The Architect (@GOATGameDev) header
The Architect (@GOATGameDev) profile picture

CTO | https://teapaw.org/t.co/00WaWrygHn | SlottyLabs | Studio | 3D City

Romania
Joined May 2023
Photo by The Architect (@GOATGameDev)Photo by The Architect (@GOATGameDev)Photo by The Architect (@GOATGameDev)Photo by The Architect (@GOATGameDev)Photo by The Architect (@GOATGameDev)Photo by The Architect (@GOATGameDev)Photo by The Architect (@GOATGameDev)Photo by The Architect (@GOATGameDev)Photo by The Architect (@GOATGameDev)Photo by The Architect (@GOATGameDev)
ONGOING TREZOR SCAM!!! 1/6 My friend lost 150k XRP by clicking the first result on Google. He searched "Trezor", saw the Sponsored link showing trezor.io, and clicked it. Totally normal thing to do. That ad is STILL running right now. Please read this before you search for your wallet 🧵 @Google @GoogleAds @Trezor
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9/10 What honestly amazes me: days later, it's still up. Same ad, same scam. They swap the Google link when one gets reported, and moved the site to a new server overnight. The full chain of the attack has been handed over to the authorities.
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10/10 Please: • Never click Sponsored results for wallets or exchanges • Type trezor.io yourself or use a bookmark • Your seed goes ONLY on your Trezor device, never on a website Report the ad if you see it, tag @Trezor, and share this. It might save someone's savings.
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The Architect retweeted
Someone turned the AI CEO drama into a Spanish soap opera!
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The Architect retweeted
Three new AI models just landed on AI Stupid Level! GPT-6.1 Terra Google Gemini 4 Argon Kimi K3.1-Pro All three are now available on ASL for benchmarking, comparison, and intelligent routing. More models. More competition. Better decisions. asl.info
🤖 Made with AI
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The Architect retweeted
5 months. 14 original titles. Zero limits. Built from scratch. Designed to stand out. Ready to take over. 14 games. 14 unique experiences. One Slotty Labs. Integrate our portfolio now: slottylabs.com/play
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Incredibly proud of how far AI Stupid Level has come. Seeing ASL becoming part of so many AI ecosystems, from coding agents to automation platforms and developer tools, is genuinely exciting.
Big week for AI Stupid Level. New integrations are live for Fabric, Pi, Langflow, LangChain, Open WebUI, Dify, DeepSeek Harness and CC Switch. OpenClaw and Hermes Agent are now in their official plugin catalogs. Our Smart Router now picks the cheapest model when top models are statistically tied, and Claude prompt caching delivered ~83% lower costs on long agent sessions in our tests. Coming next: DeepChat, models.dev and more. Continuous AI benchmarking. Intelligent model routing. Your API keys. Zero token markup. asl.info
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Let’s just pull the plug at this point, this is too much.
We believe voice is the most natural way to interact with intelligence, so we created Dessa, the most authentic full-duplex speech model ever built. Talking with it feels like talking with a person…full of emotion, nuance, pauses, and a natural cadence. block.xyz/dessa
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The Architect retweeted
Wild Stride is now available in the Slotty Labs catalogue! Skill-based, high-volatility gameplay where every step counts. Choose your risk, multiply your winnings up to ×100 in a single step, and know when to collect.
🤖 Made with AI
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The Architect retweeted
We build games that are anything but ordinary. 😎 Introducing Pass the Jay, the newest addition to the Slotty Labs catalogue. Pass the jay, stack your multipliers, and whatever you do... watch out for the popo! 🚔💨 Experience it here: slottylabs.com/play/game.htm…
🤖 Made with AI
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The Architect retweeted
AI Stupid Level now works with OpenClaw, Hermes Agent, n8n, Claude, Cursor & VS Code (MCP) + new TypeScript, Python & Vercel AI SDKs. Smart Router picks the best model for each task using your keys. Zero token markup. 1,000 free routes/mo. What should we integrate next?
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The Architect retweeted
When I was writing Unreal Engine 1, my time was divided as follows: - Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking. - Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results. So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks. What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files. I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks. What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
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