Godot Updates (@GodotUpdates) profile picture

I post about new #GodotEngine features and updates!

Joined July 2022
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Hey #GodotEngine game devs! I post about new Godot updates. Follow to stay up-to-date on all the latest features added to the engine! My main account is @F1reForge, where I post content about procedural generation and Godot plugin development. Check it out!
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Turbulence noise for particles has finally arrived in #GodotEngine 4.0! This can be used to apply noise to the position and movement of particles to make them more lively and interesting! Here's a demo of turbulence noise by @MV_Raffa: teapaw.org/MV_Raffa/status/154626…
Had some fun in #Godot4 today! Spent the little "covid is not making my brain funny" time with improving my particle turbulence PR. #IndieDev #GameDev
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To start using turbulence noise, use the new properties in the ParticlesMaterial Turbulence section:
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New in #GodotEngine 4.0: A ShapeCast3D node has been added for detecting collisions along a path. This is similar to the RayCast3D node, except that it casts using a shape instead of a line.
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New in #GodotEngine 4.0: You can use device fonts using the new SystemFont resource, which allows you to load fonts from those installed on your computer. This is available on Windows, Linux, macOS, and iOS, but not Android or web due to platform limitations.
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