⚡ Write Native with TypeScript 👇https://xitter.cf/t.co/ieGqWqdJXY Best of all worlds (TypeScript, Swift, Obj-C, Kotlin, Java) @openjsf

Joined August 2014
✅ All checks out.
Introducing tsrs: a Rust port of the TypeScript compiler 🦀 We are not forking TypeScript! ◆ In close collaborating with the TypeScript team ◆ Up to 8x faster than TS 7.0 & ~70% less memory ◆ Runs in WASM, so it works in your browser & on Workers ◆ Soon part of the Oxc toolchain npx tsrs blog.cloudflare.com/typescri…
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What happens when we share a 256-byte C pointer in the same process with Flutter? • Use in Angular templates or mount Angular/UIKit views inside Flutter's UiKitView • 256B shared C-heap buffer (NSMutableData <-> dart:ffi Pointer, 0 GC allocs) • 0 Swift/Kotlin plugin files (100% TypeScript + Dart) • ~7.2 MB Release ARM64 AOT binary delta
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Congrats to the Blackout team on v3 🔥 Full professional lighting console in your hand. A master class in NativeScript work. youtube.com/watch?v=x3Isi8de…
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Foldables, tested end to end. A native @angular app on iPhone Duo, driven by @TesterArmy's e2e, hinge included. Take it for a spin 👇 github.com/NathanWalker/ns-d…
Introducing e2e The agentic testing framework for any app ~/ npx e2e init → Fully Open Source → Mix deterministic and agentic APIs → Supports web, mobile, and more → Bring your own agent and infrastructure → Run locally or in CI tester.army/e2e
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Breakpoint Swift with Chrome DevTools? You bet.
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iPhone Duo, develop it with NativeScript now.
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Looks familiar. Runs native. Built with 9.1 + latest @octanejs. How to get a realtime visual feedback loop with any framework. 📓👇 The ChatGPT mobile experience.
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This is a Metal fragment shader on a real SceneKit surface, art-directed live from a Vue template: six edits, each under 50ms, into a presented modal, and the shader's state never resets.
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This is not conventional HMR. It's a complete agent-native development loop. Full announcement with scrubbable diagrams of the module system, boot sequence, and hot updates end to end 👇 blog.nativescript.org/native…
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Hot-reloading JavaScript is boring news. 🌟 NativeScript 9.1 Now you can hot-reload the native platform itself (APIs, modal controllers, and more) with a new module system built for rapid agentic visual iteration. 🧵
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Orbital mechanics and eight billion people. SceneKit + Metal, straight from TypeScript. Zero plugins. Skills included.
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Solid 2.0 🙌 Great work @RyanCarniato et al. Congrats to everyone involved.
🚨 Solid 2.0 has reached Release Candidate! 🎉🥳 Async is first-class — computations return promises, the graph suspends and resumes itself. Plus optimistic mutations and a reactive core rebuilt from scratch. The Big <Reveal> 👇 solidjs.com/blog/solid-2-0-r… 1/3
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It works in both directions, as distinct engine-independent instances for the host app. Or by collapsing to one engine: the NativeScript QuickJS context is the pocketjs engine.
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PocketJS (@ewind_dev's Solid-JSX-on-a-Rust-core UI) meets the world of NativeScript at 120fps The latest NAPI engine-pluggable work at play, in this case QuickJS. @pocket_js
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Try Octane now with NativeScript. How bout with SwiftUI Metal Shaders 🔥
Happy to announce Octane – the successor to Inferno. React’s programming model, compiled. Hooks, Suspense and Actions, compiled ahead of time. No virtual DOM. No Rules of Hooks. No manually maintained dependency arrays. The compiler understands what your code captures and generates the reactivity for you. Octane supports TSX and JSX, along with TSRX for even better DX and performance. It includes integrations for libraries such as TanStack, React Three Fiber, Lynx and StyleX, plus a compatibility layer for using Octane components inside existing React apps. Octane is available in alpha today, with beta coming soon.
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Inside the NativeScript V8 engine. A factory of precision engineering, working as one. Explore it 👇
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The NativeScript docs are built to work as well for AI coding agents as they do for humans. View details: docs.nativescript.org/guide/…
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