
Indie #GameDev.. emissive material addict.. Longtime software engineer. Core luminasm https://teapaw.org/t.co/sv4kAvFlwB
Joined December 2022
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They fall charging the defenses on the hill.. but we don't last long after losing the ride
#towerdefense #unity #gamedev #ecs #wasteland #indiegame #wastecraft #craftruina
NullCorpus retweeted
Been off for a few days. Once I finished the animation and rigging, I decided to sleep a full night and somehow had three days where my body said "nope". Too many sleepless nights figuring out how to make this thing move.
It's been rough. I been contemplating if spending a year building one model was a wise thing to do and if it's actually that good... Hopefully once I figure out how to render it, it will look good.
Have a great day/night people! Remember to sleep! :)
#blender #vehicledesign #scifi #3Danimation #3Dmodeling
NullCorpus retweeted
Najważniejsze wydarzenia ze świata sztucznej inteligencji z ostatnich godzin.
Współtwórca OpenAI zapowiada pokonanie biologicznej śmierci, Google łamie klucze RSA, nowy model czyta 100 milionów tokenów na raz, a rozwój AI jest szybszy niż zakładaliśmy.
Oto zestawienie najciekawszych tematów dnia:
NullCorpus retweeted
Yesterday a clone of our game got released on Steam, and sold thousands of copies
Our game is still in development, but we intend to release a free demo soon
The best way to support us is wishlisting the original game - Escape the Walls
Thank you!
#gamedev #indiegame
NullCorpus retweeted
Why is everyone arguing over who should be the next James Bond when we've got this lad right here.
NullCorpus retweeted
I replaced the sprites with new original ones for the hunter, herbalist, engineer and priest!
#JavaScript #IndieGames #IndieGameDevs
NullCorpus retweeted
AI bros do not want you to read assembly! 🤡 Here is what you are missing if you listen to them.
Welcome to the case where dumb C++ code wins over a "smart and optimized" code. Here are two implementation of an ECS helper that assigns an id for a component by type. Both approaches work in my game. The first ("dumb") version is what I have had for a while.
But look! It has an extra if check and stupid manual assignments. Surely, we can simplify it with a post-increment! Oh, wow, we are so smart. 🤡 Lets do that and compare the generated assembly for both.
Surely, the smart case will have less code, be faster, be awesome, and let us feel how smart we are!
Today gotten reacquainted with the 3 Utilities Problem (K3,3) cuz i bumped into it via steering fork with these vehicle assembly dependencies
#gamedev
NullCorpus retweeted
サウンドウェーブの中国語吹き替えを見つけましたが、とても素晴らしいです。😭
The Chinese dub of Soundwave is a gift to humanity.🥹
NullCorpus retweeted
Gameplay from version 0.95 of Junk Robot. Do you enjoy chaotic combat like this? 🤖
I've realized combat is much more engaging when multiple enemies attack at once. So, I'll be working on making enemies move towards battle sounds!
#indiegame #roguelite #mecha #indiedev #gamedev
NullCorpus retweeted
I'm actually quite proud of myself for figuring out how to make this hex pattern bool flow with the handle shape and keep a consistent depth.
I duped the main shape, reduced its size, used it as a cutter on the hex bool, and then used that result to cut the main shape.
NullCorpus retweeted
Meet another hero on the Blade & Burgers demo crew: the Swordmaster!
He can slice a bad guy. He can slice two bad guys. He can slice a bad guy for double damage. He can slice a bad guy and gain lifesteal to heal on more slicing.
There's a theme here, but I don't quite get it🤔
NullCorpus retweeted
The graveyard scene is complete. 💀 fog, textures, and spooky lighting.
Follow the stream to catch the final improvements
#b3d #Environment #3dmodeling
NullCorpus retweeted
Once again I reworked the death animation a bit
Definitely it is the final version this time
(Definitely I'm lying to myself)
#indiedev #indiegame
NullCorpus retweeted
I'm currently developing a side-scrolling shoot 'em up called Banshee Tale!
#ScreenshotSaturday #SuperDevDay

























