Gamer, Game Dev ±Lead #MegaManRS, #ProjectWild ±Past #PocketFighterEX, @mishura_games ±https://xitter.cf/t.co/CC1lI1bRAb ±💍@banana_birdie ±Ask for DM pfp @svonbuchwald

Kentucky, USA (Former NY'er)
Joined January 2015
I would LOVE to attend this expo if I can afford the trip. I'll bring a special build of Mega Man the Rulers of Space to demo! But they need help yet! Let's make this happen!! #MegaMan #MegaManRS
The Final Week is here. 6 days. $30k to go. This is the moment we make 20XXpo real. Read the update, then go make a post about why this event matters to you. 🍋💙 tinyurl.com/FinalKSUpdate
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MarcDWyz🕹️ #GameDev retweeted
مؤلف "هاجيمي نو إيبو" السيد "موريكاو" برسالة عاطفية بعد وفاة مثله الأعلى، مانغاكا "أشيتا نو جو": عندما كنت في الثانية والعشرين من عمري، كان قد أُلغي نشر أعمالي ثلاث مرات… قال لي المحرر المسؤول عني: «هذه فرصتك الأخيرة» فواصلت كتابة المسودات وتقديمها إلى اجتماعات التحرير لمدة عام تقريبًا وفي أحد الأيام، بينما كنت أنتظر نتيجة الاجتماع، سمعت أحد المحررين يقول: مجرد رؤية اسم "موريكاوا" تجعلني أفقد الرغبة في القراءة! ظل صدى كلماته عالقًا في أذني، أدركت أنني استنفدت فرصي، وأنني لم أكن جيدًا بما يكفي، لم يكن حزني بسبب الفشل وحده، بل لأنني كنت أخشى الابتعاد عن المجلة التي ينشر فيها الشخص الذي طالما أعجبت به، والذي تمنيت يومًا أن أقف إلى جواره كنت أرسم وأرسم، لكن أعمالي لم تكن تُقبل، أردت مواصلة رسم المانغا، وأردت أن أصبح أفضل، لكنني لم أكن أعرف كيف ظللت أطرح على ذلك الشخص سؤالًا في داخلي: «ما الشعور الذي ينتاب المرء عندما يكون بارعًا في رسم المانغا؟» لم يكن هناك من يجيبني، ولم يعد في رأسي شيء سوى هذا السؤال، فكتبته كما هو قررت أنني إن فشلت هذه المرة أيضًا، فسأترك رسم المانغا نهائيًا. أعدت تقديم المسودة، ونجحت وهكذا تقرر نشر «هاجيمي نو إيبّو». لقد بدأت هذه المانغا بسؤال وجّهته إلى مثلي الأعلى، ولا تزال مستمرة حتى اليوم، بينما أواصل البحث عن إجابة كنت أتمنى أن أسأله هذا السؤال وجهًا لوجه، لكن علاقتنا أصبحت ودية، فشعرت بالخجل ولم أستطع قوله، رغم أن الفرص كانت كثيرة كان «هاجيمي نو إيبّو» خطوتي الأولى في عالم المانغا، وبداية حوار أبدي مع ذلك الشخص لم يعد هناك من يستطيع الإجابة عن سؤالي، لكنني سأواصل طرحه إلى الأبد يا سيد تشيبا، ما الشعور الذي ينتاب المرء عندما يكون بارعًا في رسم المانغا؟
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Predictable. Next they'll try to outlaw reverse engineering (for you, not them). Enjoy the ports/recomps/recomps while you can.
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Would this fix make this port the definitive version currently? 🤔
Ninja Gainden - PC Engine Parallax FIX by KMFMS
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MarcDWyz🕹️ #GameDev retweeted
Replying to @Protodude
"Overuse of color" as games were about to deep dive into Brown™️ for a couple decades. Games media man...
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MarcDWyz🕹️ #GameDev retweeted
Layoffs Hit Ghost Of Yotei Developer Sucker Punch 'According to an ex-Sucker Punch employee, 26 people have been let go.' aftermath.site/sucker-punch-…
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MarcDWyz🕹️ #GameDev retweeted
aint nobody buying this
サウンドトラック「Castlevania: Belmont's Curse Original Soundtrack(CD)」1月20日発売決定! コナミスタイルでのご注文はこちら! konamistyle.jp/products/deta… ほか、全国のCDショップ・ECサイトにても発売いたします。 ぜひお買い求めください! #Castlevania #キャッスルヴァニアBC #CastlevaniaBC
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Help support independent fighting game journalism with no ads, no clickbait, and written 100% by humans: specialcancel.com/special-ca…
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This is kinda wild. I've been thinking about playing Crash (first time) for a bit now. I guess I should just play the originals?...
Anyone who says the Crash Bandicoot remakes are better looking games is either just straight up lying or has no understanding of the word 'tone'
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MarcDWyz🕹️ #GameDev retweeted
Giving the current build a go on my modded PS2 (native, from a burned disc.) Armor Swap works fine. It’s pretty much the same loading speed as in DuckStation with normal settings.
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MarcDWyz🕹️ #GameDev retweeted
Fragile af, folded at the mere sight of human decency, like Dracula to sunlight.
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MarcDWyz🕹️ #GameDev retweeted
Losers will try and convince you that everyone is vibe-coding everything to cover up their feelings of inadequacy.
99% of indie devs use Ai for vibe coding and anyone saying the opposite is a liar. Influencers like this playing the anti Ai card to farm views on X sucks.
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MarcDWyz🕹️ #GameDev retweeted
First line written is "This isn't a sad day". I don't need to read the rest. Fuck you Tim.
Tim Sweeny's comment on the closure of Looking Glass Studios.
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First line written is "This isn't a sad day". I don't need to read the rest. Fuck you Tim.
Tim Sweeny's comment on the closure of Looking Glass Studios.
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Fragile af, folded at the mere sight of human decency, like Dracula to sunlight.
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Losers will try and convince you that everyone is vibe-coding everything to cover up their feelings of inadequacy.
99% of indie devs use Ai for vibe coding and anyone saying the opposite is a liar. Influencers like this playing the anti Ai card to farm views on X sucks.
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Yeah 5 months and the performance is abysmal, the game feel is generic and sloppy, with a ton of glitches the 'devs' wouldn't even know where to begin to fix cause they don't understand any of it. You can keep it. I'm good. xitter.cf/PantsuTaigas/status/21…
Replying to @MarcDWyz
If you want to spend 5 years coding a game Claude could vibe code in 5 months be my guest
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"AI might not make slop in the future so you should start using it right now while it still makes a mess of your code." You can keep it. I'm good. xitter.cf/PantsuTaigas/status/21…
Replying to @MarcDWyz
Except what if it wasn’t 😂 The game you describe could probably be made in 5 weeks, if not 5 days. 5 months allows a level of polish to the game. You’re not going to be able to pretend like AI can only make crappy games forever.
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MarcDWyz🕹️ #GameDev retweeted
Worked on the art for this, hope everyone enjoys it! #pixelartㅤ #gameoverse
‼️NEW SONG ALERT‼️ MALICIOUS INTENT - [A GAMEOVERSE FAN SONG] Full thing on YouTube Link in replies #GAMEOVERSE #KitBodega #SonicCD #SonicTheHedgehog #FurnaceTracker #Chiptune
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This remake still slaps. Wish they would have ported it to PS4/5 like the PSP version of SotN. (And make it 60fps).
Castlevania: The Dracula X Chronicles for the PSP was released on this day in North America, 19 years ago (2007)
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The way it looks so amazing in 3D on 3DS really makes me lament the loss of that technology in future gaming generations. I've prepared my framework to allow for that type of 3D, but I can't test it until I get a headset some day, hopefully 🥲
Happy 12th anniversary to the launch of the swashbuckling, hair-whipping, high-seas fan-favorite adventure, Shantae and the Pirate's Curse, which was released for Nintendo 3DS on this day in 2014! Yarr!
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MarcDWyz🕹️ #GameDev retweeted
Thank you everybody who enjoyed and supported Ross and the pilot! The entire team is SO dedicated and SO talented!! It has been such an honor and genuine joy to help make this show a reality!!! My heart is so full!! I’m hoping so much that you enjoy and connect with this story!!
Gameoverse is GREENLIT FOR FULL PRODUCTION! The 8-episode season begins in May 2027
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