π‘π’π―πšπ₯𝐬, 𝐃𝐁𝐃, 𝐏𝐊𝐌𝐍 | 𝐈𝐫𝐨𝐧𝐟𝐒𝐬𝐭/π†πšπ¦π›π’π­ 𝐌𝐚𝐒𝐧 | πŸ” 𝐏𝟏𝟎𝟎'𝐬 | 𝐅𝐒𝐠𝐑𝐭𝐒𝐧𝐠/𝐈𝐜𝐞 π“π²π©πž π„π§π£π¨π²πžπ«

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Joined July 2026
✦ 𝐇𝐒𝐦 | πŸπŸ• (𝐦𝐝𝐧𝐒) | 𝐗𝐛𝐨𝐱 ✦ 𝐌𝐚𝐫𝐯𝐞π₯ π‘π’π―πšπ₯𝐬, πƒπžπšπ 𝐛𝐲 πƒπšπ²π₯𝐒𝐠𝐑𝐭, 𝐏𝐨𝐀𝐞𝐦𝐨𝐧 ✦ 𝐌𝐚𝐒𝐧𝐬: 𝐈𝐫𝐨𝐧𝐟𝐒𝐬𝐭/π†πšπ¦π›π’π­ ✦ 𝐊𝐒π₯π₯𝐞𝐫: π—πžπ§π¨π¦π¨π«π©π‘ ✦ π…πšπ― 𝐏𝐨𝐀𝐞𝐦𝐨𝐧: 𝐌𝐞𝐝𝐒𝐜𝐑𝐚𝐦 #rivalstwt #dbdtwt #pkmntwt #moothunt
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Just finished Phantom Liberty for the first time. I betrayed Songbird. Deserved. Self preservation, always. Reed is the goat though. Genuinely love Reed as a character. Fantastic DLC. Definitely worth the investment. Me πŸ«±πŸΌβ€πŸ«²πŸΎ Reed.
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Gotta admit, i genuinely love Judy in Cyberpunk 2077. She's genuinely a great friend to have and she's like a bestfriend tbh. I love her emotional depth. People like her keep people like me grounded. I love the experience. Sucks you can't romance her as Male V tho
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𝐀𝐛𝐲𝐬𝐬 ✧ retweeted
Hot take: Cyberpunk 2077 is way better than Grand Theft Auto.
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𝐀𝐛𝐲𝐬𝐬 ✧ retweeted
Was gonna sleep, but got me thinking. Both David's got a green haired, robo armed, baddies that told them to tone their chromes down, yet still went ahead and died. πŸ₯€ Crazy world chooms #CyberpunkEdgerunners2
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𝐀𝐛𝐲𝐬𝐬 ✧ retweeted
They swapped the OSTs of Edgerunners 1 and 2 and it's genuinely the best thing ever πŸ₯ΉπŸ₯Ή
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𝐀𝐛𝐲𝐬𝐬 ✧ retweeted
Alright, chooms, you’ve made your choice! ⚑️ Night City’s stories are far from over, and you’ve decided what deserves the spotlight in our next episode of It’s All About You. The Next Edgerunners Legend takes the win! πŸ”₯ Stay tuned, chooms. This one’s for you ➑️ cdprojektred.com/AAY
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For anyone who's stuck on the Clampdown Mission in Cyberpunk 2077, do NOT have a Sandevsitan equipped. It WILL bug the mission and you CANNOT progress. Took mine off and that was the fix.
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𝐀𝐛𝐲𝐬𝐬 ✧ retweeted
Episode 8 of CYBERPUNK EDGERUNNERS 2 was a true work of art.
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𝐀𝐛𝐲𝐬𝐬 ✧ retweeted
In the City of (Broken) Dreams, it’s not about how you flatline. What matters most is the impact you make with the time you’re given. So how will you seize the new opportunities awaiting you in Night City?
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𝐀𝐛𝐲𝐬𝐬 ✧ retweeted
Theres one part of edgerunners s2e6 where they said a word and i just did this
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Just finished Edgerunners Season 2. It didn't hit as hard and good as Season 1. But, still a solid show. I just didn't get attached nor care about the characters in Season 2. They were lwk boring tbh 😭. Only one i liked and was invested in was Weak Kingsley. He's the goat.
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I'm not sorry when i say this but if you play or even main Springtrap in Dead by Daylight, you're an actual loser 🫩. That Killer plays itself. Brainless and boring.
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Rivals Support got rid of my 29 day Voice Chat Ban and 24 hour Matchmade Ban bc they knew i did nothing wrong LMAO.
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I'm ngl, i think i'm done with Rivals :/. Rivals voicechat banned me for 29 days and matchmade banned me for 24 hours over telling my teammate "You're going nuts bro" because he was popping off in a ranked match. Rivals Support told me to pretty much fuck off and suck it up. :(
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I'm comm banned on Rivals for 29 days for saying the word nuts. This game is cooked
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i do NOT want any dive slop on my team in Qp and/or Comp. Get your slop out of my lobbies. Either help the team or uninstall. Can't stand Dive Losers who refuse to swap
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𝐀𝐛𝐲𝐬𝐬 ✧ retweeted
lowkey the orange ain’t that bad yall just refuse to turn off yalls reshaders πŸ€·β€β™‚οΈ
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𝐀𝐛𝐲𝐬𝐬 ✧ retweeted
Funny when Asha was announced as the new CEO of Xbox it was met with "oh Xbox is fucked, she doesn't even play games what good can she do? Sony's got it easy now" and it turns out that she's actually the best thing to happen to Xbox in a long time while it's Sony who are the ones who shot themselves in the foot lmao
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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