Manuel Rodríguez Matesanz (@ManuDev95) header
Manuel Rodríguez Matesanz (@ManuDev95) profile picture

Lv 31 ♂ ESP/ENG~PhD Candidate in Biomedical Engineering~XR & Unity Enthusiast~Pokémon fangame dev~aspiring pro #GameDev~R&D Software Engineer at CAF

Madrid
Joined March 2019
Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)
Manuel Rodríguez Matesanz retweeted
I tried making the ground fog. I might have used a different approach tho. Playing video games motivates me to try things out like this. yomotsu.github.io/ground-fog… #ZeldaOcarinaofTimeRemake
ノイズで凸凹にしたメッシュに対してstable fluidsみたいな流体で影響を与えれば、ボリュームにしないでできそう、と思ったけれどそんなに単純ではないのかな
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Manuel Rodríguez Matesanz retweeted
test runs on my #pico8 3d engine; pilot level with interactibles... dialog, action event, sfx interact types #pixelart #indiedev #indiegaming #retro #lowpoly #pixel3d
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Manuel Rodríguez Matesanz retweeted
We’ve just posted the latest dev blog! This community update covers upcoming features like friendly player carrying, nest storing, customizable emote wheel, and more accessibility improvements. Check out our summary video and visit our blog post for all the details! pathoftitans.com/blog/dev-bl… #pathoftitans #dinosaur #devblog
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Manuel Rodríguez Matesanz retweeted
Today is a monumental day. Someone has provided a full dump of the Pokémon Dream World. 4.6 GB of data. After years of work, we are now just a few steps away from the Dream World Revival Project reaching completion… stay tuned 👀
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Manuel Rodríguez Matesanz retweeted
In Pokémon FireRed and LeafGreen you can delete a cut tree by loading it while touching a map border
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Manuel Rodríguez Matesanz retweeted
Pokémon: Repurpled Edition is out NOW! 💜 Features: - Reimaging of the first gen - Gender options (Red and Leaf) - New areas - Dark, Steel and Fairy type - De-Evolution Spray - Modern QoL - Rebalancing - Battle engine fixes - More ⏬️ Check it out ⏬️ pokecommunity.com/threads/po…
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Manuel Rodríguez Matesanz retweeted
🚨 BANANA NATIVE brings Nintendo Switch 2 games to Android — without conventional console emulation! 🍌🔥 Developer moceure has released an experimental Android port of nxnative, allowing supported Switch 2 games to run their own ARM64 code directly on a phone's processor! 🔥 FEATURES: ✅ Native ARM64 execution — Game code runs directly on compatible Android CPUs! ✅ Vulkan graphics — Switch 2 NVN graphics translated to Vulkan, including support for advanced shaders! ✅ Two supported game builds — One reported working, another already in-game with driving functional but graphics issues! ✅ Frame generation — Optional Lossless Scaling support with 2×, 3×, 4× and 60/90/120 FPS targets! ✅ Modern controls — Customisable touchscreen layouts and physical controller support! ✅ Extra features — Resolution options, performance overlay, frame-rate limiting, save backups and GPU driver management! 📱 REQUIREMENTS: Android 13+, Snapdragon/Adreno GPU and at least 12 GB RAM. Testing has primarily been on a Snapdragon 8 Elite Gen 5 device with 16 GB RAM. 💿 Requires your own supported Switch 2 game dumps. Game preparation is necessary before launching. ⚠️ VERY EXPERIMENTAL! Only specific game versions are supported. Expect graphics glitches, shader stutter, crashes and high temperatures. ⚙️ Based on seedds' nxnative, with Android adaptation by moceure. ⭐ Star the repository to support development! 🔗github.com/moceure/BananaNat… 🌐 Discover more PC ports, recompilations and fan projects: 🔗thegamingemporium.com #NintendoSwitch2 #AndroidGaming #NativePort
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Manuel Rodríguez Matesanz retweeted
ocarina of time remake native pc recomp
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Well, this is my jam. Time to test this out!
🚨 POKÉMON COLOSSEUM gets a native PC port — with 60 FPS, widescreen and enhanced HD graphics! ⚡🔥 Developer chase is bringing the GameCube RPG to Windows, Linux and macOS, using the game's decompiled C source code to create a native PC executable! 🔥 FEATURES: ✅ 60 FPS gameplay — Double the original 30 FPS target! ✅ Enhanced graphics — 4× internal resolution, Vulkan rendering and 16× anisotropic filtering! ✅ True widescreen — Expanded 3D gameplay while preserving the original proportions of menus and cutscenes! ✅ HD textures and text — Supports Dolphin-compatible texture packs and improved fonts! ✅ Modern controllers — Xbox, PlayStation, Switch Pro and original GameCube controllers through USB adapters! ✅ Local multiplayer — Up to four controllers supported in Battle Mode! 🎮 CURRENT PLAYABILITY: ⚡ Story Mode boots and reaches Outskirt Stand, where Wes can be controlled! ⚔️ Battle Mode fights have been completed through scripted testing, including team selection, turns and battle results! 🎵 Cutscenes, music, sound effects and memory-card saving are functioning! ⚠️ EARLY DEVELOPMENT! The full campaign is NOT confirmed playable, and some audio effects remain incomplete. Battle Mode testing has been automated rather than manually verified. 💿 Requires your own US GameCube copy of Pokémon Colosseum (GC6E01). ⚙️ Built from the Pokémon Colosseum decompilation, compiling the original game's C code for native x86-64 execution rather than relying on conventional GameCube emulation. 🛠️ Developed by chase, building on the pkmn-colosseum decompilation and sms-pc-port rendering technology. ⭐ Support the project by starring the repository! 🔗git.softwareauralabs.com/cha… 🌐 Discover more PC ports, recompilations and fan projects: 🔗thegamingemporium.com #PokemonColosseum #NativePCPort #GamePreservation
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Sí. Siguiente pregunta.
Pregunta: Merece la pena el FFVII remake para switch por los 10€ que vale en eShop? Teniendo en cuenta que es la única consola que uso, ni PC ni nada. Y el Rebirth por 9€?
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Manuel Rodríguez Matesanz retweeted
🚨 SOULCALIBUR II has been recompiled for PC — with LINK, SPAWN & HEIHACHI all playable together for the first time in this project! ⚔️🔥 Developer tmcleroy has released an unofficial static recompilation of the original Xbox fighter for Windows, Linux, Steam Deck and macOS! 🔥 FEATURES: ✅ All 3 console-exclusive fighters! Link (GameCube), Spawn (Xbox) and Heihachi (PS2) share one roster, complete with their original moves, weapons and voices! ✅ Rollback netcode — Online 1v1 battles, private match codes and lobbies! ✅ Enhanced graphics — Widescreen, up to 4× resolution and optional CRT shaders! ✅ Advanced training mode — Hitboxes, frame data, combo tracking, save states and frame advance! ✅ Photo mode — Free camera, paused action and screenshot capture! ✅ SteamOS support — Linux build tested on a Steam Machine! ⚙️ How it works: The Xbox game's code is statically recompiled into native software, without conventional Xbox emulation. 📦 Beta available! ⚠️ Arcade, Versus, Weapon Master and online play are developer-reported working. Windows builds are currently untested. 💿 Requires your own USA Xbox game files. Adding Link and Heihachi also requires your own GameCube and PS2 discs. 🛠️ Developed by tmcleroy, building on Xbox recompilation technology from NoRain211 and sp00nznet. ⭐ Please star the GitHub repository! 🔗github.com/tmcleroy/soulcali… 🌐 Discover more PC ports, recompilations and fan projects: 🔗thegamingemporium.com #SoulcaliburII #Recompilation #PCGaming
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I own this game on my NS2 but it's kinda cool it's running on emulators already. I wanna test the freaking Welcome Tour that should have been bundled with the console.
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I've managed to revive an old Unity Engine project I had lying around now that my Carnivores2Unity can parse the original PRJ files.
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Manuel Rodríguez Matesanz retweeted
This is why you can't spin the camera in Animal Crossing games.
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Y yo que pagué 30 y 40 papelas por ellos cuando salieron en SW2.
🎮 Pero y estos precios para Final Fantasy 7 Intergrade y Rebirth?! Súper oferta en la #eshop 😱
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Manuel Rodríguez Matesanz retweeted
[WIP] Game over screen
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I dropped a glass of water to my N3DS and now it doesn't start. Dude... :'(
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Manuel Rodríguez Matesanz retweeted
NUEVO FORMATO DE JUEGOS PARA SWITCH 2 NUP (.nup), pensado para los volcados descifrados de Switch 1 y 2 ◽ Comprime RomFS y ExeFS ◽ Reúne juego, actualizaciones y DLC ◽ Conserva metadatos ◽ Busca facilitar su uso futuro en emuladores ⚠️ Los emuladores aún deben añadir compatibilidad github.com/a55uka/nup
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Manuel Rodríguez Matesanz retweeted
This Unity system combines fog of war with line of sight, so obstacles block what each unit can reveal. 👁️ How does it look so far? More: reddit.com/r/Unity3D/comment… #unity3d #gamedev #indiedev #technicalart
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My Carnivores2Unity importer can now import area's PRJ height maps and builds a custom rigging from original's vertex animations. Need to make a Carnivores fangame for N3DS at some point as well.
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