v2.2 is already in work!
(also I'm not cherrypicking any results, if there's something not that nice looking, please send me a dm! In the next version many things will improve :))
music: Enemy by Alex-Productions (onsound dot eu), royalty free via free-stock-music dot com, CC BY 3.0
The launch video was made with opus 5.5 btw!
github.com/Leonxlnx/taste-sk…
also new in v2.1:
- landing pages for software products now are going to show real, working parts of the app, and not any fake mockups
- there's a new frame check that looks for: no clear title on the first screen, uneven margins, random alignment, empty gaps
- new motion recipes and more layouts
- There is now this one skill for everything, redesigns included. the old styles moved to taste-skill-classics, the image skills to imagegen-skills
here is the prompt + reference images
github.com/Leonxlnx/procedur…
Recreate the environment in these 10 reference images in 3D, using only code. No assets, no textures. It's a big environment: a lake with mountains and forest around it.
The task has two parts:
1. Build the 3D environment.
2. Make a cinematic one minute video that showcases the world, and render it.
The environment:
- Make it look 99.9% like the reference images. Don't stop early because you think it's good enough. Iterate until you reach 99.9% similarity. It might take days, I know. There's a lot to do.
- Colors: 100% clean, the best colors. Compare your colors with the colors in the images. Most of the time the colors come out wrong and a bit too grey, and coloring is one of the most important things. Light and shadows have to match too.
- Water: get the water right. The colors, the physics, everything should look perfect.
- Trees: they can't look fake. Give them much better textures and make the forest denser.
- Mountains: better textures and a better vibe.
- Rocks and terrain: good rock textures and a lot more detail in the small stones and the terrain.
- Distance: render everything. Don't render the trees only half of the distance. Trees far away need detail too, also in the half-wide shots.
- In the end it should look like a real place to the human eye.
The video:
- Cinematic, like a drone-filmed movie. That's only a comparison: no drone UI, no drone noises, just a clean video.
- Start with a really good scene and show the best stuff first. Then slowly show more and more: for example, you're behind a rock and can only see a bit, then the camera flies up and you see a really nice view.
- Every six or seven seconds, switch to a different place. Sometimes fast, sometimes slow.
- Sound: calm nature sounds and epic background music. The music has to be really good.
- Output: high resolution and ultra-wide, so you can see the trees on the other side as well. Clean and not buggy. Keep full quality, even if it takes longer.
How to work:
- I don't have a strong GPU, so keep that in mind. You can use my GPU, on CPU it would take a lot of time.
- Work in rounds and send me screenshots after each round, without pausing. If it still needs improvement to reach 99%, start the next round right away.
- Don't start the final video before everything is really good. Send me the screenshots first, wait for my approval, and only then render.
- Don't stop until it's really done and really good.
If you have questions, ask me now. Otherwise, build as long as you can and make it awesome. Go and cook.
I did some tests and it seems like before you got 8-9x the full 5h limit on a 20x Max subscription to reach the weekly limit.
And now it's about 2x 5h limits less
I might be wrong but I did hit my limit in a bit more than 30h which is not normal.
here is the repository!
github.com/Leonxlnx/procedur…
opensource, repo here :)
github.com/Leonxlnx/shanshui
We should imo.
Opus is even better than Astra, so NORMALLY you should get less usage for the stronger model Opus. But the thing is: we get WAY more usage for Opus compared to Astra
Yes we get a lot of usage for Sol 6.1, but it's not even as good as Astra man
Replying to @cyannick
You shouldn’t compare your Astra usage to opus, it’s the fable equivalent.
Sol 6.1 is the model you should be comparing it to.
earshot v0.3 is out!
added:
- a library of 201 sounds, all made with code
- earshot kit can create a whole sound kit
- earshot sfx times a sound to the exact frame (improved)
plus earshot is now used in cinetic (skill for creating motion design)
will continue improving it!
go try it out :)
github.com/Leonxlnx/earshot/
the video above was made with Opus 5.5 + cinetic (using earshot for the sounds)
im reading all the feedback and have a lot more planned!
github.com/Leonxlnx/cinetic
this is the cinetic skill I'm using to create my videos btw!






