Replying to @Yash_Vishnoi7
seen everyone using this for 3d cinema seat pickers lately, putting it on a commit graph is such a fun twist :)
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Replying to @builtbysasha
putting custom shaders on a 3d card is such a cool idea. customizing card skins and finishes never gets old honestly, makes digital cards feel way more personal
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Replying to @thepulshinatzor
careful, add a few more Doctor Doom variants and Marvel will squeeze 3 more Avengers movies out of it lol
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easily my favorite thing I played today!
reminded me of Spider-Man:Across the Spider-Verse and Need For Speed.Unbound. mix 3d worlds with 2d tricks, classic npr / stylized rendering stuff.
spider-verse leans into comic print: halftone dots for shading, cmyk offset instead of regular lens blur. unbound just keeps the cars pretty realistic, then slaps cel-shaded characters and graffiti-style 2d vfx on top when you boost or jump.
this game goes full painterly though. brushstroke surfaces, anime speed lines as you pick up pace, and that paint trail behind the board.and the whole game is somehow 2mb!
Here is the playable version, ride slopes indefinitely in 5 environments with this cool relaxing brush stroke vibe (I left the settings if you want to tweak stuff).
By the way, the entire game is 2mb 🤯
Made on @threejs with Fable 5.2 @claudeai
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Replying to @jimmyalps
love how you used the mountain elements and topo lines on your website, keep it up
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