Head of Research Craft at Player Research Former Games HCI Professor and Critic for IGN Portugal (He/Him)

Brighton
Joined May 2013
Wanna breakdown your game's barriers and become an A11y champion? The accessibility champions @PlayerResearch are sponsoring a Games A11y gathering during Brighton Develop. July 10th hosted by @unity! Come get your UX and A11y secrets, with a free cuppa. Link in comments
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Wanna hear all the secret @PlayerResearch rezza magic? I'll answer all your game design, UX, and research questions. I'll even buy you a cuppa! Meet me at the @developconf in Brighton! Dms open to organise chats.
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Amazing Nintendo-direct! Long awaited re-releases (Fantasian, DQIII) and rebastareds (what have they done with ma baby DK?)! Cool indies! Creepy Hobbits! A new Zelda: Link's Awa... no, Zelda's Awakening! BLOODY METROID PRIME 4! And it looks mostly* METROID PRIMEY!!!
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The past month shows why the medium is simultaneously at the best and worst it's ever been. The best cause there's an avalanche of masterpieces being released (too many to cite here) The worst cause the excessive compression of releases is beyond any mortal's schedule and wallet
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Replying to @kezamacdonald
Great list! Solid and eclectic. I'd personally add Indika and 1000xResist and it'd be...
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Superb Microsoft presentation. The full fat E3 buffet: stylish trailers, a diverse range of genres, and tentpole experience after tentpole experience. An embarrassment of riches (and no free2play GaaS bs too...) Flawless victory?
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Designers chose constraints as that empowered their cinematic/immersive vision. This approach doesn't work in other genres and games, I fear. If you enjoyed this UX analysis, know this is what we do @PlayerResearch - run Expert Analyses, usability playtests and much much more ;)
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