NullCorpus (@NullCorpus) header
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Indie #GameDev.. emissive material addict.. Longtime software engineer. Core luminasm https://teapaw.org/t.co/sv4kAvFlwB

Joined December 2022
Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)
They fall charging the defenses on the hill.. but we don't last long after losing the ride #towerdefense #unity #gamedev #ecs #wasteland #indiegame #wastecraft #craftruina
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Better mission intro. Still need to texture planets.
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"We don't care, chica!" (Legit better than the space metal) 🤘😎
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Been off for a few days. Once I finished the animation and rigging, I decided to sleep a full night and somehow had three days where my body said "nope". Too many sleepless nights figuring out how to make this thing move. It's been rough. I been contemplating if spending a year building one model was a wise thing to do and if it's actually that good... Hopefully once I figure out how to render it, it will look good. Have a great day/night people! Remember to sleep! :) #blender #vehicledesign #scifi #3Danimation #3Dmodeling
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Najważniejsze wydarzenia ze świata sztucznej inteligencji z ostatnich godzin. Współtwórca OpenAI zapowiada pokonanie biologicznej śmierci, Google łamie klucze RSA, nowy model czyta 100 milionów tokenów na raz, a rozwój AI jest szybszy niż zakładaliśmy. Oto zestawienie najciekawszych tematów dnia:
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Yesterday a clone of our game got released on Steam, and sold thousands of copies Our game is still in development, but we intend to release a free demo soon The best way to support us is wishlisting the original game - Escape the Walls Thank you! #gamedev #indiegame
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Why is everyone arguing over who should be the next James Bond when we've got this lad right here.
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I replaced the sprites with new original ones for the hunter, herbalist, engineer and priest! #JavaScript #IndieGames #IndieGameDevs
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Mehdi's secret to winning every debate: NEVER DEBATE NOAH SMITH
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AI bros do not want you to read assembly! 🤡 Here is what you are missing if you listen to them. Welcome to the case where dumb C++ code wins over a "smart and optimized" code. Here are two implementation of an ECS helper that assigns an id for a component by type. Both approaches work in my game. The first ("dumb") version is what I have had for a while. But look! It has an extra if check and stupid manual assignments. Surely, we can simplify it with a post-increment! Oh, wow, we are so smart. 🤡 Lets do that and compare the generated assembly for both. Surely, the smart case will have less code, be faster, be awesome, and let us feel how smart we are!
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That feeling when you finally fix the problem you've been working on for 6 hours #gamedev #IndieGames
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Today gotten reacquainted with the 3 Utilities Problem (K3,3) cuz i bumped into it via steering fork with these vehicle assembly dependencies #gamedev
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サウンドウェーブの中国語吹き替えを見つけましたが、とても素晴らしいです。😭 The Chinese dub of Soundwave is a gift to humanity.🥹
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Gameplay from version 0.95 of Junk Robot. Do you enjoy chaotic combat like this? 🤖 I've realized combat is much more engaging when multiple enemies attack at once. So, I'll be working on making enemies move towards battle sounds! #indiegame #roguelite #mecha #indiedev #gamedev
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I'm actually quite proud of myself for figuring out how to make this hex pattern bool flow with the handle shape and keep a consistent depth. I duped the main shape, reduced its size, used it as a cutter on the hex bool, and then used that result to cut the main shape.
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Meet another hero on the Blade & Burgers demo crew: the Swordmaster! He can slice a bad guy. He can slice two bad guys. He can slice a bad guy for double damage. He can slice a bad guy and gain lifesteal to heal on more slicing. There's a theme here, but I don't quite get it🤔
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The graveyard scene is complete. 💀 fog, textures, and spooky lighting. Follow the stream to catch the final improvements #b3d #Environment #3dmodeling
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Once again I reworked the death animation a bit Definitely it is the final version this time (Definitely I'm lying to myself) #indiedev #indiegame
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I'm currently developing a side-scrolling shoot 'em up called Banshee Tale! #ScreenshotSaturday #SuperDevDay
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