Registration is OPEN!
Join the Manycore Aholo Global 3D AI Hackathon.
$47,800 in prizes. Free entry. Open worldwide.
Play in 3D, Create with Aholo.
Register:
aholo.ai/hackathon?utm_sourc…
#Manycorehackathon #AholoLux3D #AIHackathon
Replying to @Capetlevrai
Maybe you can try Aholo Lux3D! Welcome to the 3D rabbit hole dude😆
Replying to @fe_yukichi
Turning security checks into little quests is a lovely idea. The pixel-art companion makes it feel much more approachable 😊
Replying to @sorenxet
Reading the refs before touching either Blender or Godot feels like the key step here. Nice breakdown of how you split asset creation from scene assembly. 🥰
Replying to @xingbugengming
Good to hear it handles the fingers and feet well. Have you tried retargeting animations from another library onto the rig?
Replying to @Arina_tishina
This looks great! I used to pay attention to little details like this in GTA too lol. Love that watching the news here can actually tell you something useful. 🤣
Exploring ideas for your next 3D character? Give Lux3D’s 3D generation and auto-rigging a try—we’d love to see what you make! lux3d.aholo.ai/lux3d/home
Replying to @ManycoreTech @Graalitoo
For anyone exploring 3D workflows, Lux3D offers 3D generation and auto-rigging. Give it a try—we’d love to see what you create! lux3d.aholo.ai/lux3d/home
Got a 3D AI idea? Join the Aholo Global 3D AI Hackathon livestream!
On the agenda:
• Hackathon overview & rules
• Toolkit walkthrough
• Building with Aholo
🗓 Oct 30 · 8:30 PM ET
📺 Live on Discord: discord.gg/GgzZgGPJg?event=1…
Replying to @Just_sharon7
We’d love to see you take part in the Aholo Global 3D AI Hackathon 🥰🥰🥰
Interesting non-humanoid rigging experiment from @Graalitoo. A mantis brings a very different set of joints and contact points into play—keen to see the next creature tests. 🥳
Replying to @Graalitoo
For a rig like this, how are you handling foot contact? Curious whether it comes through from the source motion or needs a separate cleanup pass.
Replying to @jonstephens85
Curious how much those object boxes constrain the generated geometry—do they help keep object positions consistent as the camera moves?
Really like the balance of soft layers and bold shapes in Arina’s latest character hair study. Curious to see it on the full character!
I made new hair for one of my characters with 6.1 Sol.
Trying to improve the shape and make it feel more natural while keeping the same style.
How do you like this hair? What would you improve?
#indiedev #indiegame #gamedev #3Dart #Blender3D
Replying to @Arina_tishina
The layered strands give it a lovely sense of flow, while the bigger shapes keep that stylized look 😊
Replying to @japangor @Scobleizer
Limited-edition hallucinations, now in plastic 😂
Replying to @Bingeljell
Love that you’re testing the characters in a full scene and showing the runtime stats too. Really useful context for anyone thinking about using them in a game. 🫡🫡🫡
Thanks for sharing, Robert! 🙌 Anyone interested in joining the hackathon, come hang out in our Discord—we’re happy to help you get started!
discord.gg/2fS3a5YACg
Replying to @Scobleizer
Thanks for sharing, Robert! 🙌 Anyone interested in joining the hackathon, come hang out in our Discord—we’re happy to help you get started!
discord.gg/2fS3a5YACg
Have a question? Join our Discord and post in #help-desk using the pinned template.
We can’t wait to see what you build! 🚀
discord.com/invite/2fS3a5YAC…
📘 The Participant Handbook is here!
Not sure where to begin? Find the essentials for the Manycore Aholo Global 3D AI Hackathon in one place:
• Event rules, prizes and key dates
• Tools, credits and product guides
• Finding a team and choosing a direction
• Submission requirements, judging and FAQs
👉 Read the handbook: docs.google.com/document/d/1…






