
Senior VFX Artist at @FX_Chamber! Kind of too over-passionate about anything I do! Learning how to draw :3
Joined September 2019
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All the free time I've spent with my friends on making this game paid off!!!
Please enjoy the love we've put into it <3 (and please share)
store.steampowered.com/app/1…
#indiedev #gamedev #realtimevfx
ManusVFX retweeted
IlluGen 2 introduces the new UV Flow, create motion from UVs and colliders. Smoke, water, fire, all blendable and stylizeable, playing in your viewport in real time.
ManusVFX retweeted
EmberGen 2 LPV Cloud Rendering R&D
EG 1 could never dream of this many voxels at this rendering quality. Oh how far we have come!
ManusVFX retweeted
Made an extensive tutorial about how to loop flipbooks, pack flipbooks, do frame reduction or generate new frames, create motion vectors, and a ton more! IlluGen has many tools to create, edit, and author flipbooks & sprite sheets.
youtube.com/watch?v=2U1AFH9-…
ManusVFX retweeted
🐟 From Simple Sprites to Swarms 🐟
Using an animated diffuse+normal texture with some vertex offset to break up the motion can be a great way to fake 3D! Each particle has a randomized speed, period, and frequency
#gamedev #VFX #realtimeVFX #UnrealEngine5 #UnrealEngine
ManusVFX retweeted
i don’t know if it shows but i spent so much time getting the timing right on this ability, it ended being my favorite i’ve done 😁
#vfx #gameart #unrealengine #PortfolioDay
ManusVFX retweeted
For those who saw my posts yesterday with the drafts of this material, did you think it would turn out looking like this?! This isn't the final version yet, let's call it "Alpha-1" cascading waterfall of energy, a form of pure energy unknown to humanity until now.
Little belated #PortfolioDay
Hey I'm Luuzy/Maresa, a 3D and 2D artist from Germany, and I'm currently looking for a part time job c:
I have around 2 years of experience working as an environment artist/generalist and absolutely love stylized stuff!
artstation.com/maresaalthof
ManusVFX retweeted
Making the water crispy pixel art style with fake caustics and depth. Looks like sprite I want to drink it #gamedev #indiegame #Tehom
ManusVFX retweeted
おはようございます。
先週のAEゆがみで作成したフローマップをUEで使ってみるテスト
所感として、フローマップで変形させる場合の変形元はシンプルなシルエットが良さそう
また、歪み強度は全体一律ではなく、0-1グラデでマスクする形のほうが良いような
その場合、テクスチャ指定が増えるのが悩み
ManusVFX retweeted
i know! its another one!... sorry, I just default to at cam explosions I guess. Who knew.. :P - anyways, hope you still like it. Wishing you an awesome day. :D


























