The indicator for which type of pillar he's using is both in the smoke visuals, but more importantly; the screen shake effect.
Just a tip for the players that hadn't noticed.
Well, I can't submit any more bug reports to Capcom until they change their stance on the UFD situation with @MetalMusicMan_
It's very disheartening, after spending ~10k hours on this for the past 10 years, if they're just going to turn around and tell us to fuck off.
I wonder if Capcom's IP department has ever heard of beloved FG community effort sites like Shoryuken / SuperCombo, hmm.🤔
Hatson retweeted
そろそろアルジュンでみんながやってない事やってみたい?だったらこの連携はどう?
立ち中P>ラッシュキャンセル>しゃがみ強P>弱岩設置(ココまで連続ガード)>からの垂直ジャンプ強K
ほとんどの反撃にリターンを取れる上にしゃがみガードや後ろ歩きで様子見されても岩のおかげでリスクが少ないぜ
It's pretty neat from what little I've played it, but it seems to crash at complete random for me, I've no clue why. Just closes to desktop with no warning sometimes.
Anyone else had this issue or know how to resolve it?
Hatson retweeted
Here is your Top 8 of Street Fighter 6 🌍
👊@CapcomFighters
Hatson retweeted
Learning from Bonchan: Perfect Parry Drive Rushes Against Luke’s Fireballs and Baiting OD DP
0:00- Actual match footage
0:13- Punish Luke’s whiffed Light and Medium Fireballs by buffering Drive Rush after a Perfect Parry
If you Perfect Parry a Heavy Fireball and Drive Rush, the Punish Counter may not be in time depending on the distance, leaving you vulnerable to an OD DP to stop the Drive Rush
If the opponent is looking to use an OD DP to stop the Drive Rush, you can Perfect Parry the fireball → Drive Rush → whiff a throw or use a stored fireball or 214P to make the OD DP whiff
This creates a read between whether the opponent will use their DP or not
Once the opponent stops using their DP, you can simply Perfect Parry → Drive Rush → strike to apply pressure and take your turn
0:40- Against other characters
Terry can more easily avoid DPs by using a fireball after Drive Rush
Sagat can more easily avoid DPs by using a fireball after Drive Rush or hitting Nexus at tip range
Ryu can more easily avoid DPs by using a Light Hadoken or 236K
Here's an actual side by side comparison.
I promise you the clips are synced, the lag just slows down the game tremendously.
If you look at the FPS highs, this is almost a 40fps difference. Whoever at Theia decided decrypting files on a single thread was a good idea is stupid
Marvel Tōkon: Fighting Souls is facing another problem on PC, and this one is pretty embarrassing for Sony.
Players have been testing an unofficial cracked version of the game, and reports show that it can run much better than the official PC version.
The main difference is that the cracked version removes the game’s Theia DRM, along with some of the Sony and security software running with the official version.
Some players are reporting smoother gameplay, fewer frame drops and lower CPU usage.
Hatson retweeted
Marvel Tōkon: Fighting Souls is facing another problem on PC, and this one is pretty embarrassing for Sony.
Players have been testing an unofficial cracked version of the game, and reports show that it can run much better than the official PC version.
The main difference is that the cracked version removes the game’s Theia DRM, along with some of the Sony and security software running with the official version.
Some players are reporting smoother gameplay, fewer frame drops and lower CPU usage.
Hatson retweeted
■アレックスで、相手の「リバサOD無敵、4F暴れ、投げ抜け、跳び、インパクト」を無効化する、ホールドラリアット安全起き攻めメモ。
▼やることは、Hラリアットを「投げで割り込まれないフレームで相手の起き上がりに当てる」
▼主なやり方は
①ODチョップ→キャンセル構え6→Hラリアット
②画面端大足〆→ノーキャン構え→Hラリアット
③小足TC→構えキャンセル→Hラリアット
「持続重ね」ではないためジャスパされにくいのも強み。端だと投げ択も加わるためさらに強力。
#SF6
Takes like this is why modern games are so streamlined and homogenized.
At least Avatar exists and is filled with lore accurate gameplay because it's cool.
Fuck balance, fuck ESports. Just make a good fighting game that's fun to play and has functional netcode and matchmaking.
I want to remind everyone that SF6 matchmaking is still region locked to this day and unplayable to many parts of the world, since no matches can be found and just ends up giving errors.
Just another thing Capcom continues to not give any shit about. And probably never will.
Hatson retweeted
Deadpool has a Geese Howard reference!
If you beat him by launching him downwards in midair, it hard cuts to this view. This character is amazing.
#MARVELTōkon #Deadpool #FGC
I hate how SF6 handles cross-ups, it just confuses players.
Because of cross-up protection, this cannot be a cross-up, but because I'm on the other side of them in terms of positioning, I can still hit them, despite the hitbox being flagged to only hit cross-up (which this isn't)
I really hope future SF titles do NOT handle cross-up like this in combination with having cross-up protection. It's visually deceptive and too confusing for players to understand.
I feel like I'm Chris Hu explaining the DHC glitch but for SF6 cross-ups.
youtube.com/watch?v=44depsi7…
I made a whole video not long ago, just to properly explain how this works in SF6, if anyone reading this is curious.
youtube.com/watch?v=Zr3J4ufv…
























