,000 of additional support. Find out more and apply now: bit.ly/3V7xMnF
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Ways to Be Enviro-Conscious: ♻️ recycle 🗑 consume less ✊ DECONSTRUCT CORPORATION STRUCTURES
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Fox Tor Games retweeted
💧 Stylized Water in UE5 Breakdown 💦 After I posted my latest scene, there were a few people who reached out to me about the water! While I'm working to finalize the complete project breakdown, here's a 🧵on the material: #UnrealEngine #gameart #VFX
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First look at our SNUFKIN game!🌟Join Snufkin in this musical adventure about restoring harmony and balance to Moominvalley, protecting it from the industrious Park Keeper. 🍃 Follow the development in our newsletter: snufkin.game @MoominOfficial #indiegame #moomin
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Another parallax test in ldtk.io 2D level editor, this time using Nuclear Blaze tileset. Simply painting on one layer generates all the content in all layers at once, thanks to "auto-layer rules", making level design super quick & easy. #gamedev #2d #leveldesign
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Fox Tor Games retweeted
Available for free on the Unreal Marketplace! unrealengine.com/marketplace…
Ever wanted to write HLSL in Unreal? The HLSL Material plugin now supports defines, includes, bool/texture parameters, default values... Errors are also clickable, redirecting here to the awesome #RiderForUnrealEngine! github.com/Phyronnaz/HLSLMat… #ue4 #indiedev #gamedev
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Fox Tor Games retweeted
Skybox update! What do you think? #gamedev #unity3d #gameart
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Fox Tor Games retweeted
Playing with volumetric lighting in HDRP, accidently did this. LOOKS NEATO #gamedev #unity3d #gameart
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Fox Tor Games retweeted
For the storytelling I've made a system where smells can bring back memories in the form of a memory bubble #madewithunity #gamedev
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Fox Tor Games retweeted
Meet Beeatrix🐝👑🌳#unity #gamedevelopment #indiedevs
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Fox Tor Games retweeted
As our new mixed reality immersive experience Lost Origin opens to the public we've done a newsletter special on the production with some behind-the-scenes info. Read it here 👉 bit.ly/310MZzQ #lostoriginexperience #mixedreality #audienceofthefuture
Fox Tor Games retweeted
Testing out how my shoreline waves work with my wetness decal stuff. Just a quick test to see how it looks! #gamedev #unity3d #gameart
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Fox Tor Games retweeted
Flow decal buffer COMPLETE! Renders decal normals into a buffer and then blends that into the water surface! Can now have local flow at bases of waterfalls that differ from the global wind direction, etc! woot! #gamedev #unity3d #gameart
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