Deep (index3D) (@Index_3D) header
Deep (index3D) (@Index_3D) profile picture

Visual & Motion Designer - Ex @0xPolygon, @Mantanetwork 👨🏻‍💻 Client - @Celestia, @wd_corporation, @MartinGarrix, @apdhillxn, @AxisBank & more

Joined April 2015
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Reflecting on a fantastic run with the @MantaNetwork team. 🔱 Over the past 3 years, I worked as a Motion Designer, From bringing the brand to life on global billboards and event stages to crafting the product launches and website motion that defined our digital presence. Grateful for the people, the pace, the trust to create, and leadership @superanonymousk @victorone111 Now open to new opportunities & collaborations.
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Deep (index3D) retweeted
░░░▒▓▒░░░░ searching… new cool motions found 👾👾👾 explore more at @vorfluxai
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Deep (index3D) retweeted
love this 🙌 generic AI UI is a real problem. we just shipped @vorfluxai v2 with a fresh new UI and way better UX. come see what agent-built software can look like 👀
🎨 Make AI-built interfaces look less generic! flawless-ui-ux helps coding agents create, redesign & review better UI/UX with automated checks. GitHub: github.com/smokeeaasd/flawle… Install: npx flawless-ui-ux@latest install
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Deep (index3D) retweeted
Complex engineering, simpler experiences. That's what we're building.🚀
Some work won't fit in one session. Ask Vorflux for a Linear project, one PR per ticket in dependency order. The parent session gives each ticket a child session and brings back a stack of PRs to review. Or split one change across a codebase, one child session per chunk.
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There isn't a race to be won just a life to be lived
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Deep (index3D) retweeted
YOYO - a little motion piece I made earlier this year. No fancy cuts. No random motion. Just clean, intentional movement. Put this together in a few days. Open to work 📩
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Deep (index3D) retweeted
Hi founders and hiring managers, please stop asking for unpaid work trials. Do this instead: Few months back I interviewed with @brexHQ for a motion designer role. Didn't end up getting it (it was on-site in SF, visa stuff made it a bit tricky). But their process really stuck with me. Instead of giving an unpaid take-home assignment, they hire you for a day and you actually work with the team, remote or on-site. -You actually get to see how they work, their process, how they give feedback, the pace, not just stare at a brief -They get to see how you think and collaborate, not just judge one deliverable -Nobody's working for free, nobody's guessing An take-home assignment only tells a company what you can make. A trial day tells both sides if you can actually work together. One of these is worth so much more. More companies should be doing this.
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Very fun tool, highly recommended.
Cavalry 2.8 is now available 🎉 Our biggest release yet is packed with new tools, new shapes, filters, and workflow upgrades. And the best part? Cavalry is still free. Download 2.8 today at cavalry.studio
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Easing on this is making me sick. Honestly wouldn't expect this from a company built around motion.
Figma Motion now exports to Lottie & dotLottie. Millions of Figma users can now ship Lottie. Design it once, ship it everywhere. What do you want to see in Figma Motion next?
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Deep (index3D) retweeted
no need for DLSS 5, I got this
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Deep (index3D) retweeted
Reflecting on a fantastic run with the @MantaNetwork team. 🔱 Over the past 3 years, I worked as a Motion Designer, From bringing the brand to life on global billboards and event stages to crafting the product launches and website motion that defined our digital presence. Grateful for the people, the pace, the trust to create, and leadership @superanonymousk @victorone111 Now open to new opportunities & collaborations.
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Totally get the hosting crunch when you're self-funded. Just a technical thought: allowing 10MB GIFs actually strains your bandwidth way more than letting free users upload optimized videos, especially since that same 10MB GIF could easily be a 2MB video.
Replying to @camduncalfe
Every time someone uploads video, that costs money... and don't get me wrong, I wish I had infinite cash to support this but it's just little ol' me — no funding — just my salary. So yeah, pro is to pay for the actual spend of the site. And maybe to support the people (literally just me) to continue building it 😉
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The real test of a motion system isn't how cool the hero asset looks. It's whether the rest of the team can actually use it to ship things without needing you to hand-craft every single variation.
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Deep (index3D) retweeted
“you’ve been in crypto since 2021? you must be rich by now”
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Big fan of Gumroad, but both the app and the video feel a like generic AI slop. We can do better!
IRS2Go is now the #IRS app and has expanded features for taxpayers. Sign in to view balances, make a payment, access tax records, view certain notices and letters, and more. See what's available: IRS.gov/app
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The day i learned about simple deform #b3d
First looks at the Mschf x Lexus motors collaboration
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🤤
Jesus... look at this watch...
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Deep (index3D) retweeted
Built this for a work trial as an excuse to really dig into @cavalry__app . Didn't land the job, and diving into a new tool under time pressure was probably a bad call...😅 but it was fun and I learned a ton. You can build full procedural launch animations in @cavalry__app - zero After Effects needed.
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Deep (index3D) retweeted
Builders deserve better than a free assignment. We're hiring.
Hi founders and hiring managers, please stop asking for unpaid work trials. Do this instead: Few months back I interviewed with @brexHQ for a motion designer role. Didn't end up getting it (it was on-site in SF, visa stuff made it a bit tricky). But their process really stuck with me. Instead of giving an unpaid take-home assignment, they hire you for a day and you actually work with the team, remote or on-site. -You actually get to see how they work, their process, how they give feedback, the pace, not just stare at a brief -They get to see how you think and collaborate, not just judge one deliverable -Nobody's working for free, nobody's guessing An take-home assignment only tells a company what you can make. A trial day tells both sides if you can actually work together. One of these is worth so much more. More companies should be doing this.
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Hi founders and hiring managers, please stop asking for unpaid work trials. Do this instead: Few months back I interviewed with @brexHQ for a motion designer role. Didn't end up getting it (it was on-site in SF, visa stuff made it a bit tricky). But their process really stuck with me. Instead of giving an unpaid take-home assignment, they hire you for a day and you actually work with the team, remote or on-site. -You actually get to see how they work, their process, how they give feedback, the pace, not just stare at a brief -They get to see how you think and collaborate, not just judge one deliverable -Nobody's working for free, nobody's guessing An take-home assignment only tells a company what you can make. A trial day tells both sides if you can actually work together. One of these is worth so much more. More companies should be doing this.
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