L.T. Whiting retweeted
Some palettes that I made recently #pixelart
L.T. Whiting retweeted
#inktober 3rd. goblin child (goblet?)
What if I use #inktober as an excuse to just spill forth my id in to a bizarre short-form goblin game? 👺
The rude ladies of @of_rude, @bransonreese's d&d podcast. #FanArtFriday They better give me a trophy for being the first person to draw Albee as a full-fledged furry -- WITH one titty out, might I add.
L.T. Whiting retweeted
Maybe someday they'll dig up those ancient bones, but for now she haunts the run-down shopping mall on the edge of town, right where the woods burned down so very long ago.
L.T. Whiting retweeted
At Phigames we're deadly serious about damage VFX.
Inspired by @wilnyl's recent amazing work, we've now added dismemberment tech to Recompile.
Go forth and mame those bots...
#gamedev #madewithunity #indiedev
Graverobber from @DarkestDungeon for #FanArtFriday
Shoutout to @BourassaArt and @trudicastle for the great art direction in DD 😩
Added the first call of the player character's name in my game expecting it to have a value of like "-4" or something, only to be greeted with:
1
4
I didn't mind the twitter redesign but this new "show some random ass recommended tweets where replies are supposed to be" thing is so confoundingly bad I downloaded an extension to go back to old twitter layout 😑
3
L.T. Whiting retweeted
Switcing over to a quaternion spring eliminates 180-degree rotation target pops, as opposed to an angle-axis vector spring. Now the ears can smoothly twist together as she spins!
#Unity #GameDev #programming #MadeWithUnity
I'm not doin' great mentally so I'm just gonna draw one random thing every day of June so I have a finite, attainable goal to focus on.
Here's day 1.

























