Senior Tech Artist on the @UnrealEngine Evangelism team working in Aus/NZ/SE Asia. Have a tendency to rant. I'm HighlySpammable in the other social spaces.

Melbourne, Victoria
Joined November 2011
LAUNCH DAY! I hope you all like it! I was fortunate enough to do some proper game dev and work on the Tactical Elimination FX for this mode! (also available in Creative) HUGE shoutout to @HighlySpammable for help and knowledge and late night support youtube.com/watch?v=y71NoyWU…
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My recent talk on switching into Unreal is up! This isn't about what button is where; it's about conceptual challenges involved and where talented folks still slip up when switching over. I hope it's useful to you or someone you know! #UETips youtube.com/watch?v=fJI3DvOn…
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📢Calling all indie devs! Mark your calendars for the first Epic for Indies Office Hours — featuring the incredible team behind The Plucky Squire! 📅 October 30 at 6 PM ET ❤️ Our guest: All Possible Futures (@apossf) 💡 Join and get your questions answered! epic.gm/office-hours-the-plu…
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Chris Murphy retweeted
If you're using Unreal Engine and need to understand what's going on in the physics world, the Chaos Visual Debugger is definitely worth getting to know - it has had a lot of love over the last few versions of UE. dev.epicgames.com/community/…
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Chris Murphy retweeted
As of today, @FTC's final rule banning fake online reviews and testimonials has come into effect. If you encounter any of these prohibited practices, you can report them to @FTC at: reportfraud.ftc.gov/
1. People rely on online reviews to make informed purchases and compare products. When companies use fake reviews, consumers get misled and honest businesses lose out. Today @FTC finalized a rule to prohibit fake reviews. ftc.gov/news-events/news/pre…
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If you're moving over to the other site give me a follow! bsky.app/profile/highlyspamm…
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Chris Murphy retweeted
If you want faster & smaller saves in Unreal, adding custom serialization to your structs can give huge savings!
I can't believe how much smaller the save files are now after such a simple change!! Also load times for the larger saves with 1000's of nodes take less than 1ms to load which used to be 300ms. #UnrealEngine #Gamedev #Indiedev
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One of the key elements of good character design is that you should be able to recognize them by their silhouette. George Lucas is a well designed character.
George Lucas and Matt Sloan (Plo Koon) behind the scenes of 'Revenge of the Sith' 📷
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Chris Murphy retweeted
Michelle's proof of concept is out! I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing. Check the thread for the result and breakdown🧵 #unrealengine #ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX
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In celebration of the 10th Anniversary a message from creative director, Al Hope: #AlienIsolation10
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Chris Murphy retweeted
Halo is entering a new dawn. All future games will use Unreal Engine, and multiple projects are in development. Find out more in our exclusive interview: news.xbox.com/en-us/2024/10/…
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Chris Murphy retweeted
A New Dawn. We're entering the next chapter of the franchise and changing the recipe for how we make Halo games. Go behind the scenes with Project Foundry to explore the creative potential of Halo in @UnrealEngine 5. 🎥 aka.ms/HaloANewDawn
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A better deal for developers 🤝 We just announced ‘Launch Everywhere with Epic’. Starting January 1, you can reduce your Unreal Engine royalties from 5% to 3.5% if you ship your game simultaneously on the Epic Games Store and other stores on PC and Android. Read all the details in our blog, following the stream! epic.gm/unreal-fest-seattle-… #UnrealFest
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Chris Murphy retweeted
Announcing Voxel Plugin 2 Runtime Nanite Nanite Tessellation Runtime Lumen Unlimited Materials Release early 2025 #ue5 #gamedev #indiedev
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Seattle, bring me your coffee. Who's in town for #UnrealFest?
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Whoever came up with the Specsavers ad at Sydney Airport deserves a raise
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I had a similar thing with the first God of War game. Early on you need to murder some random guy hanging from a ledge to get past and it just didn't sit right with me. Bad guy shooting at me? No problem. Random just doing their thing? Problem for me.
I realized no matter the game, if I have to kill innocent animals I feel really bad about it LOL. I'm trying to increase my rep w some of the factions in No Man's Sky and took "kill wildlife" missions, and feel so bad shooting down the creatures just trying to live their lives😭
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And I get that it's the character and what he'd do but I think I just kinda felt it wasn't for me so I opted out. I'm sure he's redeemed or guilty with character depth as the games go on, but I just didn't have interest in being that guy for however long that took to happen.
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Chris Murphy retweeted
I realized no matter the game, if I have to kill innocent animals I feel really bad about it LOL. I'm trying to increase my rep w some of the factions in No Man's Sky and took "kill wildlife" missions, and feel so bad shooting down the creatures just trying to live their lives😭
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