Just finished dumping MKW from my switch 2, Just tested Eglantine Emulator, And i'm honestly both impressed and not at the same time.
Yes, this is the same architecture as the Switch one and this is just a fork of the past 7 years of work on it, but this doesn't deny the fact that this is like 3 days old emulator!
The emulator already gets updated every hour or so and it's already running 60 fps and is playable more than the switch 1 emu was for it's first 5 years.
There are a lot of stutters during shader comps, there's flashing and vertex expositions. but at this pace, we're only a few days from 4K 120Fps with Custom Online server.
Software Engineering is cooked and the world will never be the same anymore.
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My game’s page is up on steam now, would appreciate if it you wishlist it and share it :)
Will be releasing on Epic, MS Store, GooglePlay and AppStore around the same time.
store.steampowered.com/app/5…
Mahmoud retweeted
been working on this for a while and it’s finally out
The 3rd Birthday running natively on PC. not an emulator, the whole PSP game recompiled. 60fps, widescreen, mouse + keyboard
you need your own iso
github.com/BasedYuki/the-3rd…
ko-fi.com/yuki_visuals7
#The3rdBirthday #ParasiteEve
نزلت فديو مراجعة لcastlevania belmont curse
youtube.com/@iiyousefn
I made real chess playable inside League of Legends.
Using my server scripting system in patchze.ro/
How it works:
The board isn’t an overlay. It’s painted into Summoner’s Rift’s own ground textures, rebuilt from your stock map files on first launch (about 30 s). The client just renders a map that happens to have a chessboard in its blue base.
The pieces are minions wearing champion models. The server plays each one’s animations and particles by name: Hecarim’s knight leaps on his E charge, Galio’s rook slides on Justice Punch, Lux captures with Final Spark, Kayle with her ult.
Input is League’s normal right-click. The pieces can’t be targeted, so every click reaches the server as a plain move order and gets mapped to a square. Your champion waits at the fountain while a camera packet decoded from the client makes the view follow an invisible unit over the board.
The whole implementation are about 500 lines of Lua: castling, en passant, promotion, threefold repetition, the 50-move rule, dead positions. Move generation matches the published perft counts, and an alpha-beta bot plays the other side.
Watch until the end! 👀
This is the Haiku-Worker skill
This skill helps orchestrating Haiku 5.5. Keep its context window < 100k tokens and has a verifying loop through any higher model. So it makes sure that the work is at its best form with the least amount of token consumed. github.com/AH64-dll/hiaku-wo…
عملت فيديو يوتيوب
youtube.com/watch?v=N1qMnSbW…
Mahmoud retweeted
نزلت فيديو يوتيوب جديد من اكتر الفيديوهات الى المونتاج اتحسن فيها فخور بيها الصراحة
youtu.be/2g5FaJgW-eg?si=DUz-…
نزلت اطول واهم فديو في مسيرتي فيه مراجعة حوالي 10 العاب
youtube.com/@iiyousefn
Mahmoud retweeted
j'arrive à faire tourner infamous second son sur mon pc en 4k natif avec une build de shadsps4 que j'ai peaufiné à l'aide de claude, j'ai envie de chialer. c'est un rêve qui se réalise.
j'ai fait ça en 24h
Mahmoud retweeted
Sly is so peak man, the art style, the music, characters...
These games had so much heart
Mahmoud retweeted
🚨 PS5 EMULATION KEEPS GETTING MORE RIDICULOUS 💀
Astro Bot is looking amazingly fluid on KytyPS5, hitting 30 FPS and even going ABOVE 30 FPS in some instances. 😭
At this rate, GTA 6 running on PC through PS5 emulation before the official PC release is gonna stop sounding like ragebait. 💀
Mahmoud retweeted
grey flowery or something idk
OC commission I made for @xkem0x
I really put a lot of effort on this specially the background
thanks for @DaGDY168970 for helping me drawing the bg :D
OpenEdit
This is a project I’ve been working on for quite a long time, and I feel like it’s finally become usable, although I’m still going to improve and polish it further.
GitHub : github.com/AH64-dll/OpenEdit
Website : ah64-dll.github.io/OpenEdit






















